Smooth Rotating Door
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Smooth Rotating Door Script
Introduction
Most doors in SL use the same method for opening. They set the door's rotation in one or more steps, resulting in a somewhat choppy motion. This script uses a mixture of llTargetOmega() and llSetLocalRot() to achieve a very smooth, pleasant looking animation for the door. In laggy environments it might be that the script displays a somewhat flaky behavior, but for most cases it will work nicely.
<lsl>// Smooth Door Script - Version 1.0 // by Toy Wylie // Distributed under the following licence: // - You can use it in your own works // - You can sell it with your work // - This script must remain full permissions // - This header notice must remain intact // - You may modify this script as needed
float openingTime=2.0; // in seconds float openingAngle=90.0; // in degrees float autocloseTime=5.0; // in seconds
float omega=0.0;
vector axis; rotation closedRot; rotation openRot;
integer swinging; integer open;
openDoor(integer yes) {
vector useAxis=axis; open=yes;
if(!yes)
useAxis=-axis;
llSetTimerEvent(openingTime); llTargetOmega(useAxis,omega,1.0);
}
default {
state_entry()
{
swinging=FALSE;
open=FALSE;
omega=TWO_PI/360*openingAngle/openingTime;
llTargetOmega(ZERO_VECTOR,1.0,1.0);
}
touch_start(integer dummy)
{
if(!swinging)
{
if(!open)
{
axis=llRot2Fwd(llGetLocalRot());
closedRot=llGetLocalRot();
openRot=llEuler2Rot(<openingAngle,0.0,0.0>*DEG_TO_RAD)*closedRot;
}
swinging=TRUE;
openDoor(!open);
}
}
timer()
{
if(swinging)
{
swinging=FALSE;
llTargetOmega(axis,0.0,0.0);
if(open)
{
llSetLocalRot(openRot);
llSetTimerEvent(autocloseTime);
}
else
{
llSetLocalRot(closedRot);
llSetTimerEvent(0.0);
}
}
else
{
llSetTimerEvent(0.0);
openDoor(!open);
swinging=TRUE;
}
}
}</lsl>