Region feature requirements
Revision as of 17:42, 24 September 2007 by Gareth Ellison (talk | contribs)
(Off the top of my head) Here are some features which individual sims may or may not support. We should decide on which features a compliant sim MUST support, and which it MAY support.
- Physics
- Pluggable? (think OpenSim's physics modules ;) )
- Portals
- Building
- Crossings (from other arbitrary sims)
- Seperate TP and neighbours or not?
- Estate management
- Money (Lindens, private currency?)
- Chat
- Voice
- Instant Messaging, Intra-Sim
- Instant Messaging, Inter-Sim
- Various avatar attributes, such as prim attachments
- Scripting (LSL, mono?, etc)
- Asset relay (local serving of textures, etc vs pointing elsewhere)
- Sim offers a list of asset servers via CAPS and includes itself in the list
- If viewer tries to download asset from sim and it is not present, sim relays to another server (caching?)
- Sim offers a list of asset servers via CAPS and includes itself in the list
- Access restriction
- Need standard ruleset specification for this
- Centralized logging (dwell, performance)
- Is this an absolute requirement on a distributed grid where sims may reside out of LL?
Please add your own ideas, and feel free to rearrange this list.