PCode
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
Type | Hex |
---|---|
Prim | 0x09 |
Avatar | 0x2f |
Grass | 0x5f |
NewTree | 0x6f |
ParticleSystem | 0x8f |
Tree | 0xff |