LlGetInventoryType
{{LSL_Function |func_id=301|func_sleep=0.0|func_energy=10.0 |func=llGetInventoryType |return_type=integer |p1_type=string|p1_name=name|p1_desc=name of an inventory item |func_footnote=If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of inventory. |return_text=that is the type of the inventory item name |spec |caveats |examples= <lsl> string get_type_info(integer inputInteger) {
if (inputInteger == INVENTORY_TEXTURE)
return "INVENTORY_TEXTURE";
else if (inputInteger == INVENTORY_SOUND)
return "INVENTORY_SOUND";
else if (inputInteger == INVENTORY_LANDMARK)
return "INVENTORY_LANDMARK";
else if (inputInteger == INVENTORY_CLOTHING)
return "INVENTORY_CLOTHING";
else if (inputInteger == INVENTORY_OBJECT)
return "INVENTORY_OBJECT";
else if (inputInteger == INVENTORY_NOTECARD)
return "INVENTORY_NOTECARD";
else if (inputInteger == INVENTORY_SCRIPT)
return "INVENTORY_SCRIPT";
else if (inputInteger == INVENTORY_BODYPART)
return "INVENTORY_BODYPART";
else if (inputInteger == INVENTORY_ANIMATION)
return "INVENTORY_ANIMATION";
else if (inputInteger == INVENTORY_GESTURE)
return "INVENTORY_GESTURE";
// else
return "