Flycam
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How do I enable Joystick Flycam?
In Second Life 1.20 and newer where it became a formally supported feature, View menu > Joystick Flycam (Alt-Shift-F). To customize settings, go to Edit menu > Preferences > Input & Camera tab and click Joystick Setup.
In order versions (like 1.9.1), Advanced menu > Joystick Flycam.
Press Esc to leave Flycam mode.
Instructions
The following instructions were graciously provided by Runitai Linden and edited by Torley Linden. As of Second Life 1.20, the Joystick Flycam, and specifically, SpaceNavigator compatibility, is officially supported.
- "I tested on a logitech cordless rumblepad 2 (PS2 controller clone) and got some great shots, but with only 4 axes, I couldn't move straight up or down. The device that started this whole mess was a 3D connexion 6-axis controller, so the camera works well with it, but I'm not fond of the device because it acts more like a 3D cursor than a joystick, hence the '3D Cursor' check box. Enjoy!" -Runitai Linden
Joystick Flycam offers 6 degrees of freedom that you can bind to various actions:
- Y-Axis - Move camera up/down
- X-Axis - Move camera left/right
- Z-Axis - Move camera forward/backward
- Yaw - Turn left/right
- Pitch - Look up/down
- Roll - Bank left/right
- Zoom In/Out
The little output graph shows you the values Second Life is getting from your joystick on each axis. Take the number of the axis you want and set the action you want it to go to to that axis number. Set an action axis to "-1" to turn the action off.
Dead Zone - These values tell Second Life to ignore values below a certain threshold to avoid drift.
Scale - These values adjust sensitivity. If you find it difficult to move with precision, use lower scale values.
3D Cursor - Gives values as cursor positions instead of push amounts. Should be enabled for SpaceNavigator and similar devices.
Direct Zoom - Enable this to directly map values from your joystick to your FOV (Field Of Vision) instead of being treated as a delta. Off by default.
Auto Level - Keeps the camera up, vector sane — good if you feel dizzy and want the horizon to be level.
Feathering - Setting the slider all the way to the right will make the camera very rigid, giving complete control to the joystick. Setting the slider all the way to the left will make the camera very fluid like the camera weighs a lot; good for fly-by shots, not good for framing.
Resident experiences
Have an intriguing Flycam story to tell? Share it here!
Updated: 4/9/2008 per 1.20 "Dazzle" release
We have some nice new "joystick" support: these instructions describe use of the 3d_Connexion "Space Navigator."
Configuration options have been moved to the Edit -> Preferences menu item, "Input and Camera" tab. At the bottom of the page, select "Joystick Setup" and a new popup appears. Bottom right of this page, click "SpaceNavigator Defaults." For some, you might be all set... give it a try.
NOTE that in prior releases, the SpaceNavigator could only control the "Flycam", whereas now it can also control objects in Build/Edit mode ("Build" column) as well as Avatar motion ("Avatar" column). To enter Flycam mode select the View -> Joystick Flycam menu item, or keystroke Alt-Shift-F.
In Avatar mode, it seems the X/Y/Z scales have no effect - amy value other than 0 gives standard walk/run speeds. Pitch and Yaw scale cn be raised to 1.0 if you like to dance till you're dizzy... 0.3 seems about right to me. I leave all the zones at the defaults.
I'm not a dedicated builder... but it seems to me that aligning anything would be about impossible using this feature. I defer to others on this.
As a machinimatographer I like to make some changes to the defaults in the "FlyCam" column. First, decide if you want the SpaceNavigator to act as if you're moving 1) the object, or 2) the camera. The defaults move the camera, just as advertised. When you lift up the camera goes up - and the world goes down. I'm sure some get used to this with no issue, but I prefer the SpaceNavigator to operate as though I'm holding the world: lift up and the world raises, pull toward you and the world comes closer. Its entirely a matter of preference, but its weird how one can feel right and the other probably doesn't. For this behavior, all the numbers in the top half of the "Flycam" column get a minus "-" in front of them, inverting everything and giving you object mode. Most of my camera moves are around an avatar, so they are short and delicate. That means the scale numbers need to get smaller (in absolute value): X-Scale and Z-Scale become -0.6, Y-Scale becomes -0.2 (up and down is less quick) as do "Pitch Scale" and "Yaw Scale." I slightly increase deadzones to 0.03, except pitch goes to 0.1 to keep things a bit stabler. Feather slider goes all the way left (syrupy, not snappy), and give it a try.
Illumine )I(
=== Pre-1.20: I made mine work (on Windows XP) by installing, configuring, and calibrating per the factory instructions, starting SL, and selecting the Client -> Joystick Flycam option. A popup appears... and my screen went wonky :) But after fiddling quite a bit I was able to operate using these settings:
First, this is a "3D cursor", so check that box. Then, check "auto-level", un-check "Direct Zoom", and set "Feathering" to the middle. Start here:
x y z yaw pitch roll zoom mapping 0 2 1 5 3 4 -1 scale .1 .05 .2 .05 .05 .01 0 deadzone .1 .1 .1 .1 .1 .1 1
Try moving the navigator ... it may work ... else restart the application and re-enable Flycam.
