User:Andrew Linden/Office Hours/2009 05 26
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Transcript of Andrew Linden's office hours:
[11:02] | Squirrel Wood: | Hello Andrew! |
[11:02] | Moon Metty: | the question is, with what viewer? |
[11:02] | Rex Cronon: | woof. woof:) |
[11:02] | Squirrel Wood: | 1.23.2 |
[11:02] | Moon Metty: | hi Andrew :) |
[11:02] | Techwolf Lupindo: | 1.23 and up |
[11:02] | Andrew Linden: | Hello |
[11:02] | Squirrel Wood: | and 1.22 too |
[11:02] | Moon Metty: | 1.23.3 has a fix |
[11:02] | Rex Cronon: | hi andrew |
[11:02] | Kerry Giha: | Hello Andrew |
[11:03] | Moon Metty: | but only a fix for the 1.23 trouble |
[11:03] | Moon Metty: | how are you Andrew? |
[11:03] | Andrew Linden: | Sorry I wasn't able to make it last Thursday. |
[11:03] | Squirrel Wood: | np |
[11:04] | Twisted Laws: | Hello |
[11:04] | Techwolf Lupindo: | Rumors was flying around as to why. :-) |
[11:04] | Rex Cronon: | u made people think, u got lost in the code, and couldn't get out:) |
[11:04] | Squirrel Wood: | hi Simon |
[11:05] | Andrew Linden: | My schedule is getting very full lately. I'm going to be very busy over the next few weeks, working on server-1.27 |
[11:05] | Moon Metty: | hi Simon :) |
[11:05] | Simon Linden: | Hello |
[11:05] | Techwolf Lupindo: | Hi simon |
[11:05] | Rex Cronon: | hi simon |
[11:05] | Techwolf Lupindo: | Simon says dance. ;-) |
[11:05] | Andrew Linden: | Ok, so announcements... |
[11:06] | Andrew Linden: | server-1.27 has actually branched |
[11:06] | Andrew Linden: | which means we are now testing it... but we're also going to merge a few small projects in |
[11:06] | Andrew Linden: | most of those are internal tools projects, but they do include a bunch of bug fixes that have been getting stale in my maint-server- branches |
[11:07] | Patnad Babii: | http-in is in 1.27 right ? |
[11:07] | Andrew Linden: | which is what I'm going to be doing for the next few weeks: just trying to get these bug fixes past QA |
[11:07] | Andrew Linden: | Yes Patnad, I believe http-in in already in server-1.27 |
[11:07] | Techwolf Lupindo: | Is 1.27 on the beta grid? |
[11:07] | Patnad Babii: | sweet i love this feature :) |
[11:08] | Patnad Babii: | yes 1.27 is on a few sim already i saw it |
[11:08] | Andrew Linden: | the #deploy group is hoping to have it on the beta grid (aka "aditi") by the end of this week. |
[11:08] | Simon Linden: | The beta grid is a mix right now ... some is 1.26.4, some 1.27 or the http-in variant, I think |
[11:08] | Andrew Linden: | Uh.. I don't think 1.27 is deployed anywhere that is accessible yet. |
[11:08] | Latif Khalifa: | do you have a new release manager? |
[11:09] | Andrew Linden: | Oh ok, maybe there are some early deploys there. |
[11:09] | Andrew Linden: | Bridie Linden is still the release manager. |
[11:09] | Patnad Babii: | there is region called http-in in the beta grid |
[11:09] | Patnad Babii: | they use some revision of 1.27 |
[11:09] | Latif Khalifa: | prospero was in charge of server deploys including aditi |
[11:09] | Simon Linden: | I'm not sure about the non-1.26 servers there, if they are 1.27 or the early http-in code. |
[11:09] | Simon Linden: | The new branch should get there soon |
[11:10] | Andrew Linden: | Yeah, Prospero was "deploy manager" and would do most of the actual rolling restarts for the main grid. |
[11:11] | Andrew Linden: | I won't be fixing many new bugs over the next few weeks unfortunately. I've got a pile already fixed but not merged. |
[11:11] | Patnad Babii: | this thing in the middle of the table.. is it a feature you are adding to 1.27 ? |
[11:11] | Moon Metty: | yes of course |
[11:11] | Andrew Linden: | Is Prokofy here today? |
