User:Andrew Linden/Office Hours/2008 07 15
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Revision as of 13:19, 15 July 2008 by Andrew Linden (talk | contribs) (formatted with Zero's perl script)
Transcript of Andrew Linden's office hours:
[11:05] | Rex Cronon: | hello everybody |
[11:05] | Gaius Goodliffe: | hello |
[11:05] | Andrew Linden: | Greetings |
[11:05] | Rex Cronon: | hiiii |
[11:06] | Andrew Linden: | Sorry I'm late. |
[11:06] | Kitto Flora: | Hello |
[11:06] | Rex Cronon: | u r? is only 11:05 |
[11:06] | Andrew Linden: | Announcements... yesterday Simon and I fixed a memory leak that was blocking the deployment of the next simulator update |
[11:07] | Andrew Linden: | and that just passed QA, so if all goes well the roll will restart this evening |
[11:07] | Gaius Goodliffe: | cool |
[11:08] | Andrew Linden: | I'm currently working on RacerX Gullwing's favorite bug: SVC-1179 |
[11:08] | Andrew Linden: | I think I've got a fix, but now need to test. And I wonder how much content it will break ;-) |
[11:09] | Gaius Goodliffe: | I think everything that uses llPushObject has been broken for a while now... |
[11:09] | Andrew Linden: | Meanwhile, as I mentioned before I'm now helping manage the simulator maintenance pipeline in general, so I'm often being interrupted for some emergency. |
[11:10] | Kitto Flora: | I abandoned all hope for llPushObject on Avatars long ago. |
[11:10] | Andrew Linden: | I think we average about... four emergencies a week |
[11:10] | Gaius Goodliffe: | hehe |
[11:10] | Kitto Flora: | Designed it out of all my products |
[11:11] | Andrew Linden: | Hrm... I think that is all the announcements I had. |
[11:11] | Andrew Linden: | You got anything Simon? |
[11:11] | Simon Linden: | Not really ... nothing getting pushed out soon |
[11:12] | Andrew Linden: | alright then, perhaps somone has something to talk about. If so, go ahead and mention it |
[11:12] | Andrew Linden: | otherwise I'll have to dig around in my little bag of random topics |
[11:13] | Kitto Flora: | 1) Andrew closed the jira bug on heavy CPU load by 'vehicles' in H4. I dont see any change/improvement in that problem. |
[11:13] | Andrew Linden: | what is the jira number of that one? |
[11:13] | Kitto Flora: | Hold wile I dig thru the quagmire |
[11:14] | Rex Cronon: | will llvolumedect ever work on attachments? |
[11:15] | Kitto Flora: | SVC-1094 |
[11:15] | Andrew Linden: | Rex, ugh... did LLVolumeDetect work on attachments in Havok1? |
[11:15] | Rex Cronon: | yes, but only for one collision |
[11:16] | Andrew Linden: | I seem to recall a bug about that, but can't remember it's current status |
[11:16] | Andrew Linden: | ? only one collision? |
[11:16] | Andrew Linden: | could you elaborate on that? |
[11:16] | Rex Cronon: | yes, first time an avatar entered its volume an collison event was generate |
[11:17] | Andrew Linden: | Here is the link to Kitto's vehicle performance bug: http://jira.secondlife.com/browse/SVC-1094 |
[11:17] | Rex Cronon: | aftwards none were generated |
[11:17] | Andrew Linden: | By "its volume" you mean... someone else's attachment? |
[11:17] | Creem Pye: | per-prim phantom would allow us to design vehicles with a very low nonphantom prim count, resulting in much less lag =) |
[11:18] | Andrew Linden: | or did you mean... "when an attachment was first attached" ? |
[11:18] | Rex Cronon: | no, like i have a 10x10x10, attached, first avatar or object that got inside generated the event |
[11:18] | Andrew Linden: | hrm... |
[11:19] | Andrew Linden: | Attachments still had a "physics body" in Havok1, but it was pulled out of the physics engine (still in memory though) |
[11:19] | Andrew Linden: | in Havok4 they don't have a physics body, and sometimes we don't ever create one (rez onto your avatar, for example) |
