User:Benjamin Linden/Office Hours/2008-09-25

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Transcript of Benjamin Linden's office hours:

[15:00] Grant Linden: hello hello
[15:00] McCabe Maxsted: ahoy sneaky-not-on-radar-lindenfolk ;)
[15:00] Squirrel Wood: o.o!
[15:00] Squirrel Wood: o.o!
[15:00] Squirrel Wood: o.o!
[15:00] Grant Linden: great Avie, Keisha!
[15:01] Squirrel Wood: It's one of Jakkal's avatars ^^
[15:01] Grant Linden: Hello Squirrel
[15:02] Squirrel Wood: the one who also does http://blacktapestries.keenspace.com/ and Kaerwyn
[15:02] Tinker Toll: Hello everyone
[15:02] Grant Linden: I decided to run with Squirrel's topic suggestion today
[15:02] Squirrel Wood: and who knows what else ^^
[15:02] Squirrel Wood: little ui improvements?
[15:02] McCabe Maxsted: ahoy malbers :)
[15:02] Grant Linden: yes!
[15:02] McCabe Maxsted: ah one of my favorite topics...
[15:02] Malbers Linden: Hola! (still rezzing)
[15:02] Squirrel Wood: Hallo ^^
[15:03] Grant Linden: "Feature requests for little changes that make a huge difference"
[15:03] Grant Linden: I was hoping Erica Linden would attend
[15:04] Grant Linden: she is great at little changes with a high return
[15:04] Malbers Linden: her brain is good in that space
[15:04] Squirrel Wood: I have one little change that I'd really love to see: A "last online" date for the friends list :) to aid in weeding out the dead players
[15:04] Grant Linden: nice!
[15:04] Malbers Linden: hey kippie
[15:04] McCabe Maxsted likes Erica. Dig her jira comments
[15:04] Malbers Linden: yeah, nice idea
[15:04] Grant Linden: hello Kippie
[15:05] Kippie Friedkin: Hi Malbers, Grant....everybody :)
[15:05] Jacek Antonelli: Hey Kippie :)
[15:05] Grant Linden: we are discussing "Feature requests for little changes that make a huge difference"
[15:05] Squirrel Wood: because over time your friends list keeps growing bigger and bigger and it becomes hard to track such things
[15:05] Kippie Friedkin: Sweet
[15:05] McCabe Maxsted waves at kippie
[15:05] Squirrel Wood: another thing: friend categories like, "friends", "business", ...
[15:06] Grant Linden: I have seen a product called SLON that has that feature
[15:06] Grant Linden: yes!
[15:06] Squirrel Wood: Aye
[15:06] Grant Linden: catagories for contacts
[15:06] Kippie Friedkin: Seems like a lot of small useful features could be added to contacts.
[15:06] Grant Linden: "people I ignore but don't want the drama of deleting"
[15:06] McCabe Maxsted: https://jira.secondlife.com/browse/VWR-890 btw for those who haven't voted for it
[15:06] Kippie Friedkin: I'd like to see an updateable status (ala Facebook) - nice to see what people are up to. Helps build community and makes you feel connected.
[15:07] Grant Linden: yes!
[15:07] Grant Linden: would you like to see that in the contacts list?
[15:07] McCabe Maxsted: heck yeah
[15:07] Grant Linden: or on a profile?
[15:07] McCabe Maxsted: contacts list
[15:07] Kippie Friedkin: Yes. I actually mocked that up last night.
[15:07] Kippie Friedkin: Looking for it...
[15:07] Squirrel Wood: search for people who have their status set to "dancing", "camping", "shopping" ?
[15:07] McCabe Maxsted: oooh
[15:07] Kippie Friedkin: I think it belongs in both the profile and contact list.
[15:08] McCabe Maxsted: is curious to see the mockup :)
[15:08] Grant Linden: some people have suggested a "I am listeing to x" or "I am at x event"
[15:08] McCabe Maxsted: I think it should be open ended
[15:08] McCabe Maxsted: makes for funner postings
[15:09] Kippie Friedkin: Agreed.
[15:09] Charlette Proto: a calendar eg interface to google calendar api would also be nice
[15:09] Grant Linden: are those scuba divers around your head, Charlette?
[15:09] Squirrel Wood: I'm in ur bank account, countin' ur moneys
[15:09] Charlette Proto: yes shall I get rid of them
[15:09] Grant Linden: no, they can stay
[15:09] Grant Linden: I was just asking
[15:09] Charlette Proto: thanks
[15:09] Malbers Linden: I love the little scuba divers
[15:10] Grant Linden: you would!
