llTargetOffsetOmega

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Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTeleportAgent( key id, string simname, vector pos, vector look_at );
0.1 Forced Delay
10.0 Energy

Teleports agent id to location pos.

• key id
• string simname
• vector pos
• vector look_at

Caveats

  • This function causes the script to sleep for 0.1 seconds.Agent must be the script owner or must be on script owner's land.

Examples

Notes

This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.

Deep Notes

Signature

//function void llTeleportAgent( key id, string simname, vector pos, vector look_at );


Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTargetOffsetOmega( vector axis, float spinrate, float gain, vector offset );
0.0 Forced Delay
10.0 Energy

Teleports agent id to location pos. Rotates the object around axis passing through offset at spinrate * llVecMag(axis) in radians per second with strength gain.

• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second
• float gain needs to be non-zero
• vector offset offset from the center of the prim translates the axis

Specification

Physics

  • If the object is not physical then the effect is entirely client side.
  • If the object is physical then the physical representation is updated regularly.

Link Sets

TODO: Not really sure about this - I suppose that the offset could be relative to various coordinate systems.

  • If the script is attached to the root prim, the entire object rotates around the region axis
    • If the object is attached then it rotates around the attachment axis
  • If the script is attached to a child prim, the prim rotates around the local axis
    • A Child prim can rotate around its own axis while the entire object rotates around another axis.

Caveats

  • This function causes the script to sleep for 0.1 seconds.Agent must be the script owner or must be on script owner's land.
  • If the object is not physical then the rotation is only a client side effect and avatars and objects may move around the object as if it were not rotating at all.

Examples

//rotates the x axis once per second,
//  rotates the y axis 3 times per second, 
//  rotates the z axis once every two seconds.
//  combined the rate is about 3.20156 revolutions per second
llTargetOmega(<1.0,3.0,0.5>,TWO_PI,1.0, <1.0, 2.0, 3.0>);

Notes

This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing. Use llVecNorm on axis so that spinrate actually represents the rate of rotation.

Deep Notes

Signature

//function void llTargetOffsetOmega( vector axis, float spinrate, float gain, vector offset );