[11:11] | Moon Metty: | the thing on the table is a jira helper |
[11:12] | Moon Metty: | when you say a jira number like scv-3819 it helps |
[11:12] | Patnad Babii: | ok sorry never seen one of those before |
[11:12] | Simon Linden: | svc-22 for the win! |
[11:12] | JIRA-helper: https: | //jira.secondlife.com/browse/SVC-22 |
[#SVC-22] Parcel restrictions inappropriately applied to vehicles on border crossings. | ||
[11:12] | Latif Khalifa: | lol |
[11:12] | Andrew Linden: | I told Prokofy that I would look at SVC-4142 and have an opinion today. |
[11:12] | Simon Linden: | nicely done |
[11:12] | Moon Metty: | right Simon |
[11:12] | JIRA-helper: https: | //jira.secondlife.com/browse/SVC-4142 |
[#SVC-4142] Giving out group tags - give out Assigned Roles and all Tags are given as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given. | ||
[11:12] | Moon Metty: | it doesn't spam :) |
[11:12] | Moon Metty: | svc-22 |
[11:12] | Andrew Linden: | I forgot to look at it until this morning, so I quickly tried to understand it between two meetings. |
[11:12] | Patnad Babii: | would be handy to be able to ban people out of a group |
[11:13] | Andrew Linden: | Looks like a bug or design flaw, although there are a number of related bugs that are confusing things. |
[11:13] | Squirrel Wood: | I am more concerned about https://jira.secondlife.com/browse/SVC-2825 |
[11:13] | JIRA-helper: [#SVC-2825] New Feature -> Dialog -> Group Information -> Ban List | |
[11:13] | Squirrel Wood: | porky is agains this one :p |
[11:14] | Moon Metty gave you JIRA-helper. | |
[11:14] | Andrew Linden: | Near the end of the SVC-4142 discussion some poeple have written some responses that summarize the situation pretty good. |
[11:14] | Patnad Babii: | i dont see why would anyone be against such a feature.. umm |
[11:14] | Andrew Linden: | I dunno what our final solution will be, and I'm not working on that bug right now, but ... looks like we've got some work to do on it. |
[11:15] | Techwolf Lupindo: | I just read it. Its a step backwards. |
[11:15] | Andrew Linden: | Ok... I think that is all the news I had. Lemme look at -2825... |
[11:15] | Techwolf Lupindo: | arg...lag. |
[11:15] | Techwolf Lupindo: | re:svc-4142 |
[11:16] | Patnad Babii: | alot of the time, some people join group where joining is free, just to spam the heck out.. then leave.. would be handy to ban those people |
[11:16] | Patnad Babii: | i made all my groups invite only and using bot to join people touching a sign because of that |
[11:17] | Andrew Linden: | SVC- 2825 is request for allowing groups to have open-join but explicitly ban certain people |
[11:17] | Squirrel Wood: | yes. |
[11:17] | Patnad Babii: | you kick them they just keep coming back and harder |
[11:17] | Squirrel Wood: | the problem with open groups is that kicking spamvertisers and idiots is pointless. they just rejoin immediately |
[11:17] | Andrew Linden: | Yeah, sounds like we probably need to add that. |
[11:18] | Patnad Babii: | im not having problem with using a bot.. but... i could use my bandwidth for better things... |
[11:18] | Techwolf Lupindo: | re:svc-2825, how that sliped past the inistial design of groups, why was groups rolled out without any moderator tools? |
[11:18] | Andrew Linden: | Sigh... the groups stuff is bound to get even more complicated. |
[11:18] | Patnad Babii: | and you could probably save resource too ehe |
[11:18] | Squirrel Wood: | basically its a list that is checked when someone tries to join a group and if they're blacklisted... they can't |
[11:19] | Andrew Linden: | Techwolf, groups started pretty basic and have been picking up features. |