[15:10] Kippie Friedkin: lol
[15:10] Malbers Linden would love little jellyfish circling me
[15:10] Charlette Proto: hehe
[15:10] McCabe Maxsted: mm, wish I could export events around
[15:10] Grant Linden: is that a "small improvement?"
[15:10] Kippie Friedkin: That would rock.
[15:10] Grant Linden: well, a real even invite system would be nice
[15:10] Grant Linden: event invite
[15:11] Squirrel Wood: that would classify as a not so small improvement though ^^
[15:11] Grant Linden: heh
[15:11] Grant Linden: that is why Erica is better
[15:11] McCabe Maxsted: just make a special tp button for "yo! get ova 'ere!"
[15:11] Malbers Linden: Grant and I think too big sometimes
[15:11] Grant Linden: but I am keeping track of big things too
[15:11] Squirrel Wood: heh
[15:12] Grant Linden: I want a place for capped IMs to go
[15:12] McCabe Maxsted: ah, but that'd make sense
[15:12] Grant Linden nods
[15:12] Keisha Ninetails: frinds list only maybe, I already get enough random group invites for a random event invite to even start to look appealing
[15:12] Squirrel Wood: Mayhaps some sort of indicator "You have xy prims on this parcel" along with "delete them all" button somewhere?
[15:12] Grant Linden: to return your prims?
[15:12] Squirrel Wood: yes.
[15:13] Grant Linden: for builders?
[15:13] Squirrel Wood: Like, in a sandbox if they get "lost"
[15:13] McCabe Maxsted: I want a "select everyone else's prims but mine" option
[15:13] Jacek Antonelli: Yeah! :D
[15:13] Squirrel Wood: invert selection ?
[15:13] Jacek Antonelli: The opposite of "Select only my objects"
[15:13] Charlette Proto: yes that is goo
[15:13] McCabe Maxsted: yup, would be very handy for cleaning/returning
[15:13] Charlette Proto: or select by owner
[15:13] Squirrel Wood: => estate tools
[15:14] Jacek Antonelli: Yeah, that would be handy
[15:14] Squirrel Wood: its already there
[15:14] Squirrel Wood: you can return all prims of a person on an estate
[15:14] Jacek Antonelli: You can't use the estate tools if you're not an estate manager, though
[15:14] Squirrel Wood: ye
[15:14] McCabe Maxsted: I want top scripts on my parcel, speaking of which. I'm tired of not being able to track down laggy scripts
[15:15] Grant Linden: maybe it already exists, but after I ask the system to show me another person's objects I would like a list so I can locate one specific thing
[15:15] Squirrel Wood: Yes! "Show my script timings/performance rating"
[15:15] McCabe Maxsted: (http://jira.secondlife.com/browse/SVC-835 handy jira link for that one)
[15:15] Charlette Proto: rendering cost for linked objects
[15:15] Grant Linden: script performance has gotten really critical on Open sims
[15:15] Squirrel Wood: Aye
[15:15] McCabe Maxsted: oh yeah, definitely
[15:16] Squirrel Wood: opensims have horrible script performance
[15:16] McCabe Maxsted: and if you rent, well, you're clueless
[15:16] Grant Linden: (makes my backgammon board choke)
[15:16] Squirrel Wood: makes my terraformer run slow :p
[15:16] McCabe Maxsted would still beat ya anyway ;D
[15:16] Grant Linden: ba!
[15:17] Charlette Proto: what about inworld text objects (I keep bringing it up)
[15:17] McCabe Maxsted: you mean like text on a prim?
[15:17] Grant Linden: what do you suggest, Charlette?
[15:17] Squirrel Wood: change prim properties in the edit window ?
[15:17] Squirrel Wood: Like, floating text, particles, ...
[15:17] McCabe Maxsted: instead of having 60linked scripted prims and xyyxxqqqrrtext
[15:17] Squirrel Wood: there is a jira on that somewhere
[15:17] Charlette Proto: text besides using textures
[15:17] Charlette Proto: so it could be read like real text objects
[15:18] Squirrel Wood: at the moment many prim properties can only be set through scripts
[15:18] Grant Linden: like "alt text" on web pages?
[15:18] Charlette Proto: no display objects
[15:18] Charlette Proto: to make posters and signs
[15:18] Kippie Friedkin: Ah...for things like bulletin boards...gotcha
[15:18] McCabe Maxsted: no
[15:18] Jacek Antonelli: A prim type for rendering text?
[15:18] Charlette Proto: yep
[15:18] McCabe Maxsted: have you seen tag boards?
