This is the latest build of the Animesh project viewer. It now does more dynamic tracking of the avatar bounding box, and uses this checking to limit possible visual encroachment - currently there is a 3m limit to the distance between the "real" location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases where this adversely affects existing content. Animesh objects should now also respect the z-height offset specified when a mesh is uploaded.
Animesh is a new feature under development that allows non-avatar objects to play animations like avatars do today. Animesh is still under development, so the new features will only work in supported test regions on Aditi. See the wiki page for details on how to get started with animesh. You can report problems with animesh in our JIRA and discuss it with other interested residents at the Animesh Forum .
For more information, see our blog posting.