[11:19] | Andrew Linden: | Back in... 2006 or so there was a big overhaul of groups and the groups-roles stuff was added. |
[11:19] | Patnad Babii: | oh btw.. i liked the idea phillip had the other day regarding, IRC style group, where you need to join a group to listen to its chat.. |
[11:19] | Andrew Linden: | So, prior to that SVC- 4142 wasn't even an issue. |
[11:20] | Patnad Babii: | i wonder if you will go forward with this |
[11:20] | Andrew Linden: | I dunno Patnad. Where did Philip make that suggestion? In an in-world meeting? Office hours? or online forums? |
[11:21] | Patnad Babii: | uhm was in the aw groupies group i belive |
[11:21] | Andrew Linden: | You can't currently listen to a group's chat without joining, can you? |
[11:21] | Techwolf Lupindo: | ermm...don't you have to join a group now to listen to its group chat now? |
[11:21] | Moon Metty: | i don't see how |
[11:21] | Patnad Babii: | well what he suggested was that the group dont auto open when your a member and there is a chat |
[11:22] | Squirrel Wood: | on login you are auto joined to all groups you are in |
[11:22] | Patnad Babii: | you`d need to manually open the group to follow convo |
[11:22] | Latif Khalifa: | why? |
[11:22] | Latif Khalifa: | lol |
[11:22] | Attica Bekkers: | ohthat would be terible Patnad |
[11:22] | Latif Khalifa: | doesn't sound very smart |
[11:22] | Attica Bekkers: | I woudl miss everything |
[11:22] | Andrew Linden: | Oh, so you're already a member of the group. But if you try to 'rejoin'... only then do you subscribe to group chat? |
[11:22] | Patnad Babii: | well to save resouce on server... and lots of people complain they are getting spammed by their group |
[11:22] | Techwolf Lupindo: | For role-players, NEVER EVER pop open any windows automatilly. |
[11:22] | Attica Bekkers: | omg mid have to have 25 window sopen and monitor them |
[11:23] | Andrew Linden: | So the "join" button is overridden for "subscribe to chat", and it must be done manuall? |
[11:23] | Latif Khalifa: | grpup chat is fine as it is now... provided that the backedn actually worked... which it doesn't;) |
[11:23] | Angela Talamasca: | i would much prefer the ability to completely disable a chat (similar to the "recieve group notices" function). |
[11:24] | Andrew Linden: | Well, in any case that sounds like a User Interface tweak. The SL servers wouldn't need to be involved in that change. |
[11:24] | Patnad Babii: | no i talk about group your already subscribed in, when you connect in SL, they automatcily open when a message is posted. What Phillip was sugesting is that they stop opening and to listen to a chat you have to open yourself the group windows you want to listen to |
[11:24] | Attica Bekkers: | iwantthem to open |
[11:25] | Simon Linden: | Sounds like a preference then |
[11:25] | Andrew Linden: | Ok, so we know right now it would have to be optional for each behavior. |
[11:25] | Latif Khalifa: | you don't listen to a group, the server sends you message |
[11:25] | Patnad Babii: | just like you have to do in IRC, you connect, then join a channel |
[11:25] | Angela Talamasca: | so do i. too easy to miss pertinent discussions for those groups i actively follow. |
[11:25] | JB Hancroft nods... ona group-by-group basis? | |
[11:25] | Moon Metty: | it should be a per-group setting |
[11:25] | Rex Cronon: | i would like to at least receive a notice that here is talk in the group chat |
[11:25] | Andrew Linden: | I wish the User Inferface (UI) designers luck in their endeavors. |
[11:25] | Saijanai Kuhn: | that's really what the tab does |
[11:25] | Latif Khalifa: | I wish group chat back end worked |
[11:26] | Angela Talamasca: | i'm w/moon on that idea, per group option. |