[15:19] McCabe Maxsted: click the board, leave a funny comment; amost every club has one
[15:19] McCabe Maxsted: they're hacked together out of tortured prims and linked scripts and textures
[15:19] Charlette Proto: 3D text not facing the viewer
[15:19] Squirrel Wood: https://jira.secondlife.com/browse/MISC-632 ^^
[15:20] Jacek Antonelli: Someone made a comment a while back, along the lines of: SL is supposed to be a great collaborative platform, but the only way to do collaborative text in-world is with laggy scripted XYprims.
[15:20] McCabe Maxsted grins
[15:20] McCabe Maxsted: yeah, it's annoying
[15:20] McCabe Maxsted: prolly very frustrating for teachers
[15:20] Squirrel Wood: html on a prim ^^
[15:20] McCabe Maxsted: image waiting for your blackboard to load
[15:20] Charlette Proto: yes
[15:20] Squirrel Wood: it works.
[15:21] Grant Linden: all accurate observations
[15:21] Jacek Antonelli: So, some sort of prim that would render itself as text on a plane would be great. Especially if it had LSL script hooks for updating the text
[15:21] McCabe Maxsted: mm... I'd like to ahve real html on a prim one of these days. This would be a good interrim until then as it'd have other uses
[15:21] Charlette Proto: whaere is the html stored
[15:21] Malbers Linden: what kinds of things would you use "html on a prim" for?
[15:21] Charlette Proto: why not inworld notecards
[15:21] McCabe Maxsted: a million and one things
[15:21] Charlette Proto: displays, signs, posters
[15:21] McCabe Maxsted: nobody uses it now because it's crippled
[15:22] Charlette Proto: shopfront signage
[15:22] Squirrel Wood: its tied to the media texture
[15:22] Jacek Antonelli: RSS feeds. Event lists. Display boards. Marquee signs... lots.
[15:22] Kippie Friedkin: Everything.
[15:22] Charlette Proto: not texture
[15:22] McCabe Maxsted: signs, websites, sending links, event postings, god
[15:22] Jacek Antonelli: Name tags
[15:22] McCabe Maxsted: with svg on a prim you could do some fun stuff
[15:22] Charlette Proto: real readable text that can be searched
[15:22] Malbers Linden: but it sounds like mostly pure display of info -- no interaction assumptions?
[15:23] Squirrel Wood: interaction will likely be problematic if you have several people trying to click links :p
[15:23] McCabe Maxsted: (http://jira.secondlife.com/browse/VWR-217 btw)
[15:23] Squirrel Wood: url on a prim will have to be client side
[15:23] Charlette Proto: interaction could be an option but typing the text inworld is the first objective to me
[15:23] Malbers Linden: Thanks (jira spelunker) McCabe
[15:24] McCabe Maxsted: a lot of it would be display use, yeah; and with the touch functions I assume you're giong to support browsing soon
[15:24] Charlette Proto: absolutely
[15:24] Malbers Linden: So, Charlotte wants text creation in-world? Real-time collaboration?
[15:24] Jacek Antonelli: HTML on a prim is one thing. A text prim type is another, somewhat overlapping thing.
[15:24] Charlette Proto: yes it should be real time like a blackboard and scriptable etc
[15:25] Malbers Linden: Cahrlote -- so the "shared whiteboard" scenario
[15:25] Squirrel Wood: basically not like hovertext now but rather text rendered on one face of the prim, top left to bottom right ?
[15:25] Malbers Linden butchered your name, sorry
[15:25] McCabe Maxsted: yup squirrel
[15:25] Charlette Proto: just like llSetText but in 3D with read
[15:25] Jacek Antonelli: If it were a prim type with text attributes you could edit in the UI, you could set it "Share with group". And if it had a scripted interface, you could do all sorts of awesome stuff.
[15:26] McCabe Maxsted: does anyone have a copy of an xyzzy board to show?
[15:26] Charlette Proto: we are onto it now
[15:26] Squirrel Wood: llSetFaceText(integer Face,string Text, vector Color, integer Opacity) ?
[15:26] McCabe Maxsted can never get those letters right, mind you
[15:26] Charlette Proto: yep
[15:26] Grant Linden: hello Pier
[15:27] Pier Jaecies: hey there
[15:27] Pier Jaecies: hey kippie
[15:27] Squirrel Wood: llRentALinden(string name) ? ^^
[15:27] Jacek Antonelli: I think we've strayed from the "small stuff" discussion, but wow, text prims would be handy.
[15:27] Grant Linden: we are discussing "Feature requests for little changes that make a huge difference"
[15:27] Kippie Friedkin: Hi Pier :)
[15:27] Jacek Antonelli: HUDs! HUDs would be revolutionized.
[15:27] McCabe Maxsted: oh yes!
[15:27] McCabe Maxsted: no more laggy waiting for hud text to update
[15:28] Kippie Friedkin: Oh, to dream.
