User:Blakar Ogre
Revision as of 14:46, 31 May 2007 by Blakar Ogre (talk | contribs)
Currently working on Sculpted prims
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
- - Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- - Write patches for related code
Current status for patch:
- - Done: Performance rewrite of sampling code (minor impact)
- - Done: Fix for lost detail when using 32x32 textures
- - Done: Make patch public containing things list above
- - Next: research how we LOD affects the sculpt texture and create a patch