[11:26] | Attica Bekkers: | is VWR-6852 any closer? i miss my render axis very badly still |
[11:26] | JIRA-helper: https: | //jira.secondlife.com/browse/VWR-6852 |
[#VWR-6852] Render Axes renders at the Sim corner | ||
[11:27] | Andrew Linden: | I don't know about VWR- 6852. That is a SL viewer bug. |
[11:27] | Simon Linden: | I'll check to see what the internal status is |
[11:27] | Attica Bekkers: | ty |
[11:29] | Angela Talamasca: | Andrew, have you had any time to look into VWR-5491? Although that was originally posted as a viewer bug, i hold that the problem spans both server and client side. |
[11:29] | JIRA-helper: https: | //jira.secondlife.com/browse/VWR-5491 |
[#VWR-5491] Group Members Not Enabled to Do So Can Return Group-Owned Linked Prims if Any Component is in Share With Group | ||
[11:29] | Simon Linden: | It's assigned to someone internally, so I'll add a note that it came up here and hopefully that will get some more attention. It's in the viewer group,however, so Andrew and I aren't involved in setting their priorities |
[11:30] | Andrew Linden: | Angela, I was talking about that bug earlier. I did try to read it |
[11:30] | Attica Bekkers: | thanks |
[11:30] | Andrew Linden: | It looks like there is a real bug or design flaw there. Yes it would require a server-side fix. |
[11:30] | Angela Talamasca: | i did try to outline the issue to better clarify it. |
[11:30] | Andrew Linden: | Dunno when we'll be able to get to it. There are a buch of related bugs that are mentioned in some of the comments. |
[11:31] | Andrew Linden: | Ah yes Angela, actually thank you very much for your comments. Yours were the ones I was reading that helped me actually understand what was being talked about. |
[11:31] | Moon Metty: | :) |
[11:32] | Angela Talamasca: | thanks. ㋡ |
[11:32] | Patnad Babii: | https://jira.secondlife.com/browse/SVC-4107 this should be carefully looked at, a friend of mine found a terrible exploit to it.. |
[11:32] | JIRA-helper: [#SVC-4107] Changing object permissions in inventory sets owner permissions to new owner permissions | |
[11:32] | Andrew Linden: | I had to skip the flame war at the top. |
[11:33] | Angela Talamasca: | lolol |
[11:33] | Moon Metty: | i'm sure svc-4107 is fixed |
[11:33] | Patnad Babii: | oh oops |
[11:33] | Patnad Babii: | hum then its something similar |
[11:34] | Andrew Linden: | BTW Simon, someone was asking about giving proper physics to sculpties again... |
[11:35] | Andrew Linden: | how hard would it be, and if I would be interested in working on it |
[11:35] | Andrew Linden: | I told them I'd love to do it, but don't think I could escape my current pile of duties |
[11:35] | Moon Metty: | hehe |
[11:35] | Andrew Linden: | so I said that you could do it |
[11:35] | JB Hancroft chuckles | |
[11:35] | Techwolf Lupindo chuckles "Drafted" | |
[11:35] | Simon Linden: | Sounds good to me, as long as a certain manager is happy |
[11:36] | Andrew Linden: | We need to find someone to do my job so I can get back to fixing bugs. |
[11:36] | Uni Ninetails: | pfffft half a bottle of famou grouse in the coffee will solve that |
[11:36] | JB Hancroft: | apologies... have to go... |
[11:37] | Andrew Linden: | We've been having a pretty large attendance here. |
[11:38] | Techwolf Lupindo: | We are all fans of you. :-) |
[11:38] | Techwolf Lupindo chuckles | |
[11:38] | Andrew Linden: | However, I haven't had much news, and I can't really start working on most of the hot items that are raised here |
[11:38] | Squirrel Wood: | Still you are here and listen to us :) |
[11:38] | Moon Metty: | we don't have this talk just to keep you at work Andrew :) |
[11:38] | Squirrel Wood: | And that makes it all worth being here :) |
