User:Octavio LeShelle
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[8] * Editors' Picks[9] * Popular Places[10] * Photogenic Spots[11] * Chat Hot Spots[12] * Adults Only[13]
- Simulation
* General
+ Adult Arts & Culture[14] + Adult Clubs & Entertainment[15] + Adult Fashions & Commerce[16] + Art[17] + Bars & Pubs[18] + Beaches[19] + Business[20] + Castles & Ruins + Discussions & Communities[21] + Fashion & Style[22] - Animations[23] - Shoes[24] - Hair[25] - Jewelry[26] - Tattoos & Accessories[27] - Clothing[28] - Skins & Shapes[29] - Gadgets[30] + Home & Garden[31] - Furnishings & Decor[32] - Gardens & Landscaping[33] - Homes & Buildings[34] + Land & Estates[35] + LGBT Friendly[36] + Linden Realms[37] + Media, Movies & TV[38] + Miscellaneous[39] + Music[40] - Country & Folk[41] - Live Musician Spots[42] - Pop Music[43] - Hip-Hop, R&B & Reggae[44] - Rock & Metal[45] - Electronic & Dance[46] - Indie & Alternative[47] - Jazz & Blues[48] - Cafes & Cabarets[49] - Live DJ Spots[50] - Duran Duran[51] + Pets & Animals[52] + Romance[53] - Wedding[54] - Romantic Spots[55] + Second Life Origins[56] + Spirituality & Belief[57] + Underwater[58] + Winter Attractions[59]
* First Life
+ Cosmic[60] + Education and Nonprofits[61] + International[62] - Turkish[63] - Spanish[64] - Russian[65] - Portuguese[66] - Polish[67] - Korean[68] - Japanese[69] - Italian[70] - German[71] - French[72] - Arabic[73] - Other Languages[74] + Memorials[75] + Nature & Parks[76] + Science & Technology[77] + Virtual Tourism (Real Life)[78]
- Gaming[79]
* Action * Adventure + Cyberpunk[80] + Haunted[81] + Strange & Mysterious[82] + Zombies[83] * Strategy * Role-playing Communities[84] + Historical[85] + Pirates[86] + Sci-Fi[87] + Urban/Noir[88] + Vampire[89] + Steampunk[90] + Fantasy[91] * Adult Role-playing Areas[92] * Casual + Rides & Mazes[93] * Racing * Sports & Hobbies[94] + Sailing & Boating[95] + Surfing[96]
- Help & How To[97]
* Newcomer Friendly Spots[98] * Adult Newcomer Friendly[99] * Creator Resources[100] * Sandboxes[101]
- Premium[102]
* Premium Gifts[103] * Premium Sandboxes[104] * Wilderness[105] * Racer's Gulch[106] * Premium Flight Zones[107]
Second Life on Steam/Steam in Second Life
[Implications and opportunities inherent in the recent announcement[108] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[109] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[110], with Linden Lab apparently intending to precede this with the build tool Patterns[111]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[112] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[113]. The ideas expressed originate from the author alias user Octavio Leshelle[114] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".