LSL Constants/llSetEnvironment
Revision as of 15:53, 10 October 2022 by Cosmic Linden (talk | contribs)
Parameters
parameter | integer value | values to set | description |
---|---|---|---|
SKY_CLOUDS | 2 | vector color, float coverage, float scale, float variance, vector scroll, vector density, vector detail | Environmental cloud information:
|
SKY_CLOUD_TEXTURE | 19 | string texture_ident | Name of item in inventory or UUID for texture to be used for the clouds. |
SKY_DOME | 4 | float offset, float radius, float max_altitude | Sky dome information.
|
SKY_GAMMA | 5 | float gamma | The gamma value applied to the scene. range = [0,20] |
SKY_GLOW | 6 | float glow_size, float glow_focus | Glow applied to the sun and moon.
|
SKY_MOON | 9 | rotation rot, float scale, float brightness | Detailed moon information:
|
SKY_MOON_TEXTURE | 20 | string texture_ident | Name of texture in inventory or UUID for texture to be used for the moon. |
SKY_STAR_BRIGHTNESS | 13 | float brightness | Brightness value applied to stars. range = [0,500] |
SKY_SUN | 14 | rotation rot, float scale, vector sun_color | Detailed sun information:
|
SKY_SUN_TEXTURE | 21 | string texture_ident | Name of texture in inventory or UUID for texture to be used for the sun. |
SKY_PLANET | 10 | float planet_radius, float sky_bottom_radius, float sky_top_radius | Planet information used in rendering the sky.
|
SKY_REFRACTION | 11 | float moisture_level, float droplet_radius, float ice_level | Sky refraction parameters for rainbows and optical effects.
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WATER_BLUR_MULTIPLIER | 100 | float multiplier | Multiplier applied to blur the scene when under water.
range = [-0.5, 0.5] |
WATER_FOG | 101 | vector color, float density, fload modulation | Fog parameters applied when underwater:
|
WATER_FRESNEL | 102 | float offset, float scale | Fresnel scattering applied to the surface of the water.
scale: range = [0,1] |
WATER_NORMAL_TEXTURE | 107 | string texture_ident | Name of texture in inventory or UUID of texture to be used for the water normal. |
WATER_NORMAL_SCALE | 104 | vector scale | Scaling applied to the water normal map.
range = [<0,0,0>, <10,10,10>] |
WATER_REFRACTION | 105 | float scale_above, float scale_below | Refraction factors when looking through the surface of the water.
|
WATER_WAVE_DIRECTION | 106 | vector large_wave, vector small_wave | Vector for the directions of the waves Y represents north/south and X represents movement east/west.
|
SKY_AMBIENT | 0 | vector color | Ambient color used in the scene. |
SKY_BLUE | 22 | vector blue_density, vector blue_horizon | Change the colors used to calculate blue density and blue horizon in the environment. |
SKY_HAZE | 23 | float density, float horizon, float density_multiplier, float distance_multiplier | Values used to calculate the impact of blue_density and blue_horizon on the scene lighting. |
SKY_REFLECTION_PROBE_AMBIANCE | 24 | float ambiance | Minimum ambiance value for all reflection probes.
range = [0.0, 1.0] Caveat: This feature will be supported in the upcoming GLTF Materials project. Currently it will only work in supported testing areas with a supported test viewer. |