[11:38] | Angela Talamasca: | i unfortunately seem to have a horrid habit of burning the midnight oil on my coding projects and end up either missing them or arriving late as i did today. |
[11:39] | Techwolf Lupindo: | <insert standered LL rant here> |
[11:39] | Techwolf Lupindo: | :-) |
[11:39] | Andrew Linden: | I'm just mentioning this because I often wonder whether I'm wasting my (and your) time with these office hours. I usually conclude that I'm not -- that this communication channel is important, but it occurs to me every few week.s |
[11:39] | Twisted Laws: | definitely not a waste! |
[11:39] | Andrew Linden: | These office hours started as part of the Havok4 physics engine overhaul |
[11:39] | Moon Metty: | yes |
[11:39] | Uni Ninetails: | deffo not |
[11:40] | Andrew Linden: | and when that was going on there was a great deal to talk about, and lots of bugs that needed attention |
[11:40] | Attica Bekkers: | its important |
[11:40] | Rex Cronon: | not a waste |
[11:40] | Qie Niangao: | I think there'd be a lot of despondent people if these didn't happen |
[11:40] | Angela Talamasca: | definitely not a waste. wait till i get to the crime scene recreations that will be very dependent upon the physic behavior. lol |
[11:40] | Techwolf Lupindo: | Some issues are overlooked one the jira and it nice to be able to get a lindent to take a look at it so it can be fixed as to why its being overlooked. |
[11:40] | Techwolf Lupindo: | one=on |
[11:40] | Andrew Linden: | Yeah, that's what I always conclude. However... |
[11:41] | Simon Linden: | It's one of the few places I get to hear what residents are experiencing, so it's worth it to me |
[11:41] | Andrew Linden: | There are some "public bug triage" meetings. Do any of you attend those? |
[11:41] | Simon Linden: | But it's also really hard to actually respond to many of the problems or requests |
[11:41] | Angela Talamasca: | they're good from a community building stand point as well. |
[11:41] | Techwolf Lupindo: | Now if only LL manament would do the same.... |
[11:41] | Moon Metty: | yes, i go to the triages |
[11:41] | Simon Linden: | I do have one bit of news ... the 1000 prim limit on "Take" and related operations was raised today to 4000. It's much easier now to make a coalesced object that won't rez, but that's the flip-side to the limit |
[11:41] | Techwolf Lupindo: | Some of the insance policiy changes could have been avoided. |
[11:41] | Andrew Linden: | The triage meetings are for prioritizing the new bugs for the most part. |
[11:41] | Attica Bekkers: | oh bless your hearts:) |
[11:42] | Moon Metty: | ok Simon |
[11:42] | Techwolf Lupindo watches the party break out on that news. | |
[11:42] | Moon Metty: | heehee |
[11:42] | Rex Cronon: | if something is borked in world, comming here and telling u about it, is possible to get attention to it than only by making a jira. who has time to really read all of tehm |
[11:42] | Andrew Linden: | Also, I should mention that if anyone has some question or issue they are saving for the end... best to just put it on the table now before the meeting is over. |
[11:43] | FCRS Hud sHi0.0 whispers: Free Ultimate Radar by RD Mod's Technologies ! | |
[11:43] | Squirrel Wood: | good. What's for lunch today? |
[11:43] | Andrew Linden: | I've got another meeting (internal bug triage) right after office hours on Tuesdays. |
[11:43] | Angela Talamasca: | jira is far too disorganised, imo. |
[11:43] | Techwolf Lupindo: | Squirrel for lunch today. :-) |
[11:43] | Squirrel Wood: | jira needs a jira to sort out important issues ;) |
[11:43] | Simon Linden: | Jira's tough ... you want it open so anyone can file a problem report, but that leads to the chaos |