Update as of Jan 2008:
When I first wrote this, the feathering slider was way weird... it needed to be pretty much left or it wouldn't work. As of windlight at this time, feathering works *much* better. Left is "mushy soft" and right is "snappy firm" ... season to taste :)
I updated the above settings to give a better ability to move forward and back (Z Axis) and better overall response. Love this!
If the motion seems weird, perhaps you'd prefer to use its inverse! In a typical 3D modeling approach, you move the controller just like you would model a model in your hand. In the inverse case, its more like you are holding and moving a camera. To really confuse yourself, set different axis in different senses :) You can reverse motion either in the controller software or in the SL Client -> Joystick Flycam option popup. To reverse an axis, simply enter a negative scale. Inverting makes a huge difference... try them both so you know which you like.
Tenebrous Pau uses a community-provided joystick driver to connect the SpaceNavigator to SL. See this blog post for Tenebrous' recommended settings with the RBC9 driver.
Note: The RBC9 driver is not needed to make the SpaceNavigator work with SL; just use the latest 3DConnexion driver.
The community-provided joystick driver is not compatible with 64-bit operating systems.
Note: As of 11th April 2008, Tenebrous no longer uses the RBC9 driver, with the advent of Second Life client 1.20.0 84432. The SL viewer has built in support for the SpaceNavigator, without need for the RBC9 drivers, as per Illumine Demina's Instructions above.
After much frustration with this cool hardware I bought, I decided to further investigate settings. As I don't use it much to walk, only for fly cam, those are the only settings I changed. Some advice if you are getting frustrated with your SpaceNav:
- Always get the latest driver. If your Space Nav is NOT glowing blue, it does not have the driver installed. See previous contributions.
- The default SpaceNav settings are "slow" (according to them), but are entirely too fast for the average user. Step them down some (such as in my picture)!
- Practice, practice, practice. The SpaceNav requires a gentle touch. The only way to fully master it is by practicing.
- Join the 3DConnexion Space Cadets group in SL. They are a friendly bunch!
- Yes, seeing a bunch of ]]]]]]]]]]]]][[[[[[[[[[[[[[[['s in your chat box when you "spin" left/right is common (and irritating). The only way I've found to fix it is to relog.
ZATZAi Asturias - Xbox 360 controller
It's also possible to use the FlyCam mode with the very popular Xbox 360 controller, provided you have one you can connect to your PC and the latest drivers (Works on XP & Vista) you're set for FlyCam. One thing to keep in mind with the 360 controller, is that it only supports five axis's, the joysticks each have two and the analog triggers together represent a fifth (Right trigger for negative left trigger for posative). The FlyCam does not support any digital input, so you can't use any of the buttons on the 360 controller.
To the right you can see the settings I went with for my 360 controller after toying with it for a while, this allowed maximum mobility and smooth movement, also I used a larger than default dead zone on each input because the precision of the 360's joysticks called for it. Additionally 10% feathering, or so, was used as it greatly smoothed out camera movement while not suffering from the excessive sliding of the maximum setting.
Settings:
x y z pitch yaw roll zoom mapping 0 2 1 4 3 -1 -1 flycam scale 8.00 4.00 20.00 2.00 2.00 5.00 1.00 flycam deadzone 0.25 0.25 0.25 0.25 0.25 0.25 0.50 flycam feathering 10% avatar scale 1.00 1.00 1.00 1.00 1.00 avatar deadzone 0.25 0.25 0.25 0.25 0.25 0.25 avatar feathering 5% Direct Zoom Enabled 3D Cursor Disabled Auto Level Enabled Zoom Scale 1.00 Zoom Dead Zone 0.50
With these settings you can push forwards and back on the left joystick to dolly the camera forwards and back, and left and right on the same joystick to dolly the camera left and right. To pitch the camera up or down push forward (To pitch down) or pull back (To pitch up) with the right joystick, or tilt the right joystick to the left or right to turn the camera to the left or right. To raise the camera pull in on the right trigger and to lower it pull in on the left trigger.
You'll find you have a slightly smaller field of vision which makes a nice effect for machinima with Direct Zoom enabled. You can disabled it or adjust the Zoom settings to alter it's appearance for close in or wide angle shots. I didn't put in any settings for Build as personally I don't use it (Note that while you can move things around very elegantly with flycam for build... only you will see the object move others will not until you stop moving the item). You will also be able to move your avatar with your joystick with these settings (That's why the Avatar column is checked). Not terribly useful for walking around but you'll find it fun for controlling vehicles, especially planes!
To activate or deactivate flycam mode press: ALT-SHIFT-F
Geneko Nemeth - Logitech Dual Action
this controller exposes 4 axises — one less (shoulder buttons) than the Xbox controller. It does support 12 buttons and a D-pad, but libndof doesn't support more than 2 buttons?
[STUB]
Left thumbstick to walk (Z) / turn around(yaw)
Right thumbstick to fly (Y) / strafe (X).
Or, in the order on the configuration window: X:2 Y:5 Z:1 P:-1 Y:0 R:-1 Zoom:-1
You may have noticed that these doesn't seem to match the world coordinates. Yes, it's based on flight dynamics.
Related resources
- SpaceNavigator - Includes video demos.