Talk:LlSetRot
Revision as of 10:46, 28 December 2007 by Bato Brendel (talk | contribs) (New page: Well Ive done some testing and its absolutely untrue that setrot is limited to down to a 6deg change. I'll include the code that I tested this with down to 1.5625 degrees. But its def not...)
Well Ive done some testing and its absolutely untrue that setrot is limited to down to a 6deg change. I'll include the code that I tested this with down to 1.5625 degrees. But its def not limited to a 6deg increment anymore. so Im going to post a change on the page. I'll save the prior text here incase Im shown wrong but I think my code will show that Im not.
OLD: For small rotation changes, there is an update threshold of ~6 degrees, under which the sim will not send an update for the object to the viewer, though the object will be correctly rotated in the sim. You can change some other aspect of the object (like color, for instance), and it will force an update, however.