Revision as of 12:15, 18 June 2018 by Steven Linden(talk | contribs)(Created page with "__NOTOC__ {{Generic64BitDownloadBox|Project|Released on June 18, 2018.|type=project|windows=http://download.cloud.secondlife.com/Viewer_5/Second_Life_Project_Animesh_5_1_6_516...")
This is the latest build of the Animesh project viewer. It now does more dynamic tracking of the avatar bounding box, and uses this checking to limit possible visual encroachment - currently there is a 3m limit to the distance between the "real" location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases where this adversely affects existing content. Animesh objects should now also respect the z-height offset specified when a mesh is uploaded.
Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .
MAINT-8088 [Animesh] Issue with selected object inventory refusing to stay loaded while animations in the same inventory are playing and Animation Info is enabled.
MAINT-8145 [Animesh] Issue with specific mesh avatar lagging camera movement while Animated Mesh status is active.
MAINT-8159 [Animesh] Issue with animations during linking and delinking.
MAINT-8239 (joint positions) Issue with one or more character's bone deforms not rendering properly among a group of all the same characters.
MAINT-8525 [Animesh] Viewer crash during buy the objects
MAINT-8539 (animations) Animesh is not animate quickly after teleporting
MAINT-8548 [Animesh] Animesh object orientation is incorrect after rez.
MAINT-8549 [Animesh] New avatar complexity seems excessively low for Animesh objects.
MAINT-8554 (encroachment) Constrain encroachment by animesh objects and avatars somehow. Clamp joint position overrides?
MAINT-8559 [Animesh] Don't add a skeleton to a linkset upon clicking "Animated Mesh" unless said linkset contains rigged mesh. Remove skeletons from linksets upon delinking if no links contain rigged mesh.
MAINT-8575 [Animesh] Viewer adds estimated tri counts of sitters to Animesh objects.
MAINT-8615 (animations) Animesh attachment does not animate after login on build 515000
MAINT-8652 Joint positions not applied for observers after disabling animated mesh checkbox of a worn Animesh
MAINT-8653 [ANIMESH] Animesh does not obey z-height offsets decided upon upload
SL-691 Viewer support for animating non-attached meshes
SL-694 viewer: Define object type for animated objects
SL-707 UI design for animated mesh property editing