Get Profile Picture

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Revision as of 03:25, 24 November 2009 by Viktoria Dovgal (talk | contribs) (oops)
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Get Profile Picture by Valentine Foxdale


<lsl> // Snippets and HTTPRequest bits were taken from: //~ RANDOM PROFILE PROJECTOR v5.4.5 by Debbie Trilling ~

// Get Profile Picture by Valentine Foxdale // optmisation by SignpostMarv Martin // workaround for WEB-1384 by Viktoria Dovgal, use meta tag instead of img since it comes earlier list sides; list deftextures; integer s1l; // calculated from profile_key_prefix in state_entry() string profile_key_prefix = "<meta name=\"imageid\" content=\""; GetProfilePic(key id) //Run the HTTP Request then set the texture {

   //key id=llDetectedKey(0); This breaks the function, better off not used
   string URL_RESIDENT = "http://world.secondlife.com/resident/";
   llHTTPRequest( URL_RESIDENT + (string)id,[HTTP_METHOD,"GET"],"");

} GetDefaultTextures() //Get the default textures from each side {

   integer    i;
   integer    faces = llGetNumberOfSides();
   for (i = 0; i < faces; i++)
   {
       sides+=i;
       deftextures+=llGetTexture(i);
   }

} SetDefaultTextures() //Set the sides to their default textures {

   integer    i;
   integer    faces;
   faces = llGetNumberOfSides();
   for (i = 0; i < faces; i++)
   {
       llSetTexture(llList2String(deftextures,i),i);
   }

} default {

   state_entry()
   {
       s1l = llStringLength(profile_key_prefix);
       llSetText("Touch for this object to display your profile picture!",<0.8,0,1>,1); 
       //Note: Usage of another person's profile picture without their permission may be viewed as copyright infringement. 
       GetDefaultTextures();
   }
   touch_start(integer total_number)
   {
       GetProfilePic(llDetectedKey(0));
   }
   http_response(key req,integer stat, list met, string body)
   {
       integer s1 = llSubStringIndex(body,profile_key_prefix);
       if(s1 == -1){SetDefaultTextures();}
       else
       {
           s1 += s1l;
           key UUID=llGetSubString(body, s1, s1 + 35);
           llSetTexture(UUID,ALL_SIDES);
       }
   }

} </lsl>