[11:43] | Attica Bekkers: | LINK_THIS is still kind of broken SVC-3199 SVC-600 but i dontthink its major |
[11:43] | JIRA-helper: https: | //jira.secondlife.com/browse/SVC-3199 |
[#SVC-3199] llSetLinkTexture(LINK_THIS, foo, bar) permssions handling broken for given objects | ||
[11:44] | Techwolf Lupindo: | Just taking out the link to the jira in the client will help it a LOT. |
[11:44] | Techwolf Lupindo: | Over half the issues are closed "contact support" |
[11:44] | Andrew Linden: | Well, jira is chaotic, but it serves a great purpose -- it can provide a common location for talking about bugs. |
[11:44] | Rex Cronon: | i have a question regarding particles. i noticed recently that particles that point to object/avatars move very very very slow |
[11:45] | Andrew Linden: | I can't remember all the details of a bug, so it is very convenient to get the details under some jira # so I can look them up when necessary |
[11:45] | Rex Cronon: | it seems there is no way to mke the movefaster:( |
[11:45] | Simon Linden: | Hmm, have you tried older viewers? The particles are all created on the viewer side, so I wonder if something changed there |
[11:45] | Andrew Linden: | Hrm... don't particles have a velocity setting? Is the velocity capped? |
[11:45] | Angela Talamasca: | i agree. the problem is the managment or lack thereof. anyone being able to close it, people being banned, etc. it's more like a forum for techies or techie wanna bes. |
[11:46] | Andrew Linden: | The particle velocity is a client-side feature for the most part -- the server doesn't know much about particles except it sends the raw particle data down. |
[11:46] | Patnad Babii gave you Debit Permission Problem. | |
[11:46] | Rex Cronon: | i played with diferentsettings, no thing chanes particles seed |
[11:46] | Angela Talamasca: | particle speed also changes dep on the distance to travel and "alive" time. |
[11:46] | Rex Cronon: | changes particles sped* |
[11:46] | Squirrel Wood: | so to put it simple, the server knows the particle sources but that's it. |
[11:47] | Squirrel Wood: | and of course which texture to use |
[11:47] | Attica Bekkers: | oh thats interesting |
[11:47] | Techwolf Lupindo: | Particial sources beacons often point to empty air. :-( |
[11:47] | Angela Talamasca: | that makes the most sense as particles are a client side feature. |
[11:47] | Simon Linden: | Right -- so it would be good to compare the current behavior with the oldest viewer, and see if it's changed. |
[11:48] | Qie Niangao: | As I recall, if the particle is targeting an av or an object, the live time drives how fast it moves--regardless of min & max vel |
[11:48] | Andrew Linden: | Rex, this is a "new" particle oddity? |
[11:49] | Rex Cronon: | time 2 live? haven't tried that. i don't know if is a particle oddity |
[11:49] | Angela Talamasca: | time 2 live + a specified target will alter the particle speed. |
[11:49] | Attica Bekkers: | the live time and distance do drive speed |
[11:50] | Attica Bekkers: | itgetsther einthe time it has to live so to speek, very missionoriented:) |
[11:50] | Andrew Linden: | Oh right, particles have a "duration" and a "destiniation" point right |
[11:50] | Moon Metty: | that sounds logical Attica |
[11:50] | Angela Talamasca: | time 2 live by itself does not appear affect the sped. |
[11:50] | Attica Bekkers: | yes |
[11:50] | Squirrel Wood: | wasn't prokofy complaining last week about some griefer client that can "turn" attached prims on nearby avatars into particle sources? |
[11:50] | Qie Niangao: | PSYS_PART_MAX_AGE |
[11:50] | Moon Metty: | ehh, Rex, i get a little lag here |
