SimulatorFeatures

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Revision as of 11:11, 21 November 2024 by Monty Linden (talk | contribs) (Initial version - example from a 2024 BBQ simulator)
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SimulatorFeatures Capability

Request

Basic syntax for getting display name data structures for a given uuid or slid:

GET getCapability("SimulatorFeatures")

Response

<?xml version="1.0"?> <llsd>

 <map>
   <key>AnimatedObjects</key>
   <map>
     <key>AnimatedObjectMaxTris</key>
     <integer>100000</integer>
     <key>MaxAgentAnimatedObjectAttachments</key>
     <integer>2</integer>
   </map>
   <key>AvatarHoverHeightEnabled</key>
   <boolean>1</boolean>
   <key>BakesOnMeshEnabled</key>
   <boolean>1</boolean>
   <key>DeadReckoningDistance</key>
   <real>20</real>
   <key>DeadReckoningTime</key>
   <real>1</real>
   <key>DynamicPathfindingEnabled</key>
   <boolean>0</boolean>
   <key>GLTFEnabled</key>
   <boolean>0</boolean>
   <key>HostName</key>
   <string>simhost-01d3500f306966b31.agni.secondlife.io</string>
   <key>LSLSyntaxId</key>
   <uuid>2d3d4b45-e4c0-d890-a49c-ca4745af1f70</uuid>
   <key>MaxAgentAttachments</key>
   <integer>38</integer>
   <key>MaxAgentGroups</key>
   <integer>70</integer>
   <key>MaxAgentGroupsBasic</key>
   <integer>42</integer>
   <key>MaxAgentGroupsPremium</key>
   <integer>70</integer>
   <key>MaxEstateAccessIds</key>
   <integer>750</integer>
   <key>MaxEstateManagers</key>
   <integer>20</integer>
   <key>MaxMaterialsPerTransaction</key>
   <integer>50</integer>
   <key>MaxTextureResolution</key>
   <integer>2048</integer>
   <key>MeshRezEnabled</key>
   <boolean>1</boolean>
   <key>MeshUploadEnabled</key>
   <boolean>1</boolean>
   <key>MeshXferEnabled</key>
   <boolean>1</boolean>
   <key>MirrorsEnabled</key>
   <boolean>1</boolean>
   <key>NoModBypassSupport</key>
   <boolean>1</boolean>
   <key>PBRMaterialSwatchEnabled</key>
   <boolean>1</boolean>
   <key>PBRTerrainEnabled</key>
   <boolean>1</boolean>
   <key>PBRTerrainTransformsEnabled</key>
   <boolean>1</boolean>
   <key>PhysicsMaterialsEnabled</key>
   <boolean>1</boolean>
   <key>PhysicsShapeTypes</key>
   <map>
     <key>convex</key>
     <boolean>1</boolean>
     <key>none</key>
     <boolean>1</boolean>
     <key>prim</key>
     <boolean>1</boolean>
   </map>
   <key>RenderMaterialsCapability</key>
   <real>4</real>
 </map>

</llsd>