MultiTimer
Revision as of 01:12, 18 April 2015 by Craftish Resident (talk | contribs)
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Small library to simplify the use of multiple timers in a script.
/* *** ------------------------------------------- *** */
/* *** Copyright (c) 2013 by Craftish Resident *** */
/* *** Attribution 3.0 Unported (CC BY 3.0) *** */
/* *** http://creativecommons.org/licenses/by/3.0/ *** */
/* *** ------------------------------------------- *** */
float c_check_interval=0.5;
integer s_running_timers=0;
list s_timers_nexts=[];
list s_timers_intervals=[];
startTimer(integer x_id,float x_interval){
integer shift=1<<x_id;
if(s_running_timers==0)llSetTimerEvent(c_check_interval);
if(!(s_running_timers&shift)){
while(llGetListLength(s_timers_nexts)<=x_id){s_timers_nexts+=0.0;s_timers_intervals+=60.0;}
s_timers_nexts=llListReplaceList(s_timers_nexts,[llGetTime()+x_interval],x_id,x_id);
s_timers_intervals=llListReplaceList(s_timers_intervals,[x_interval],x_id,x_id);
s_running_timers=s_running_timers|shift;
}
}
stopTimer(integer x){
integer shift=1<<x;
if(s_running_timers&shift)s_running_timers=s_running_timers&(~shift);
if(s_running_timers==0)llSetTimerEvent(0);
}
quickTimer(integer x){
s_timers_nexts=llListReplaceList(s_timers_nexts,[llGetTime()],x,x);
}
restartTimer(integer x){
if(s_running_timers&(1<<x)){
stopTimer(x);
startTimer(x,llList2Float(s_timers_intervals,x));
}
}
integer checkTimer(integer x_timer){
if(s_running_timers&(1<<x_timer)){
float now=llGetTime();
float next=llList2Float(s_timers_nexts,x_timer);
if(now>next){
float interval=llList2Float(s_timers_intervals,x_timer);
next=next+interval;
if(now>next+interval)next=now+interval;
s_timers_nexts=llListReplaceList(s_timers_nexts,[next],x_timer,x_timer);
return 1;
}
}
return 0;
}
/* *** ------------------------------------------- *** */
// Timers can be set from 0 to 31
default
{
state_entry()
{
startTimer(0, 10.0); //Set timer 0 to happen every 10 seconds
startTimer(1, 5.0); //Set timer 1 to happen every 5 seconds
quickTimer(1); //Tell timer 1 to happen right away
}
timer()
{
if(checkTimer(0)) //Check if timer 0 is ready to go off
{
llOwnerSay("10!");
stopTimer(0); //Stop timer 0
}
if(checkTimer(1)) //Check if timer 1 is ready to go off
{
llOwnerSay("5!");
}
}
touch_end(integer x)
{
restartTimer(1); //Restart timer 1
}
}
/* Output:
5! (Because we told timer 1 to go off right away)
[pause for 5 seconds]
5!
[pause for 5 seconds]
10! (Only happens once because the timer is stopped here)
5!
[pause for 5 seconds]
5!
[pause for 5 seconds]
...
*/