[11:50] | Andrew Linden: | So the particle speed would depend on how far it had to go within its lifetime. |
[11:50] | Angela Talamasca: | yeah, that's prolly targeted particles. |
[11:50] | Attica Bekkers: | thatha sbeen myexperience |
[11:50] | Attica Bekkers: | withtargets |
[11:50] | Andrew Linden: | Ack Rex you're killing my render FPS. |
[11:50] | Rex Cronon: | ideed time to live affects speed |
[11:51] | Rex Cronon: | i deleted it |
[11:51] | Squirrel Wood gave you particlegrief. | |
[11:51] | Rex Cronon: | thank you:) |
[11:51] | Rex Cronon: | sadly tere is no mention aboutthat i the wiki:( |
[11:51] | Andrew Linden: | It's a wiki! I nominate Rex to fix it. |
[11:52] | Moon Metty: | hehehe |
[11:52] | Qie Niangao: | particles are more art than science... a black art, at that. |
[11:52] | Rex Cronon: | sorry can't do anythingabout it. have to wait for them to die:( |
[11:52] | Angela Talamasca: | well, time 2 live + speed should result in distance computation, where time 2 live and distance to target should affect speed. |
[11:52] | Rex Cronon: | pleas turn off your particle for a few minutes |
[11:53] | Andrew Linden: | It's all cleared up for me |
[11:53] | Angela Talamasca: | me too |
[11:53] | Rex Cronon: | didn |
[11:53] | Techwolf Lupindo: | ??, my render times was un-affected. |
[11:53] | Rex Cronon: | didn't mean to lag anybody |
[11:54] | Angela Talamasca: | yah, uh-huh, that's what they all say. ^_~ |
[11:54] | Moon Metty: | did you have Rex in view, Tech? |
[11:54] | Techwolf Lupindo: | yes |
[11:54] | Moon Metty: | hmmm |
[11:54] | Andrew Linden: | Perhaps your graphics card is way better than mine. |
[11:54] | Techwolf Lupindo: | Graphics Card: GeForce GTX 260/PCI/SSE2 |
[11:55] | Andrew Linden: | Particle bombs cause lots of pixel-fill I think, so some cards will be affected worse than others. |
[11:55] | Rex Cronon: | to me it looked like changing time to live indeed affects speed:) |
[11:55] | Patnad Babii: | particle bombs crash sims sometime |
[11:55] | Andrew Linden: | I'm on a GeForce 8600 in a laptop |
[11:56] | Rex Cronon: | so, there is no bug. false alarm:) |
[11:56] | Techwolf Lupindo: | Hope you got laptop cooling there. |
[11:56] | Simon Linden: | They can crash sims? That would be interesting |
[11:56] | Andrew Linden: | Yeah, it is sitting on some fans. |
[11:56] | Patnad Babii: | my sandbox has been grieffed maybe its combined with sound tho.. but the whole sim was filled with jumping particles... |
[11:56] | Andrew Linden: | I don't believe that particle bombs can crash sims. |
[11:56] | Moon Metty: | crash sims because many connected clients are slow to respond and lose packets? |
[11:56] | Techwolf Lupindo: | The SL client can bring laptop to there kness and more. :-) |
[11:56] | Angela Talamasca: | don't see how they could crash sims unless they're changing particle textures at a high rate and therefore causing the server proc to verload |
[11:57] | Rex Cronon: | i had mine to live for 30 secons:) |
[11:57] | Andrew Linden: | They must have crashed it with something else. |
[11:57] | Patnad Babii: | probably script usage too |
[11:57] | Andrew Linden: | Yeah, there are still a few LSL driven crashes, but none in the particle system that I know of. |
[11:58] | Techwolf Lupindo: | I was in a RL meeting of sim admins title "Admin horror stories". Got to learn how things was done in the past. |
[11:58] | Moon Metty: | what if 25 viewers on the same sim have a packet loss of 300%? |
[11:58] | Techwolf Lupindo: | This past weekend that is |
[11:58] | Sebastean Steamweaver: | Did I miss Andrew? |
[11:58] | Andrew Linden: | I'm still here, but I've got to go very soon. |
[11:59] | Sebastean Steamweaver: | May I address you very quickly then? ;) |