[11:20] | Rex Cronon: | ,,, |
[11:20] | Andrew Linden: | I wonder what VolumeDetect structure the Havok1 event was triggering on... |
[11:20] | Rex Cronon: | weird. it works:) |
[11:20] | Rex Cronon: | for objects |
[11:20] | Andrew Linden: | Anyway... I guess some attachments are broken for this missing Havok1 attachment VolumeDetect event? |
[11:21] | Andrew Linden: | ? It works right now? |
[11:21] | Rex Cronon: | yes:) |
[11:22] | Rex Cronon: | cool:) |
[11:22] | Andrew Linden: | but not for other avatars? (non-"objects")? |
[11:22] | Rex Cronon: | i haven't tried it quite a while |
[11:23] | Rex Cronon: | it usually detected avatars only once |
[11:23] | Andrew Linden: | Ok well, if you discover a bug with that go ahead and file a jira so we can talk about it by number |
[11:23] | Rex Cronon: | ok |
[11:23] | Andrew Linden: | I'm really vague on how VolumeDetect on attachments would work |
[11:23] | Andrew Linden: | actually works... |
[11:23] | Andrew Linden: | I'd have to read the code. I don't remember any of the details for that particular corner-case of the VolumeDetect feature. |
[11:24] | Rex Cronon: | it seems to detect when i drop things on it, i hope i haven't made a mistake. needs further testing |
[11:24] | Andrew Linden: | As to your bug SVC-1094 Kitto... go ahead and reopen it I guess, and change the priority as you see fit |
[11:24] | Creem Pye: | i'd expec the sensing volume area to be different than where the attachment appears to be |
[11:25] | Andrew Linden: | fortunately for me... Simon Linden will be working on simulator performance issues in general so maybe I can foist that bug onto his plate ;-) |
[11:25] | Kitto Flora: | Andrew, is it possible for me to re-open it? |
[11:25] | Creem Pye: | since animations etc aren't directly considered by the simulation |
[11:25] | Kitto Flora: | Oh I just found where to do that. |
[11:26] | Andrew Linden: | right Creem, and the simulator almost never uses the "correct visible" location of any attachment |
[11:26] | Andrew Linden: | I think for most things the effective position of the attachment is the center of the avatar |
[11:26] | Andrew Linden: | for llPushObject() falloff/cost for example |
[11:26] | Kitto Flora: | Andrew, is this higher H4 physics load ever likely to get fixed? |
[11:26] | Creem Pye: | yeah, that's what i've found in my tests previously |
[11:27] | Andrew Linden: | (psssst Kitto... ask Simon ) |
[11:27] | Kitto Flora: | Simon, is this higher H4 physics load ever likely to get fixed? |
[11:28] | Simon Linden: | I'm not optimisitic about totally 'fixing' it - getting a really huge speedup |
[11:28] | Simon Linden: | But I think we can make it better |
[11:29] | Kitto Flora: | Every week I get complain from customer about trains not 'working right', and when I investigate, their sim is overlaoded with some physicals - like surf waves, fish... |
[11:29] | Simon Linden: | There are a varietly of ways - possibly Havok5 is quicker, we may find some of our code that can speed up, or we can let builders have some more control over shapes and possibly simplify geometry |
[11:30] | Kitto Flora: | A standard sim now has only 1/2 the capability it had under H1 |
[11:30] | Simon Linden: | Yeah, there are a lot of cases where simple things on the sim are slowing it down. |
[11:30] | Simon Linden: | I mean, do we really need collisions from animated fish? |
[11:30] | Creem Pye: | I really do think that many vehicles could make do with as little as 5 or so boxes and ellipsoids for the physical model |
[11:30] | Kitto Flora: | And the 'open space' sims are just pitiful. |
[11:31] | Kitto Flora: | I suspect theres an 'open space sim' scam going on... |
