Client Lag
Revision as of 13:09, 7 August 2008 by Gally Young (talk | contribs) (New entry for glossary (extract from Glossary))
Help Portal: |
Avatar | Bug Fixes | Communication | Community | Glossary | Land & Sim | Multimedia | Navigation | Object | Video Tutorials | Viewer | Wiki | Misc |
Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games.