PCode

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Revision as of 07:11, 26 September 2022 by Chaser Zaks (talk | contribs) (Fix broken template code)
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Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.

Type Hex
Prim 0x09
Avatar 0x2f
Grass 0x5f
NewTree 0x6f
ParticleSystem 0x8f
Tree 0xff