User:Blakar Ogre
Revision as of 09:36, 1 June 2007 by Blakar Ogre (talk | contribs)
Currently working on Sculpted prims
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
- - Exactly describe all technicalities related to sculpted prims (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- - Agree with exporter/importer developers on a more common standard on how sculpture textures should be written and interpreted
- - Write patches for related code
- - Write tools for sculpted prim manipulation
Current status for Sculpted Prim related patching:
- - Done: Make patch public containing things listed below (VWR-881 in JIRA)
- - Done: Small performance rewrite of sampling code
- - Done: Fix for lost detail when using 32x32 textures