User:Rolig Loon/Float Box Contents
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Revision as of 10:07, 25 January 2015 by ObviousAltIsObvious Resident (talk | contribs) (<lsl> tag to <source>)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Features
- Lists all object contents in hover text
- Includes inventory type in the hovertext label
- Shows 8 contents at a time in a vertical marqee-style display that updates every 5 seconds
Script
// FLOAT BOX CONTENTS -- Rolig Loon -- November 2009
// Lists object contents in dynamic hover text, labelled by type
//
// Free to copy, modify, or distribute. Please leave these header lines intact
// Please do not sell this script. Be nice.
//
// Hover text has a 254 character limit, so this script rotates the contents list into hover text eight at a time, marquee style
list contents = [];
default
{
state_entry()
{
// this is a list of all the possible inventory types, as constants.
list list_types = [INVENTORY_NONE, INVENTORY_TEXTURE, INVENTORY_SOUND, INVENTORY_LANDMARK,
INVENTORY_CLOTHING, INVENTORY_OBJECT, INVENTORY_NOTECARD, INVENTORY_SCRIPT,
INVENTORY_BODYPART, INVENTORY_ANIMATION, INVENTORY_GESTURE];
// this list is of the string names corresponding to the one above.
list list_names = ["None", "Texture", "Sound", "Landmark", "Clothing", "Object", "Notecard",
"Script", "Body Part", "Animation", "Gesture"];
integer all = llGetInventoryNumber(INVENTORY_ALL);
integer i;
for (i=0;i<=all-1;++i)
{
integer detected_type = llGetInventoryType(llGetInventoryName(INVENTORY_ALL,i)); // look up which type this object is.
integer type_index = llListFindList(list_types,[detected_type]); // where in list_types is this type?
string type_name = llList2String(list_names, type_index); // get the corresponding entry in the names list.
contents += type_name + ": " + llGetInventoryName(INVENTORY_ALL,i) + "\n "; //Display type of content item and its name
}
llSetTimerEvent(5); // Rotate text every 5 seconds
}
changed(integer change)
{
if (change && CHANGED_INVENTORY) // If something is added to or removed from box inventory
{
llResetScript();
}
}
timer()
{
contents = llList2List(contents,1,-1) + llList2String(contents,0); // Move item 0 to the end of the list
list temp = llList2List(contents,-8,-1); // Display only the last eight items
llSetText("THIS BOX CONTAINS: \n " + llDumpList2String(temp,""),<1,1,1>,1.0);
}
}