User:Octavio LeShelle
STALEMATE Second Life
STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.
All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].
Second Life and virtual time travel: Feasibility considerations for augmented-reality gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for augmented reality applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.
Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications
Mobile agent-assisted virtual modeling for augmented reality
The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer (Lumiya[8]) being integrated with Mozilla Firefox[9]/Google Chrome[10] under Android[11] within the framework of the Eclipse IDE[12]. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.
Second Life according to Augmented Reality Gaming
[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]
* Featured Events[13] * Editors' Picks[14] * Popular Places[15] * Photogenic Spots[16] * Chat Hot Spots[17] * Adults Only[18]
- Simulation
* General
+ Adult Arts & Culture[19] + Adult Clubs & Entertainment[20] + Adult Fashions & Commerce[21] + Art[22] + Bars & Pubs[23] + Beaches[24] + Business[25] + Castles & Ruins + Discussions & Communities[26] + Fashion & Style[27] - Animations[28] - Shoes[29] - Hair[30] - Jewelry[31] - Tattoos & Accessories[32] - Clothing[33] - Skins & Shapes[34] - Gadgets[35] + Help & How To[36] - Newcomer Friendly Spots[37] - Adult Newcomer Friendly[38] - Creator Resources[39] - Sandboxes[40] + Home & Garden[41] - Furnishings & Decor[42] - Gardens & Landscaping[43] - Homes & Buildings[44] + Land & Estates[45] + LGBT Friendly[46] + Linden Realms[47] + Media, Movies & TV[48] + Miscellaneous[49] + Music[50] - Country & Folk[51] - Live Musician Spots[52] - Pop Music[53] - Hip-Hop, R&B & Reggae[54] - Rock & Metal[55] - Electronic & Dance[56] - Indie & Alternative[57] - Jazz & Blues[58] - Cafes & Cabarets[59] - Live DJ Spots[60] - Duran Duran[61] + Pets & Animals[62] + Premium[63] - Premium Gifts[64] - Premium Sandboxes[65] - Wilderness[66] - Racer's Gulch[67] - Premium Flight Zones[68] + Romance[69] - Wedding[70] - Romantic Spots[71] + Second Life Origins[72] + Spirituality & Belief[73] + Underwater[74] + Winter Attractions[75]
* First Life
+ Cosmic[76] + Education and Nonprofits[77] + International[78] - Turkish[79] - Spanish[80] - Russian[81] - Portuguese[82] - Polish[83] - Korean[84] - Japanese[85] - Italian[86] - German[87] - French[88] - Arabic[89] - Other Languages[90] + Memorials[91] + Nature & Parks[92] + Science & Technology[93] + Virtual Tourism (Real Life)[94]
- Gaming[95]
* Action * Adventure + Cyberpunk[96] + Haunted[97] + Strange & Mysterious[98] + Zombies[99] * Strategy * Role-playing Communities[100] + Historical[101] + Pirates[102] + Sci-Fi[103] + Urban/Noir[104] + Vampire[105] + Steampunk[106] + Fantasy[107] * Adult Role-playing Areas[108] * Casual + Rides & Mazes[109] * Racing * Sports & Hobbies[110] + Sailing & Boating[111] + Surfing[112]
Second Life on Steam / Steam in Second Life
[Implications and opportunities inherent in the recent announcement[113] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[114] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[115], with Linden Lab apparently intending to precede this with the build tool Patterns[116]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[117] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[118]. The ideas expressed originate from the author alias user Octavio Leshelle[119] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".