llShout/ru

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< LlShout
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Summary

Function: llShout( integer channel, string msg );
0.0 Forced Delay
10.0 Energy

Shouts the text supplied in string msg on channel supplied in integer channel.

• integer channel output chat channel, any integer value
• string msg message to be transmitted
Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • Messages sent on channel zero[1] and DEBUG_CHANNEL are throttled to a rate of <200/10sec, per region, per owner/user.
    • Once the rate is exceeded, all following messages on channel zero or DEBUG_CHANNEL will be dropped until the send rate is again below 200/10sec for the previous 10 sec. Dropped messages, despite being dropped still count against the limit.
  • Text can only be a maximum of 1023 bytes.
  • Shouts can only be heard within 100 meters of the speaking prim (rather than the root). This is contrary to how listens work, where a message can only be heard by any prim in the object if and only if the root prim is capable of hearing it.
  • A prim can not hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.

Examples

<lsl>default {

   state_entry()
   {
       llShout(0,"This is an incredibly useless program!" );
   }

}</lsl>

For communicating with the user or owner it is much better to use llDialog, llOwnerSay or llInstantMessage as they won't spam other users.

See Also

Events

•  listen

Functions

•  llListen
•  llOwnerSay
•  llRegionSay Sends chat region wide
•  llWhisper Sends chat limited to 10 meters
•  llSay Sends chat limited to 20 meters
•  llInstantMessage

Deep Notes

Footnotes

  1. ^ Channel zero is also known as: PUBLIC_CHANNEL, open chat, local chat and public chat

Signature

function void llShout( integer channel, string msg );