Animesh Test
Revision as of 16:16, 19 March 2018 by Dan Linden (talk | contribs) (→Any animation triggered by any prim can drive any bone in the skeleton)
NOTE: This test supports the new features of the Animesh viewer currently (March 2018) available for testing at Linden_Lab_Official:Alternate_Viewers.
Purpose
Test all functionality of the Animesh viewer.
Test Plan
Stop / Start animation with LSL
Test is at secondlife://Aditi/secondlife/Animesh2/7/247/23
- Click the black controller object and choose to start animations from the menu.
- Verify the Animesh model animates.
- Click the controller object and choose to stop animations
- Verify the Animesh model stops animating.
- Click the controller object and choose to start animations.
- Relog.
- Verify the Animesh model is animating.
- Move to an adjacent region
- Verify the Animesh model is still animating.
- Relog.
- Verify the Animesh model is animating when viewed from an adjacent region.
- Click the controller object and choose to stop animations
- Verify Animesh model stops animating.
- Click the controller object and choose to start animations.
- Verify Animesh model animates.
Non-root prims in an animated object should be able to start and stop animations
Test is at secondlife://Aditi/secondlife/Animesh2/23/249/23
- Click the black controller object and choose to start animations.
- Verify the Animesh model animates.
- Click the black controller object and choose to stop animations
- Verify the Animesh model stops animating.
Any animation triggered by any prim can drive any bone in the skeleton
Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23
- Click the black controller object and choose to start animations.
- Verify the Animesh model animates typing and walking at the same time. (He will halt frequently. That's expected)
- Click the black controller object and choose to stop animations
- Verify the Animesh model stops animating.