Double Tap Detection
Revision as of 18:12, 27 August 2007 by Eyana Yohkoh (talk | contribs) (LSL Example DoubleTapDetection moved to Double Tap Detection)
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Double Tap Detection without Timers
This is an example to show one method of detecting a double tap of a movement key without using a timer. --Eyana Yohkoh 19:09, 27 August 2007 (PDT)
// Dash/dodge template script by Eyana Yohkoh // // /////// // This script is an example of a way to detect a double tap on movement // keys to trigger a function. // There are multiple ways to detect a double tap, and this method quite // possibly is not the best, but this certainly works. // debugging stuff: // integer debug = FALSE; // set this to TRUE if you want to hear debugging messages debugging(string debugMsg) // if debug is TRUE, then this is what will send messages { // I put this in a function for ease of adding more debug messages if ( debug ) { llOwnerSay(debugMsg); } } // getting the time for the comparison ///////// float strTime; // used to store the current time float time; getSeconds() { string timestamp = llGetTimestamp(); // first part of getting the current time with milliseconds // this gives a strange time format so it was easier for me // to just grab the very end of the time to get the // fractional seconds. string subTime = llGetSubString(timestamp, 19, 25); float wallclock = llGetWallclock(); // this gets the current time in seconds // can't use this for a check without the above stuff because // it does not do decimal places strTime = (float)subTime + wallclock; // appending milliseconds to the end of the rounded off seconds // you could just do without this and test with seconds and milliseconds // but that would cause problems with the comparison check for when // double tapping at the cusp of a completed minute debugging((string)strTime); // debug message for testing purposes } // comparing the stored time with the current tap time /////////// float storedTime; // number will be stored at the end of a tap for comparison float recentTime; // stored immediately on tapping for comparing with the stored compareTimes(float stored, float recent) // find the difference between the times { // example use: compareTimes(storedTime, recentTime) time = recent - stored; debugging((string)recent + " - " + (string)stored + " = " + (string)time); } resetStored() { storedTime = 0; } float interval = 0.5; // time between double taps // default interval is 0.5 seems to be a good number // 0.2 is too fast for some people, 1.0 is far too slow doubleTap() { if ( time < interval ) { llSay(0, "Double tap detected"); } } key avatar; requestPerms() // permissions we want to take: { integer permissions = PERMISSION_TAKE_CONTROLS; llRequestPermissions(avatar, permissions); // avatar is snagged when object is attached } takeControls() // what controls to take. pared down for the example. { integer controls = CONTROL_FWD; llTakeControls(controls, TRUE, TRUE); } default { on_rez(integer reznum) { llReleaseControls(); // release controls just in case resetStored(); // reset all stored numbers debugging("Debug messages are turned on."); } run_time_permissions(integer perms) { if ( perms > 0 ) // if permissions are granted then take controls { takeControls(); } } attach(key id) { if ( id != NULL_KEY ) // if id is NULL then it's not attached to a person! { avatar = id; // store the key for later use without need to reset requestPerms(); // get permissions } else // since it's no longer attached, then no need for control { llReleaseControls(); } } control(key id, integer held, integer change) { integer pressed = held & change; if ( pressed & CONTROL_FWD ) { getSeconds(); recentTime = strTime; // store the recent time // that was just found with getSeconds() compareTimes(storedTime, recentTime); // comparing times doubleTap(); // this will trigger for double taps! storedTime = recentTime; // store the recent time for later in case // this time was not a successful double tap // but was possibly the first key press for the // double tap } } }