[11:31] | Andrew Linden: | Indeed, I think working on OpenSpace regions is high up on Simon's plate of ThingsToDo |
[11:31] | Simon Linden: | My focus on them is putting the empty ones is a 'sleep' mode - perhaps just dropping fps enough to share the CPU better with other regions on the same host |
[11:32] | Simon Linden: | In any case, they need to work better |
[11:32] | Kitto Flora: | What would be good is a clear warning to residents as to what kind of sim they are in |
[11:33] | Kitto Flora: | I find most open space renters dont understand how bad the performance of the land they have rented will be |
[11:33] | Creem Pye: | do you think people are selling open spaces regions as fi they were full regions? |
[11:33] | Andrew Linden: | there are a few problems with the OpenSpace region offering... |
[11:33] | Kitto Flora: | Creem: YES |
[11:33] | Kitto Flora: | Or they gloss over it... |
[11:33] | Simon Linden: | Well, is resident behavior the issue? I think it's more the communiation you have between land barons and renters |
[11:34] | Kitto Flora: | Its looking like swamp land in FLorida |
[11:34] | Simon Linden: | Kitto - yes, I think that's it |
[11:34] | Andrew Linden: | Right, that is one of the problems... the difference between an OpenSpace region and non- is not clear |
[11:34] | Kitto Flora: | Right - at this level its not H4 or such. Its socail swindling |
[11:35] | Kitto Flora: | End reult is pissed-off new residents. |
[11:35] | Andrew Linden: | Meanwhile, we've got techical problems that make OpenSpace regions sometimes perform even worse than expected. |
[11:35] | Gaius Goodliffe: | There' |
[11:35] | Gaius Goodliffe: | There's a bit of bad timing there too. Openspaces worked a lot better under Havok1. |
[11:35] | Kitto Flora: | Well yeah - it all 50% down... |
[11:35] | Gaius Goodliffe: | A lot of people were probably expecting to get the same performance they used to. |
[11:36] | Kitto Flora: | and probably then some for open-space |
[11:36] | Gaius Goodliffe: | But then the price goes down at almost exactly the same time as Havok4 comes out. |
[11:36] | Creem Pye: | hopefully the script-side contribution to lag will decrease a lot once Mono hits the main grid |
[11:36] | Arawn Spitteler: | Yeah, the number of scripts will skyrocket. |
[11:37] | Kitto Flora: | Hard to say what that is Gaius |
[11:37] | Kitto Flora: | What I see is big 'Physics time' and I suspect MONO will do nothing about that |
[11:37] | Simon Linden: | I'm worried that we'll end up with more load due to more physical stuff moving around, but we'll see |
[11:37] | Andrew Linden: | Also, there is a project gearing up internally to try to address proper allocation of CPU resources, so one OpenSpace region can't hog the resources on the host. |
[11:37] | Rex Cronon: | now u will have 100k scripts each using 62k:) |
[11:38] | Kitto Flora: | Most scripts I have seen in a sim is around 10,000 |
[11:38] | Creem Pye: | Simon, do you think it would be worth it to try a simple "renice"-style scheduling on emppty opensim regions? |
[11:38] | Andrew Linden: | Also some projects are in proposal stage for working on script resource allocations for parcel owners and avatars |
[11:38] | Arawn Spitteler: | Even for a full sim, isn't theree a way to hog the resources of a server? |
[11:39] | Gaius Goodliffe: | yes |
[11:39] | Kitto Flora: | Well - 20 surfing waves would do that |
[11:39] | Kitto Flora: | Maybe 30 'Meadows' |
[11:40] | Arawn Spitteler: | I thought waves were just heavy vehicles? |
[11:40] | Kitto Flora: | Ara |
[11:40] | Kitto Flora: | Arawan - they are |
[11:40] | Kitto Flora: | Dumb big vehicles |
[11:40] | Andrew Linden: | I think Babbage and his MONO team will be working more on script resources balancing post MONO release. |
