LSL Protocol/LockMeister System

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Revision as of 01:31, 21 May 2008 by Kyrah Abattoir (talk | contribs) (New page: '''IMPORTANT PLEASE READ''' There has been a change in the license covering the lockmeister protocol, this license change will affect all new users. The LockMeister protocol is now covere...)
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IMPORTANT PLEASE READ There has been a change in the license covering the lockmeister protocol, this license change will affect all new users.

The LockMeister protocol is now covered under the a modified (see below for detail of the changes) GNU GPLv3 (http://www.gnu.org/licenses/gpl.txt for details.)

Changes to the GPLv3:<\br> In order to ensure bi directional compatibility, any other protocol used in conjunction with the Lockmeister protocol must be available under the GPLv3.


The lockmeister system is a keyring of commands used for enhanced functions in bondage toys, its main function is to get the keys needed for particle chains, but as the protocol grow more and more commands are added. This protocol is maintained and designed by Kyrah Abattoir , im her inworld if you have suggestions.

Return to protocol exchange

Main features:
-simple to use
-flexible
-fully backward compatible
-sensorless key grabbing (possible on child prims too) for particle chains (several mooring points)
-boot/shoes animation overrider controling (on/off)
-color propagation in a lockmeister item set

how does it work?

Basically, all lockmeister items listen on channel -8888
Its strongly recomended to use only the llWhisper() function for sending the commands

when someone sit on a lockmeister compliant item, this one will sequencially send the ping messages to each of the mooring points it need ,for example for a st andree cross we will ping the wrist and ankle cuffs, in our example we see we will have to send the messages lcuff,rcuff,llcuff,rlcuff (wich are the ones for these points).
When a lockmeister attachment detect the message corresponding to itself in the channel -8888 it will answer by the same message completed by "ok"

so an item will send the message using this format:
message shape: <avatar key><command> example: "748bb591-0d9d-4907-8287-dc27b8267e24lcuff" (we ping the left wrist cuff attachment of the avatar whose key is positioned before the name of the attachment point, or command.
The concerned attachment will answer:
message shape: <avatar key><command>" ok" example: "748bb591-0d9d-4907-8287-dc27b8267e24lcuff ok" (the concerned object answer on the channel -8888)

In order to draw a chain of particles we need the key of the object. When we used the listener event to get the answer message, the listen() event returned us the key of the object that answered in it's key id field. This is the key of the speaking prim, which should be the prim we need to attach the chain to.




list of the different mooring points
Lockmeister-mooring-pts.jpg
1: rcuff - right wrist cuff
2: rbiceps - right upperarm cuff
3: lbiceps - left upper arm cuff
4: lcuff - left wrist cuff
5: lblade - left shoulder blade
6: rblade - right shoulder blade
7: rnipple - right nipple point
8: lnipple - left nipple point
9: rfbelt - right front of the belt
10: lfbelt - left front of the belt
11: rtigh - right upper leg cuff
12: ltigh - left upper leg cuff
13: rlcuff - right ankle cuff
14: llcuff - left ankle cuff
15: lbbelt - left back of the belt
16: rbbelt - right back of the belt
17: pelvis - lower front of the pelvis
18: fbelt - front of the belt
19: bbelt - back of the belt
20: rcollar - right of the collar
21: lcollar - left of the collar
22: thead - top of the head
23: collar - front of the collar
24: lbit - left corner of mouth/cheek (for pony bits)
25: rbit - right corner of mouth/cheek (for pony bits)
26: nose - nose
27: bcollar - back of the collar
28: back - middle of the back

OTHERS:
handle - type "leash handle" , this is usuefull for leashing to a leash handle.

special commands
<avatar key>col<vector> - order a color change (used in lockmeister collars to tint the cuffs like the collar) OPTIONAL
ex: "748bb591-0d9d-4907-8287-dc27b8267e24col<1.0,1.0,1.0>" will say to an item able to understand it (color yourself in white)

<avatar key>booton/bootoff = commands sent by collar objects, asking that the shoes animation overrider be started or stopped
ex: "748bb591-0d9d-4907-8287-dc27b8267e24booton" activate the animation overrider
ex: "748bb591-0d9d-4907-8287-dc27b8267e24bootoff" deactivate the animation overrider


if you plan to integrate the lockmeister system to your products, contact KyrahAbattoir inworld to get the aproval logo
a basic lockmeister furniture need to receive the seal of aproval:

-high quality building
-use a single listener for the lockmeister channel
-test the presence of the cuffs it need when the avatar sit on it
-if cuffs respond, draw the chains properly
-must provide a free cuff set or the required attachments it need to work properly (you can get mines)

Example scripts

example attachment script:


<lsl>//KDC sample lockmeister attachment version 1.0 // //NOTE: this script must be in the root prim of the object for working properly and the root prim must ALSO be the prim you want the particles to go to, since this script use an attach event, if you want the root prim to be another prim you will need to write your own code //... //and in a general way this script is here as an explanation to the lockmeister system so ... WRITE YOUR OWN CODE!! // //KDC, kyrah design concept

string mooring_point = "lcuff"; //write here the mooring point you want to use integer attach_control = TRUE; //TRUE if you want to control the attach point (and detach if attached on the wrong part of the body, else, FALSE integer attach_point = ATTACH_LLARM; //write here the attachment point that need to be controlled //example : //left wrist/arm = ATTACH_LLARM //right wrist/arm = ATTACH_RLARM string attach_text = "this cuff must be attached to the left forearm"; //the text to display when the object detach itself default {

   attach(key id)
   {
       if(id != NULL_KEY)
       llResetScript();
   }
   state_entry()
   {
       if(llGetAttached() != attach_point && attach_control)
           llRequestPermissions(llGetOwner(),PERMISSION_ATTACH);
       else
           llListen(-8888,"","","");//open the lockmeister channel
   }
   listen(integer channel,string name,key id,string message)
   {
       if (message == (string)llGetOwner()+ mooring_point)//did we get a ping message for us?
           llWhisper(-8888,(string)llGetOwner()+ mooring_point+" ok");//answering it
   }
   run_time_permissions(integer perm)
   {
       llOwnerSay(attach_text);
       llDetachFromAvatar();
   }

}</lsl>