User:Thern Lorefield/Category:LSL Group/nl
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Voor diepgaande achtergrondinformatie voor eindgebruikers over groepen, gaat u hierheen: [1]
Algemeen
Een groep in Second Life is een [association] van mensen. Het aanmaken van een groep kost L$100. Eenmaal aangemaakt, kan de groepsnaam niet meer veranderd worden, noch kan de naam later hergebruikt worden door anderen.
Ledental
Een groep moet uit 2 of meer mensen bestaan. Als het ledental van een groep daalt to 1, of zelfs 0, dan zal het systeem uiteindelijk de groep verwijderen. Er is geen maximum aan het aantal groepsleden bekend.
Lidmaatschap
Het maximum aantal groepen waarvan een persoon lid kan zijn is 25. Het oorspronkelijke maximum was 10; dit werd in SL 1.4.0 verhoogd to 15 en later in SL 1.12.0 weer verhoogd tot 25.
Lid worden van een groep
De maker van de groep kan condities stellen aan lidmaatschapsaanvragen:
- alleen op uitnodiging;
- open toegang, tegen een betaling;
- open toegang, gratis
Group Privileges
Group members are able to accord each other some access privileges, and can do sharing of financial items such as land tier, etc, if they choose. Some vending systems allow you to tell your vendors to accord certain discounts to group members[1].
Land en objecten kunnen worden ingesteld op, worden gedeeld met, of worden overgemaakt aan een groep.
Note that a non-transferable item cannot be deeded to a group, because that would be a transfer of ownership.
Some objects, such as media objects like radios, TV's and security systems, will not function on group-owned land unless they are deeded to a group. Owing to this, note that non-transferable radios, for instance, can never work on group land.
"Active Group"
When a person has a group active, that group's name appears in the bubble above his or her head. This is referred to as the "group tag." "Having your group tag active" means having a certain group currently set to be your active group.
Upon joining a group, it immediately sets itself to become your active group at that time (some people find this annoying.)
Scripting and Groups
- Identifying someone's group(s) through scripting
- There is as of yet (July 2008) no way of telling what groups someone belongs to, or of knowing what is the name of the group that they currently have active. The best you can do is compare the group they have active with the group that an object is set to, and get an answer as to whether they match or not. You do this using either llDetectedGroup() or llSameGroup(). (To be clear: all you get back is an answer as to whether there is a match between the object's group, and the person's active group, or not. You get no other information.)
- You cannot use llGiveMoney to give money to a group;
- If your scripts draw on functions that can only work if same entity (person or group) owns both the scripted object and the land it is rezzed on, then you need to either release the object with transfer privileges so that it can be deeded to group and therefore work on group-owned land, or warn the customer in advance of purchase that the item won't work on group-owned land;
- Communications such as instant messages cannot be sent to a group per se. Instead, what you have to do is create a list of the UUIDs of the people in that group, and loop through the list sending an instant message to each person separately;
- Note to teams working on shared scripting projects: membership in a common group is one of the pre-requisites to shared editing access to scripts.
Footnotes
- ^ This though, owing to the limited group functionality in SL (identified above in Scripting and Groups: Point 1), only works if they have their group tag active at time of purchase.