[11:40] | Gaius Goodliffe: | Oh, random question -- any news on the physics across region boundries? |
[11:41] | Creem Pye: | hm speaking of Babbage, is he in charge of the Mono regions on the preview grid? |
[11:41] | Andrew Linden: | Now news on that Gaius |
[11:41] | Andrew Linden: | Yes Creem, he's more or less in charge of those beta MONO regions. |
[11:41] | Simon Linden: | Creem - that's one of the options, trying renice. The current obstacle is sorting out our monitoring system, so we don't get a lot of flashing lights in the control room when all these sims show low frame rates |
[11:41] | Creem Pye: | I buggged babbage about opening mroe than 1 mono sim so that I could test region crossings wiht mono scripts, but I don't know if he's the right guy or not |
[11:41] | Simon Linden: | He's the guy |
[11:41] | Creem Pye: | ok thanks |
[11:42] | Andrew Linden: | Simon, does the MONO team have a PM like we did in Havok4 (Sidwinder) ? |
[11:42] | Kitto Flora: | How is MONO likely to improve region crossing? |
[11:43] | Creem Pye: | ah my region crossing testing was just to see if scripts worked ok |
[11:43] | SK Decosta: | hi everybody\ |
[11:43] | Creem Pye: | because in the past, random mono scripts in my vehicle would get disabled, silently |
[11:43] | Rex Cronon: | hi sk |
[11:43] | Kitto Flora: | The scripts work ok, on crossing. The proces is just plain *slow* |
[11:43] | Arawn Spitteler: | They'd be disabled silently, because MONO doesn't work outside of Mono enabled sims. |
[11:43] | Andrew Linden: | I don't expect MONO to make many improvements to border crossings |
[11:44] | Simon Linden: | Andrew - I'm not sure of their PM, if they have one or not. |
[11:44] | Andrew Linden: | however, border crossings still need to be tested in MONO |
[11:44] | Creem Pye: | right, I mean between 2 mono sims. I'd have 2 nearly identical scripts, and one would cross the region fine, but the other would get disabled |
[11:44] | Andrew Linden: | If they DID have a PM then that might also be a person to contact about getting a second MONO region up |
[11:44] | Creem Pye: | that might be fixed now, but I have no way to check =) |
[11:44] | Arawn Spitteler: | SK has a question about the Hug problem, and I notice my basicHug no longer works as it did. |
[11:44] | Kitto Flora: | Theres only one mono region? Where? On the preview grid? |
[11:45] | Gaius Goodliffe: | Oh yeah, huggers... |
[11:45] | Andrew Linden: | What is the hug question? |
[11:45] | Creem Pye: | well there are 4, but last time I checked, 3 were offline =\ |
[11:45] | Kitto Flora: | OH ok Creeme |
[11:45] | SK Decosta: | a friend asked me to modify multitool so that the hug positions could be adjusted if the avs don't fit together in the default config |
[11:45] | Arawn Spitteler gave you Hug Attachment. | |
[11:46] | SK Decosta: | i tried llMoveToTarget but did not seem to have an effect |
[11:46] | Gaius Goodliffe: | Interesting factoid: last time I had someone hug me and the hugger was making them bounce around like mad, I asked them to remove their (extremely high-heeled shoes), and after that, the hugger worked fine. It seemed like height may have been an issue. |
[11:46] | Arawn Spitteler: | PHONE!!! My basic Hug worked with the early implementations of H4, but seems to be disadjusted with later iterations. |
[11:47] | Andrew Linden: | Arawn, you gave me a hugger attachment. I take it that it does not work? |
[11:47] | Rex Cronon: | interesting. so u have to take your shoes off to give/get a hug:) |
[11:47] | Gaius Goodliffe: | Doesn't always work, though. |
[11:47] | Creem Pye: | weird gaius, I'd expect high heels to only have an AO for the feet |
