PCode

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Revision as of 08:31, 29 April 2008 by Strife Onizuka (talk | contribs)
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Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.

Type Hex
Prim 0x9
Avatar 0x2F
Grass 0x5F
NewTree 0x6F
ParticleSystem 0x8F
Tree 0xFF