LlSitTarget/GetSitTarget
< LlSitTarget
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Revision as of 22:08, 14 July 2013 by Strife Onizuka (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- Create a box.
- Drop this script into box.
- Sit a Random Avatar (RA) on the box.
- Create a second box.
- Sit your avatar on the second box.
- Click the first box.
RA on first box should move so they are sitting in your avatar, as if they were sitting on the second box. - Move the second box.
Your avatar will move with the box, the other avatar will stay floating in air. - Click the first box again.
RA should move so they are sitting in your avatar, as if they were sitting on the second box. - See how this could be handy for quickly figuring out sittarget offsets?
<lsl>list GetSitTarget(integer prim, key av) {//WARNING: This function is very good but not perfect. Do not repeatedly pass GetSitTarget to llSitTarget or UpdateSitTarget.
//Do not use this on moving avatars or objects, the results will very likely be wrong. vector tp = llGetAgentSize(av); if(tp) {//llGetObjectDetails is used so the av is not required to be seated on the object with the sit target. list details = llGetLinkPrimitiveParams(prim, [PRIM_POSITION, PRIM_ROTATION]) + llGetObjectDetails(av, [OBJECT_POS, OBJECT_ROT]); rotation f = llList2Rot(details, 1); rotation r = llList2Rot(details, 3) / f; float fAdjust = ((((0.008906 * tp.z) + -0.049831) * tp.z) + 0.088967) * tp.z; return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * fAdjust) - <0.0, 0.0, 0.4>, r]; } return [];
}//Written by Strife Onizuka, size adjustment provided by Talarus Luan
//Sets / Updates the sit target moving the avatar on it if necessary. UpdateLinkSitTarget(integer link, vector pos, rotation rot) {//Using this while the object is moving may give unpredictable results.
llLinkSitTarget(link, pos, rot);//Set the sit target key user = llAvatarOnLinkSitTarget(link); if(user)//true if there is a user seated on the sittarget, if so update their position { vector size = llGetAgentSize(user); if(size)//This tests to make sure the user really exists. { integer linkNum = llGetNumberOfPrims(); do { if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid. { //We need to make the position and rotation local to the current prim list local; if(llGetLinkKey(link) != llGetLinkKey(1))//only need the local rot if it's not the root. local = llGetLinkPrimitiveParams(link, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); float fAdjust = ((((0.008906 * size.z) + -0.049831) * size.z) + 0.088967) * size.z; llSetLinkPrimitiveParamsFast(linkNum, [ PRIM_POS_LOCAL, ((pos + <0.0,0.0,0.4> - (llRot2Up(rot) * fAdjust)) * llList2Rot(local, 1)) + llList2Vector(local, 0), PRIM_ROT_LOCAL, rot * llList2Rot(local, 1) ]); jump end;//cheaper but a tad slower then return } }while( --linkNum ); } else {//It is rare that the sit target will bork but it does happen, this can help to fix it. llUnSit(user); } } @end;
}//Written by Strife Onizuka, size adjustment provided by Talarus Luan
default {
touch_start(integer c) { integer link = llDetectedLinkNumber(0); key user = llDetectedKey(0); list vr = GetSitTarget(link, user); if(vr != []) { UpdateLinkSitTarget(link, llList2Vector(vr, 0), llList2Rot(vr, 1)); llRegionSayTo(user, PUBLIC_CHANNEL, llList2CSV(vr)); } }
} </lsl>
UpdateLinkSitTarget taken from User:Strife_Onizuka/UpdateLinkSitTarget