[11:47] | Kitto Flora: | Another subject: collision events... prim on a vehicle hitting an Av, and not producing a collision event - is that a known buggy situation? |
[11:47] | Arawn Spitteler: | It works, but the target is't arrived yet, and the motions look a bit busy. |
[11:47] | Arawn Spitteler: | I say /hug, rather than /hump |
[11:48] | Gaius Goodliffe: | Creem: the shoes had no AO, they just made the person much taller |
[11:48] | Creem Pye: | woudln't that be a simple animation to lift the pelvis? or maybe it's making them levitate slightly :O |
[11:48] | Arawn Spitteler: | My understanding ofr heels, is that they're cut from the feet. |
[11:48] | Andrew Linden: | well, I have some ideas on how to maybe solve the heels (bouncy on hug) problem. |
[11:49] | Andrew Linden: | I think maybe the "help the avatar climb steps/hill" feature is kicking in when the two avatars connect |
[11:49] | Gaius Goodliffe: | Creem: No, shoes actually change your size. |
[11:49] | Andrew Linden: | however I'd have to check the code |
[11:49] | Gaius Goodliffe: | Nothing to do with the anim. |
[11:49] | Andrew Linden: | however, the main problem with huggers is that they don't quite align face to face, right? |
[11:50] | Gaius Goodliffe: | That's not a big deal, people just turn into the hug. |
[11:50] | Andrew Linden: | er... they are either too close or too far away (I don't know what it is today)/ |
[11:50] | Dahlia Trimble: | huggers are bouncy |
[11:50] | Creem Pye: | hm I don't understand what technique that would be, gaius |
[11:50] | Gaius Goodliffe: | It's the bouncy thing that's the big issue. |
[11:50] | Andrew Linden: | Oh ok, so it is the bouncy huggers that is the main problem. |
[11:50] | Rex Cronon: | i think the problem is llmovetotarget |
[11:51] | Creem Pye: | llMoveToTarget(regular_pos + <0,0,0.1>,,) or something? |
[11:51] | Andrew Linden: | Got it. Well good, at least that one appears fixable |
[11:51] | Dahlia Trimble gave you Hug Attachment. | |
[11:51] | Rex Cronon: | yes, that one creem |
[11:51] | Kitto Flora: | Another subject: collision events... prim on a vehicle hitting an Av, and not producing a collision event - is that a known buggy situation? |
[11:51] | SK Decosta: | thanks very much, everyone |
[11:51] | Creem Pye: | is the collision-detecting script in the root prim, kitto? |
[11:51] | Andrew Linden: | Kitto... this is "sub prim on vehicle hits standing avatar" --> no collision event? |
[11:51] | Arawn Spitteler: | Oh, I think SK's hugger is the multitool |
[11:51] | Kitto Flora: | Creem: No |
[11:52] | Kitto Flora: | Andrew: Yes |
[11:52] | Andrew Linden: | Kitto, is it also a problem for single-prim vehicles? Or only sub-prims? |
[11:52] | Andrew Linden: | Kitto, do you have a jira for that one? |
[11:52] | Andrew Linden: | I'm curious about the details of the repro-recipe |
[11:53] | Kitto Flora: | Andrew: In this case sub prims. (I know nothing of single-prim vehicles) |
[11:53] | Gaius Goodliffe: | That might be related to the problem I've been having with some doors (which are part of a linkset) that don't open when you collide with them. I tried to make a reliable repro the other day and couldn't repro it, but I still see the problem, especially with two of the doors on my home. |
[11:53] | Kitto Flora: | And ... the vehicles has collidable sub prims at both ends. One works the other does not |
[11:53] | Andrew Linden: | at both ends the prims are "sub" -- not the root prim? |
[11:54] | Kitto Flora: | JIRA - not yet - I was wondering if its already in JIRA, or a brand new bug |
[11:54] | Kitto Flora: | Not in the root prim |
[11:54] | Andrew Linden: | Kitto, I haven't heard of that bug yet. You should enter it |
[11:54] | Arawn Spitteler: | Phantom Vehicle? |
