Template:LSL Animation States
| Value | Type | Description | Default |
|---|---|---|---|
| "ALL" | Macro | Used to reset all overrides. | |
| "Crouching" | State | ||
| "CrouchWalking" | State | ||
| "Falling Down" | State | ||
| "Flying" | State | ||
| "FlyingSlow" | State | ||
| "Hovering" | State | ||
| "Hovering Down" | State | ||
| "Hovering Up" | State | ||
| "Jumping" | State | While still in the air during a jump. | |
| "Landing" | Transition | When landing from a jump. | |
| "PreJumping" | Transition | At the beginning of a jump. | |
| "Running" | State | ||
| "Sitting" | State | Sitting on an object (and linked to it). | |
| "Sitting on Ground" | State | Sitting, but not linked to an object.[1] | |
| "Standing" | State | ||
| "Standing Up" | Transition | After falling a great distance. Sometimes referred to as Hard Landing. | |
| "Striding" | State | When the avatar is stuck on the edge of an object or on top of another avatar. | |
| "Soft Landing" | Transition | After falling a small distance. | |
| "Taking Off" | State | ||
| "Turning Left" | State | ||
| "Turning Right" | State | ||
| "Walking" | State |