Hex
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Function: string hex(integer value);
Returns the hexadecimal nybbles of the signed integer value in order. Specifically returns the nybbles from most to least significant, starting with the first nonzero nybble, folding every nybble to lower case, and beginning with the nonnegative prefix "0x" or the negative prefix "-0x".
Parameters:
• integer | value | – | signed value to be expressed as signed hex |
Note: Results with eight nybbles begin always with one of the positive signed nybbles 1 2 3 4 5 6 7, never with a zero or unsigned nybble 0 8 9 A B C D E F.
Caution: This page was a work in progress as of 2007-10. The specification, the implementations, the demo, and the sample results may not yet be totally consistent. See the discussion tab.
Implementations
We present one implementation after another, each tuned to maximize a different quality, at the expense of other qualities.
We find the first few implementations equally easy to call, because we have studied all those implementations enough to believe each actually does produce exactly the same output for any input.
Correct At A Glance
You should feel this code is easy to review and call and modify. For example, in a glance you should see that this code conforms to our specification and you should also see how to substitute the easy-to-read upper case A B C D E F nybbles of IBM style for the easy-to-type lower case a b c d e f nybbles of AT&T style. Please consider sharing your experience in the discussion tab.
// http://wiki.secondlife.com/wiki/hex string XDIGITS = "0123456789abcdef"; // could be "0123456789ABCDEF" string bits2nybbles(integer bits) { string nybbles = ""; while (bits) { integer lsbs = bits & 0xF; string nybble = llGetSubString(XDIGITS, lsbs, lsbs); nybbles = nybble + nybbles; bits = bits >> 4; // discard the least significant bits at right bits = bits & 0xfffFFFF; // discard the sign bits at left } return nybbles; } string hex(integer value) { if (value < 0) { return "-0x" + bits2nybbles(-value); } else if (value == 0) { return "0x0"; // bits2nybbles(value) == "" when (value == 0) } else // if (0 < value) { return "0x" + bits2nybbles(value); } }
Fast
You should feel this code would run fast in 2007 SL before Mono and you should also feel that naive compilation of this code would produce more bytecode than naive compilation of our small implementation below. Please consider contributing measures of how much faster/ bigger this code is to the discussion tab.
// http://wiki.secondlife.com/wiki/hex string XDIGITS = "0123456789abcdef"; // could be "0123456789ABCDEF" string hexu(integer bits) { integer index = (bits & 0xF); string nybbles = llGetSubString(XDIGITS, index, index); if ((bits = (0xfffFFFF & (bits >> 4)))) { do { nybbles = llGetSubString(XDIGITS, index = (bits & 0xF), index) + nybbles; } while ((bits = (bits >> 4))); } return "0x" + nybbles; } string hex(integer value) { if (value < 0) return "-" + hexu(-value); return hexu(value); }
Small
You should feel this code would run small in 2007 SL before Mono and you should also feel that naive compilation of this code would produce slower bytecode than naive compilation of our fast implementation above. Please consider contributing measures of how much smaller/ slower this code is to the discussion tab.
// http://wiki.secondlife.com/wiki/hex string hexu(integer bits) { string nybbles = ""; do { integer index = bits & 0xF; nybbles = llGetSubString("0123456789abcdef", index, index) + nybbles; } while ((bits = (0xfffFFFF & (bits >> 4)))); return "0x" + nybbles; } string hex(integer value) { //saves one byte over "value < 0" and is faster. if (value & 0x80000000) return "-" + hexu(-value); return hexu(value); }
Size
Here is a version where the calling interface has been changed to allow for the two functions to be merged. This merge allows for a considerable savings in bytecode. This savings evaporates if the function is explicitly called from more than 10 places in the script. This of course assumes you need both sets of functionality. See the next section if only a signed mode is required.
// http://wiki.secondlife.com/wiki/hex string hex(integer value, integer signed) { string lead = "0x"; if((value & 0x80000000) && signed) {//saves one byte over "value < 0" and is faster. lead = "-0x"; value = -value; } string nybbles = ""; do //variable recycling is ugly but it saves bytecode nybbles = llGetSubString("0123456789abcdef", signed = (value & 0xF), signed) + nybbles; while ((value = (0xfffFFFF & (value >> 4)))); return lead + nybbles; }
Size - Signed Mode Only
Here is a version where the calling interface has been changed to allow for the two functions to be merged. This merge allows for a considerable savings in bytecode. This savings evaporates if the function is explicitly called from more than 10 places in the script. This of course assumes you need both sets of functionality. See the next section if only a signed mode is required.
// http://wiki.secondlife.com/wiki/hex string hex(integer value) { string lead = "0x"; if(value & 0x80000000) {//saves one byte over "value < 0" and is faster. lead = "-0x"; value = -value; } string nybbles = ""; do { integer index = value & 0xF; nybbles = llGetSubString("0123456789abcdef", index, index) + nybbles; } while ((value = (0xfffFFFF & (value >> 4)))); return lead + nybbles; }
Demo
Show the most astonishing test cases for the hex function and then also the permission masks of the script running to demo the hex function.
Code:
default { state_entry() { llOwnerSay("Hello"); llOwnerSay(hex(0) + " == 0"); llOwnerSay(hex(0x00FEDC00 & -0x00FEDC00) + " == (0x00FEDC00 & -0x00FEDC00)"); llOwnerSay(hex(1 << 30) + " == (1 << 30)"); llOwnerSay(hex(0x80000000) + " == 0x80000000"); llOwnerSay(hex(0xFEDC9876) + " == 0xFEDC9876"); llOwnerSay(hex(-1) + " == -1"); llOwnerSay(hex(0x123456789) + " == 0x123456789"); llOwnerSay("OK"); llOwnerSay("Hello again"); string item = llGetScriptName(); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_BASE)) + " as base"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_OWNER)) + " by owner"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_GROUP)) + " by group"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_EVERYONE)) + " by anyone"); llOwnerSay(hex(llGetInventoryPermMask(item, MASK_NEXT)) + " by next owner"); llOwnerSay("aka " + (string) llGetInventoryPermMask(item, MASK_NEXT)); llOwnerSay("OK"); } }
Sample Results:
Hello 0x0 == 0 0x400 == (0x00FEDC00 & -0x00FEDC00) 0x40000000 == (1 << 30) -0x80000000 == 0x80000000 -0x123678a == 0xFEDC9876 -0x1 == -1 -0x1 == 0x123456789 OK Hello again 0x7fffffff as base 0x7fffffff by owner 0x0 by group 0x0 by anyone 0x82000 by next owner aka 532480 OK
Design Rationale
The first few implementations we present do conform to our specification.
Our specification requires exactly the same results as the hex function of the Python scripting language.
This specification reproduces how hex integer literals often appear in LSL script, conforming to such arbitrary and traditional AT&T C conventions as:
- return lower case a b c d e f rather than upper case A B C D E F,
- return a signed 31-bit result if negative, rather than an unsigned 32-bit result,
- omit the leading quads of zeroed bits, except returns "0x0" rather than "0x" when the result is zero,
- return a meaningless "0" before the "x", as LSL and C compilers require,
- return the "x" on the left as in LSL and C, not the "h" on the right as in Assembly code, and
- return the nybbles listed from most to least significant as in English, not listed from least to most significant as in Arabic.
Brief doc for the Python hex function appears buried deep within http://docs.python.org/lib/built-in-funcs.html
Disputes over the detailed specification of the Python hex function appear buried deep within http://www.python.org/dev/peps/pep-0237/
As you read this page, you have to wade thru more than one implementation only because not all our community yet agrees that the only code you wish to see is the code that I like.