[11:54] | Gaius Goodliffe: | Kitto, is the prim cut in any way? |
[11:54] | Kitto Flora: | Not phantom |
[11:54] | Andrew Linden: | Also, a simple recipe for reproducing it would be nice (scirpts + instruction) but with vehicles that can get complicated so alternatively we'll be needing a copy of the bugged vehicle. |
[11:54] | James Linden gave you Linden Bear - James. | |
[11:55] | Kitto Flora: | Int cut - its a simple box sub-prim |
[11:55] | Kitto Flora: | Not cut |
[11:55] | Arawn Spitteler: | Can we get collision events, without llVolumeDetect? |
[11:55] | Andrew Linden: | anybody happen to know the "bouncy hug" jira number? |
[11:55] | Creem Pye: | sure you can, arawn |
[11:55] | Plaz Etzel: | Sup folks |
[11:56] | Rex Cronon: | hi plaz |
[11:56] | Andrew Linden: | Arawn, yes the normal collision() collision_start() and collision_end() events should trigger |
[11:56] | Kitto Flora: | In this case it is using collision() without llVolumeDetect |
[11:56] | Andrew Linden: | and they should be settable for indiviual sub prims |
[11:56] | Andrew Linden: | er... they can be enabled for sub prims |
[11:56] | Plaz Etzel: | So like, there is this guy with some friends in Linden Labs, his name is Aelus Janus, and he has them ban people he doesn't like. |
[11:56] | Kitto Flora: | Humm - I have not tried switching to _start |
[11:57] | Andrew Linden: | Plaz, I doubt that is true. My guess is that Aelus is lying about his connection to LL. |
[11:57] | Plaz Etzel: | Probably |
[11:58] | Andrew Linden: | We get a lot of reports about that. |
[11:58] | Plaz Etzel: | But he always finds a way to get people banned. |
[11:58] | Arawn Spitteler figures Aelus is probably full of it: get your evidence togeather for G-Team Hours. | |
[11:58] | Creem Pye: | unless he's providing good reasons to have people banned =) |
[11:58] | Andrew Linden: | People claim to have influences they don't really have, and many gullible people believe them. |
[11:58] | Saijanai Kuhn: | http://wiki.secondlife.com/wiki/Office_Hours/GTeam gtea, meeting |
[11:58] | Saijanai Kuhn: | gteam meeting |
[11:58] | Plaz Etzel: | I'm in this group called Vanguard, and he always accuses us of "copybotting". |
[11:59] | Plaz Etzel: | He got at least 7 people banned by saying we were "copybotting" even though it isn't true. |
[11:59] | Andrew Linden: | I wouldn't know much about that. I don't typically handle support issues anymore -- I'm mostly involved in SL server development. |
[12:00] | Plaz Etzel: | :O |
[12:00] | Andrew Linden: | So I can't really comment (and don't actually know) about who has been banned for what reasons. |
[12:00] | Plaz Etzel: | Can you perhaps contact support about this? |
[12:00] | Dark Svenska: | Mr. Linden guy, does glow require a certain graphics card? |
[12:01] | Ginnia Valeeva: | ???? |
[12:01] | Andrew Linden: | The support group ask that people get sent through the regular channels, so I can't submit the issue |
[12:01] | Kitto Flora: | Welcome to the (end of) the Havok 4 meeting folks. Other subjects are likely to get blank looks. :) |
[12:01] | Andrew Linden: | If it is a dire emergency (grid attack for example) then I can act. |
[12:01] | Arawn Spitteler: | That would be a better question for the Mentors at Help Island. |
[12:01] | Andrew Linden: | Dark, yes I think glow requires certain video cards |
[12:02] | Andrew Linden: | however I don't know what they are |
[12:02] | Creem Pye: | well, SL requires certain video cards =) |
[12:02] | Kitto Flora: | Glow needs a 'good' video card, for sure |
[12:02] | Andrew Linden: | for you best bet... get an nVidia8800GT or whatever |
[12:02] | Plaz Etzel: | I have an 8500 and it's fine. |
[12:02] | Gaius Goodliffe: | My 7900 still seems to do the job well enough... |
