We’ve gone back and picked up a bunch of old, dried up bugs and fixed them. Mixed them together with some fresh new bugfixes, put some sweet new features on top and are glad to present you with a nice hot batch of Maintenance Release.
Features:
- Avatar Rendering & Complexity:
- We will now remember your choices of whether to render or not render certain avatars. You can set this by right-clicking on someone in-world and choosing Render avatar -> Default / Always / Never.
- Your selections can be seen (and changed) in Preferences -> Graphics -> “Exceptions…” (under) Maximum Complexity. Hit “+” in top right corner of the Exceptions floater to add more.
- We’ve also added a setting to always render your friends, regardless of complexity.
- Grid Status: you can now add a Grid Status button to your screen from the Toolbox (Me -> Toolbar)
- Setting Custom Upload folders: We’ve added a way for you to set it & forget it! Right click on a folder -> Put Future Uploads here -> Textures / Models. You can see the defaults under Preferences -> Uploads.
- Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we have them in the first place?
- Inventory floater was missing UI for spawning new Inventory floaters. So now you can do it even if you don’t know the Ctrl+*Shift*+*I* shortcut.
- Library items can now be worn via a right-click context menu, and not just drag & drop.
- LLTextBox message lines will extend along with the length of the message now.
- Snapshot window will now remember what you did last and open with that mode next time. It will also once again fill in the “From” field to the avatar’s full name.
- Block list: You can now see and change the type of block (Voice / Text / Particles) from within the block list in People floater. We also fixed a few old issues with unblocking and object blocking fails.
- You’ve always been able to Duplicate an object (when permissions allowed it) with CTRL+D but now you can also do it via Build->Object menu.
Bugfixes:
- Some builds wouldn’t link to release notes. Now they do.
- Multiple minor UI tweaks & fixes
- Removed several instances of legacy People API usage, thanks to Ansariel Hiller.
- Build floater used to hide behind other floaters due to wrong Z-priority. Not no more!
- Appearance editor didn’t “Save as” as well as it should have, but now does.
- Appearance editor performance used to be awful if inventory wasn’t fully loaded. Better now.
- Avatar animations wouldn’t play after several operations with editing and wearing objects, but do now.
- Closing inventory window used to leave an orphaned context menu. Go home, context menu! You’re done.
- Active listings folder stayed active after everything was cut from it. We don’t need that confusion.
- Teleport offers and Eject messages will show complete name when that’s what you’ve chose to see.
- You can now remove friends even when you’re in a Groups floater looking at Members list.
- Even if you start editing appearance while flying, the camera will still look at you from the front now.
- Mac Viewer wouldn’t force a breakpoint crash like it was supposed to. Now it does. Ctrl + Alt + Shift + B in case you want to do that sort of thing.
- Meaningless Error in Marketplace was replaced by a more meaningful one.
- Fixed a crash in LLPrimitive::~LLPrimitive()
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