SimulatorFeatures

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SimulatorFeatures Capability

Request

Basic syntax for getting display name data structures for a given uuid or slid:

GET getCapability("SimulatorFeatures")

Response

 <?xml version="1.0"?>
 <llsd>
   <map>
     <key>AnimatedObjects</key>
     <map>
       <key>AnimatedObjectMaxTris</key>
       <integer>100000</integer>
       <key>MaxAgentAnimatedObjectAttachments</key>
       <integer>2</integer>
     </map>
     <key>AvatarHoverHeightEnabled</key>
     <boolean>1</boolean>
     <key>BakesOnMeshEnabled</key>
     <boolean>1</boolean>
     <key>DeadReckoningDistance</key>
     <real>20</real>
     <key>DeadReckoningTime</key>
     <real>1</real>
     <key>DynamicPathfindingEnabled</key>
     <boolean>0</boolean>
     <key>GLTFEnabled</key>
     <boolean>0</boolean>
     <key>HostName</key>
     <string>simhost-01d3500f306966b31.agni.secondlife.io</string>
     <key>LSLSyntaxId</key>
     <uuid>2d3d4b45-e4c0-d890-a49c-ca4745af1f70</uuid>
     <key>MaxAgentAttachments</key>
     <integer>38</integer>
     <key>MaxAgentGroups</key>
     <integer>70</integer>
     <key>MaxAgentGroupsBasic</key>
     <integer>42</integer>
     <key>MaxAgentGroupsPremium</key>
     <integer>70</integer>
     <key>MaxEstateAccessIds</key>
     <integer>750</integer>
     <key>MaxEstateManagers</key>
     <integer>20</integer>
     <key>MaxMaterialsPerTransaction</key>
     <integer>50</integer>
     <key>MaxTextureResolution</key>
     <integer>2048</integer>
     <key>MeshRezEnabled</key>
     <boolean>1</boolean>
     <key>MeshUploadEnabled</key>
     <boolean>1</boolean>
     <key>MeshXferEnabled</key>
     <boolean>1</boolean>
     <key>MirrorsEnabled</key>
     <boolean>1</boolean>
     <key>NoModBypassSupport</key>
     <boolean>1</boolean>
     <key>PBRMaterialSwatchEnabled</key>
     <boolean>1</boolean>
     <key>PBRTerrainEnabled</key>
     <boolean>1</boolean>
     <key>PBRTerrainTransformsEnabled</key>
     <boolean>1</boolean>
     <key>PhysicsMaterialsEnabled</key>
     <boolean>1</boolean>
     <key>PhysicsShapeTypes</key>
     <map>
       <key>convex</key>
       <boolean>1</boolean>
       <key>none</key>
       <boolean>1</boolean>
       <key>prim</key>
       <boolean>1</boolean>
     </map>
     <key>RenderMaterialsCapability</key>
     <real>4</real>
   </map>
 </llsd>