[12:02] | DoomShizzle Ansar: | I like my 8800 |
[12:02] | Kitto Flora: | GeForce 7900 GS/PCI/SSE2 shows glow ok |
[12:02] | Plaz Etzel: | I know a physics bug |
[12:02] | Plaz Etzel: | Havok 4 breaks all our scripts |
[12:03] | Arawn Spitteler: | If you get the latest and best video card, that none of the developers have, see if you can get an outdated driver for it. |
[12:03] | Dark Svenska: | I must obtain a GeForce 8800 D: |
[12:03] | Creem Pye: | well this crappy mobile radeon doesn't render glow |
[12:03] | Saijanai Kuhn has PPC Mac. not much room for upward upgradess there... | |
[12:03] | Aimee Trescothick: | Upgrade to a toaster Sai? |
[12:03] | DoomShizzle Ansar: | have any of you ever ran into a fellow that goes by the name of Ratcloner? |
[12:03] | Arawn Spitteler has a draw bridge, that goes through, rather than tossing avatars, but that's a matter of whether there's already a Jira | |
[12:03] | Kitto Flora: | YEah... my Commodore 64 dont run SL too well either ;) |
[12:04] | Saijanai Kuhn: | bah, when it came out dual-G% was first official desktop supercomputer |
[12:04] | Andrew Linden: | There are two GeForce 8800's I think... one is very expensive, the other is less so, but almost as good |
[12:04] | Gaius Goodliffe is waiting for VT-100 mode for SL. | |
[12:04] | Kitto Flora: | ASCII graphics, Gaius? |
[12:05] | Andrew Linden has not met or heard of Ratcloner | |
[12:05] | Gaius Goodliffe: | You bet. :D |
[12:05] | Creem Pye: | yeah there are a few 8800s |
[12:05] | Saijanai Kuhn: | me has a 6800GT which was pretty good when I bought the comp |
[12:05] | Arawn Spitteler posits the frame rate, for a dot matrix | |
[12:05] | Creem Pye: | heh i've used SL through libcaca before |
[12:05] | Creem Pye: | (color ascii rendering) |
[12:06] | Creem Pye: | it was pretty difficult to say the least =P |
[12:06] | Gaius Goodliffe: | I'll bet hehe |
[12:06] | Saijanai Kuhn is wondering if pyogp could do stick figure animation of avatars... | |
[12:06] | Andrew Linden: | ASCII rendering would be funny, but really the lowest card at full minimum shiny would be better |
[12:06] | Aimee Trescothick: | depends on the screen resolution Ara, 8x8? |
[12:06] | Andrew Linden: | I recall seeing footage of ASCII Quake once |
[12:07] | Kitto Flora: | I talked to an Av who was uisng chat-only client. He could chat, could not 'see' the graphics, but could move the av somewhat |
[12:07] | Saijanai Kuhn: | someone has done ascii start trek |
[12:07] | Simon Linden: | One of our devs fed SL onto an Apple II - http://www.youtube.com/watch?v=vAZHJa91JHk |
[12:07] | Aimee Trescothick: | VLC has an ASCII render module if I remember rightly |
[12:07] | Gaius Goodliffe: | yay! Apple II Forever! :D |
[12:07] | Saijanai Kuhn: | ASCII STar Wars sorry |
[12:07] | Kitto Flora: | strek? |
[12:07] | Andrew Linden: | The apple II hack is similar to how some companies might try to make an SL client for a cell phone |
[12:08] | Gaius Goodliffe: | Hehe... I loved my old Apple //c. |
[12:08] | Aimee Trescothick: | been done, I've run it on my Nokia N95 |
[12:08] | Aimee Trescothick: | :) |
[12:08] | Aimee Trescothick: | Vollee |
[12:08] | Andrew Linden: | Ok, I've got to go. Thanks for comming to the office hour. |
[12:09] | Creem Pye: | ok seeya |
[12:09] | Aimee Trescothick: | bye :) |
[12:09] | Gaius Goodliffe: | Thank you |
[12:09] | Rex Cronon: | bye andrew |
[12:09] | Kitto Flora: | Lunchy time |
[12:09] | Saijanai Kuhn: | http://www.asciimation.co.nz/asciimation/index.html |
[12:09] | Kitto Flora: | Byebye |
[12:09] | Kitto Flora: | all |
[12:09] | Rex Cronon: | bye everybody |
[12:09] | Simon Linden: | Thanks everyone ... see you next time |
[12:09] | Creem Pye: | bye |