[11:59] | Andrew Linden: | Go ahead. |
[11:59] | Angela Talamasca: | speaking of viewers, a lot of peopel do not realize that viewer draw distance can impact neighboring sims. so if u have a bunch of people with their draw distance maxed, visiting sim clusters, ur gonna see some effect. |
[11:59] | Simon Linden: | Angela - yes, that would cause more updates from the neighbor regions |
[11:59] | Sebastean Steamweaver: | There are a few JIRA's I've been supporting lately in the name of trying to help performance, and one of them specifically has to do with physics. |
[11:59] | Andrew Linden: | That is true Angela. |
[11:59] | Techwolf Lupindo: | Untill they fix the LOD, most will have draw distance maxxed out. |
[12:00] | Patnad Babii: | i often crash visiting mainland because of my draw distance = 512m |
[12:00] | Angela Talamasca: | which is why i crank mine down very low when visiting others. |
[12:00] | Sebastean Steamweaver: | http://jira.secondlife.com/browse/SVC-4197 ("Create STATUS_TRANSLATE_* flags for llSetStatus") |
[12:00] | JIRA-helper: https: | //jira.secondlife.com/browse/SVC-4197 |
[#SVC-4197] Create STATUS_TRANSLATE_* flags for llSetStatus | ||
[12:00] | Andrew Linden: | What are the jira numbers Seastean? |
[12:01] | Rex Cronon: | btw, did i hear right. the 1000 prim cap is going to be fixed? if that is so, than lots of people will be happy |
[12:01] | Andrew Linden: | Hrm... contraints on translations |
[12:01] | Sebastean Steamweaver: | The notecard I handed you has the full list, but that is the one in specific that I was referencing. |
[12:01] | Sebastean Steamweaver gave you "Want to Help Make SL a Better Place?" (notecard). | |
[12:01] | Rex Cronon: | i am talking about SVC-4207 |
[12:01] | JIRA-helper: https: | //jira.secondlife.com/browse/SVC-4207 |
[#SVC-4207] Server 1.26.3.118580 : Limit of 1000 prims on coallesced objects makes dealing with large builds IMPOSSIBLE | ||
[12:01] | Andrew Linden: | Unfortunately I'm going to have to run soon. |
[12:02] | Uni Ninetails: | [11:41] Simon Linden: I do have one bit of news ... the 1000 prim limit on "Take" and related operations was raised today to 4000. It's much easier now to make a coalesced object that won't rez, but that's the flip-side to the limit |
[12:02] | Andrew Linden: | Sebastean, that feature sounds kinda tricky |
[12:02] | Sebastean Steamweaver nods | |
[12:03] | Andrew Linden: | constraints like that can cause instabilities in the physics engine, since restoring an object to some previous location along the contraint can pump energy into the system. |
[12:03] | Techwolf Lupindo: | I like to see working swings. |
[12:03] | Andrew Linden: | The rotaional constraint is actually done through the "inverse inertia" hack that happens to be "safe". |
[12:04] | Moon Metty: | mmm yes |
[12:04] | Andrew Linden: | Sebastean, I'll ponder it and perhaps we can talk about it more later. |
[12:04] | Sebastean Steamweaver: | Thank you very much Andrew :) I appreciate it. |
[12:04] | Patnad Babii: | any word about the upcoming script time limit per parcel ?! |
[12:04] | Andrew Linden: | Sorry, got to run to my next meeting. |
[12:04] | Moon Metty: | thank you for your time Andrew |
[12:04] | Attica Bekkers: | the ability t o set no objects to not running got borked sometimes since feb-ish , I have no mod shoes with 48 fullperm evil bling scripts in, butheyare ubercool with no bling but i havent found ajira, and cant make a jira i have no idea when it happened |
[12:04] | Andrew Linden: | Thanks for coming everyone. |
[12:04] | Qie Niangao: | thanks, Andrew |
[12:04] | Rex Cronon: | tc andrw |
[12:05] | Andrew Linden: | No word on taht right now Patnab. Ask Babbage Linden. |