PCode
Revision as of 08:31, 29 April 2008 by Strife Onizuka (talk | contribs)
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
Type | Hex |
---|---|
Prim | 0x9 |
Avatar | 0x2F |
Grass | 0x5F |
NewTree | 0x6F |
ParticleSystem | 0x8F |
Tree | 0xFF |