SimulatorFeatures
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SimulatorFeatures Capability
Request
Basic syntax for getting display name data structures for a given uuid or slid:
GET getCapability("SimulatorFeatures")
Response
<?xml version="1.0"?> <llsd> <map> <key>AnimatedObjects</key> <map> <key>AnimatedObjectMaxTris</key> <integer>100000</integer> <key>MaxAgentAnimatedObjectAttachments</key> <integer>2</integer> </map> <key>AvatarHoverHeightEnabled</key> <boolean>1</boolean> <key>BakesOnMeshEnabled</key> <boolean>1</boolean> <key>DeadReckoningDistance</key> <real>20</real> <key>DeadReckoningTime</key> <real>1</real> <key>DynamicPathfindingEnabled</key> <boolean>0</boolean> <key>GLTFEnabled</key> <boolean>0</boolean> <key>HostName</key> <string>simhost-01d3500f306966b31.agni.secondlife.io</string> <key>LSLSyntaxId</key> <uuid>2d3d4b45-e4c0-d890-a49c-ca4745af1f70</uuid> <key>MaxAgentAttachments</key> <integer>38</integer> <key>MaxAgentGroups</key> <integer>70</integer> <key>MaxAgentGroupsBasic</key> <integer>42</integer> <key>MaxAgentGroupsPremium</key> <integer>70</integer> <key>MaxEstateAccessIds</key> <integer>750</integer> <key>MaxEstateManagers</key> <integer>20</integer> <key>MaxMaterialsPerTransaction</key> <integer>50</integer> <key>MaxTextureResolution</key> <integer>2048</integer> <key>MeshRezEnabled</key> <boolean>1</boolean> <key>MeshUploadEnabled</key> <boolean>1</boolean> <key>MeshXferEnabled</key> <boolean>1</boolean> <key>MirrorsEnabled</key> <boolean>1</boolean> <key>NoModBypassSupport</key> <boolean>1</boolean> <key>PBRMaterialSwatchEnabled</key> <boolean>1</boolean> <key>PBRTerrainEnabled</key> <boolean>1</boolean> <key>PBRTerrainTransformsEnabled</key> <boolean>1</boolean> <key>PhysicsMaterialsEnabled</key> <boolean>1</boolean> <key>PhysicsShapeTypes</key> <map> <key>convex</key> <boolean>1</boolean> <key>none</key> <boolean>1</boolean> <key>prim</key> <boolean>1</boolean> </map> <key>RenderMaterialsCapability</key> <real>4</real> </map> </llsd>