1st necessity of SL
Ever since I noticed that many sims contain 1000's of wonderful objects with fancy effects and 1000's active scripts that use valuable simresources while no-one is around to enjoy it, I wanted to script something simple to offload those resources and give the visitor a better experience.
That's why I made this little script: '1st necessity of SL' that could and should be used in any project that doesn't need to be active all the time.
We are building a better place, together :)
<lsl> // Updated @ march 2010 to v3. // // Improve SecondLife's performance! // Start with your own(ned) modifyable scripts/objects. // // This will disable your rootprim's script(s) when no-one is around to use/admire it // thus stop wasting valuable sim-resources // // Measured script time is 0.002 ms on average. // // - don't use it for rental stuff or sorts, not everything is suitable - // // Free to use, please use it. Improvements are welcome. // // Thank you Norton Burns for the testing and feedback :) // // Beer Dailey // // Don't reset this script or take it back in inventory when you're not within the set distance // or you'll get unpredictable results !! // // modify below to suit your needs
////////////////////////////////// float distance = 5; // scan range integer delay = 5; // repeat scan every 2 seconds.
// added // ignore specific scripts, some scripts need to be off after initial setups list ignore_scripts = ["major script", "even worse script"];
integer debug = FALSE; // for debugging purposes, set it to TRUE to see what it's controlling
//////////////////////////////////////
// no need to modify the code below //
//////////////////////////////////////
integer g_active = FALSE; // if FALSE disable all other scripts
// changed TRUE into FALSE cos of some bug with rezzing, thank you LordGregGreg Back :)
list control_scripts; // list for all scriptnames
active_scripts( integer active ) {
if(g_active == active) return; else g_active = active; //flip TRUE/FALSE
integer a;
for ( a = 0; a < llGetListLength(control_scripts); a++)
{
llSetScriptState(llList2String(control_scripts, a), g_active); //(de)activate scripts
if (debug) llOwnerSay("Changed: " + llList2CSV(control_scripts) + " to: " + (string)g_active );
}
}
default {
state_entry()
{
string myname = llGetScriptName(); //don't add myself into the list
control_scripts = [];
integer i;
integer n = llGetInventoryNumber(INVENTORY_SCRIPT); //count scripts
if (n == 1) { llOwnerSay("No other scripts found!"); } else //dont be silly ;)
for(i = 0; i < n; ++i)
{
string name = llGetInventoryName(INVENTORY_SCRIPT, i); //parse scriptnames
if(name != myname) //not my name then continue
{
//if (llListFindList(ignore_these, [name]) == -1) &&
if ( llGetScriptState(name) == TRUE) //not on ignore list & running add it
{
control_scripts += [name];
}
else ignore_scripts += [name];
}
}
if (debug) llOwnerSay("Controlling: " + llList2CSV(control_scripts) + "\nIgnoring: " + llList2CSV(ignore_scripts));
llSensorRepeat("", NULL_KEY, AGENT, distance, PI, delay); // how far and how often we scan for avatars
}
on_rez(integer s)
{
if (llGetListLength(control_scripts)== 0 && g_active == TRUE) llResetScript();
//first time use or reset only when scripts are still active or they'll be added to the ignorelist
}
changed(integer change)
{
if (change & CHANGED_OWNER) llResetScript(); // catch new owner
if (change & CHANGED_INVENTORY) llResetScript(); // catch new scripts
}
sensor(integer num_detected)
{
active_scripts(TRUE); //activate the scripts
}
no_sensor() //no-one around? turn off all controlled scripts except myself
{
active_scripts(FALSE); //deactivate the scripts
}
}
</lsl>