SimulatorFeatures
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SimulatorFeatures Capability
Request
Basic syntax for getting display name data structures for a given uuid or slid:
GET getCapability("SimulatorFeatures")
Response
<?xml version="1.0"?>
<llsd>
<map>
<key>AnimatedObjects</key>
<map>
<key>AnimatedObjectMaxTris</key>
<integer>100000</integer>
<key>MaxAgentAnimatedObjectAttachments</key>
<integer>2</integer>
</map>
<key>AvatarHoverHeightEnabled</key>
<boolean>1</boolean>
<key>BakesOnMeshEnabled</key>
<boolean>1</boolean>
<key>DeadReckoningDistance</key>
<real>20</real>
<key>DeadReckoningTime</key>
<real>1</real>
<key>DynamicPathfindingEnabled</key>
<boolean>0</boolean>
<key>GLTFEnabled</key>
<boolean>0</boolean>
<key>HostName</key>
<string>simhost-01d3500f306966b31.agni.secondlife.io</string>
<key>LSLSyntaxId</key>
<uuid>2d3d4b45-e4c0-d890-a49c-ca4745af1f70</uuid>
<key>MaxAgentAttachments</key>
<integer>38</integer>
<key>MaxAgentGroups</key>
<integer>70</integer>
<key>MaxAgentGroupsBasic</key>
<integer>42</integer>
<key>MaxAgentGroupsPremium</key>
<integer>70</integer>
<key>MaxEstateAccessIds</key>
<integer>750</integer>
<key>MaxEstateManagers</key>
<integer>20</integer>
<key>MaxMaterialsPerTransaction</key>
<integer>50</integer>
<key>MaxTextureResolution</key>
<integer>2048</integer>
<key>MeshRezEnabled</key>
<boolean>1</boolean>
<key>MeshUploadEnabled</key>
<boolean>1</boolean>
<key>MeshXferEnabled</key>
<boolean>1</boolean>
<key>MirrorsEnabled</key>
<boolean>1</boolean>
<key>NoModBypassSupport</key>
<boolean>1</boolean>
<key>PBRMaterialSwatchEnabled</key>
<boolean>1</boolean>
<key>PBRTerrainEnabled</key>
<boolean>1</boolean>
<key>PBRTerrainTransformsEnabled</key>
<boolean>1</boolean>
<key>PhysicsMaterialsEnabled</key>
<boolean>1</boolean>
<key>PhysicsShapeTypes</key>
<map>
<key>convex</key>
<boolean>1</boolean>
<key>none</key>
<boolean>1</boolean>
<key>prim</key>
<boolean>1</boolean>
</map>
<key>RenderMaterialsCapability</key>
<real>4</real>
</map>
</llsd>