Second Life Books
Revision as of 13:47, 21 January 2010 by Glenn Linden (talk | contribs)
Business Applications of Second Life
- Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration by Tony O'Driscoll and Karl Kapp
- The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement by Kimberly Rufer-Bach
- Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs by Alex Heiphetz
- Companies and Virtual 3D Worlds: Analysis of Business Models at the Example of Second Life by Stavros Pechlivanidis