[15:28] Jacek Antonelli: Indeed
[15:28] Charlette Proto: good to have all in mind so the small things can be implemented in the right direction
[15:28] Squirrel Wood: another "little" change..... "growing selections" as in, select a prim in edit mode, then SHIFT-Click it and the selection will expand to adjacent prims that you own ?
[15:28] Grant Linden: "grow selection"?
[15:28] Malbers Linden: to just hte objects touching the prim in question?
[15:29] Grant Linden: makes me think of the photoshop magic wand
[15:29] Squirrel Wood: mayhaps just objects touching or intersecting or objects in the same linkset
[15:29] Squirrel Wood: yes.
[15:29] Squirrel Wood: like the magic wand sort of
[15:29] Charlette Proto: also linking groups need to be hierarchical so that linked object can be linked at a higher level
[15:30] Jacek Antonelli: Yes, hierarchical linking would be another thing that would completely revolutionize SL
[15:30] Squirrel Wood: there's the problem that a linkset can only have one root prim
[15:30] Grant Linden: sub groups
[15:30] McCabe Maxsted: oh man yes
[15:30] Charlette Proto: the current state of linked objects is incredibly limiting
[15:30] Grant Linden: hello Duanra
[15:30] Kippie Friedkin: Ugh...wish that were available now. - Would have saved me on a project I'm working on .
[15:30] Grant Linden: we are discussing we are discussing "Feature requests for little changes that make a huge difference"
[15:31] Jacek Antonelli: Hrmm. Ability to set priorities on animations in a per-joint way
[15:31] Squirrel Wood: how about the ability to change the information that is shown on top of the window?
[15:31] Charlette Proto: even a tagging system to select objects with a common tag like "chair1" logically
[15:31] Jacek Antonelli: Maybe not a huge huge difference, but it would make it a lot easier to do animations that work well with other ones
[15:32] Squirrel Wood: like, some may want "total prims on parcel / max prims parcel supports" and such information
[15:32] McCabe Maxsted: isn't the animatino priority system borked anyway?
[15:33] Grant Linden: A saved sort order?
[15:33] Squirrel Wood: yes!
[15:33] Jacek Antonelli: Depends on your definition of "borked". I think it's working as intended, but that way is rather stupid.
[15:33] Charlette Proto: Inventory aliases to items (rather that copies or moving of non-copy objects)
[15:33] Squirrel Wood: filter templates forthe inventory ?
[15:33] McCabe Maxsted: :)
[15:33] Squirrel Wood: like, "gestures AND animations AND Sounds"
[15:33] Squirrel Wood: right now the filter system is a bit awkward to use
[15:34] McCabe Maxsted: you know what's been in my head for a while? A gestures slider in teh sound controls
[15:34] Jacek Antonelli: And making tabs with saved filters :O
[15:34] Charlette Proto: one could organise aliases while keeping the original folder order and not have multiple copies either
[15:34] Squirrel Wood: Mmm. Tabs!
[15:34] Jacek Antonelli: Hah, yes! I would love to mute those stupid "HOoooo!"s
[15:34] McCabe Maxsted: something to get rid of that annoying "hoo!" gesture
[15:34] Malbers Linden: so, better tagging of objects in the inverntory (and filtering on those tags)?
[15:34] Jacek Antonelli: xD
[15:34] McCabe Maxsted: haha
[15:34] McCabe Maxsted: we rule
[15:34] Grant Linden: I confess I just discovered the filters after using SL for two years
[15:34] Squirrel Wood: Hi! ^-^
[15:34] McCabe Maxsted: they're very well hidden :)
[15:34] Jacek Antonelli: haha! So I was right, they *are* obscure
[15:35] McCabe Maxsted: I once tried to teach someone how to use filters.... she was swearing at me over voice
[15:35] Grant Linden: heh
[15:35] McCabe Maxsted: ended up screaming adn walking away from the comp
[15:35] Jacek Antonelli: Ouch
[15:35] Squirrel Wood: filters let you show all items since some point but not "all items UP to some point in time"
[15:35] Pier Jaecies: kippie and i had talked before about a function that SL used to have where you could click a point and your av would walk to that point. the functionality was removed, why was that? that would seem like a great little function to have?
[15:35] Charlette Proto: tagging of inventory items so that you can find no-modify (no rename) objects by type or some other way
[15:35] Jacek Antonelli: Yeah. It needs a proper range
[15:36] Squirrel Wood: so you cannot filter all items older than x days
[15:36] McCabe Maxsted: autopilot?
[15:36] Grant Linden: I am not up on that feature, but I recall it
[15:36] Charlette Proto: preview of inventory items (eg like in edit appearance)
[15:36] Malbers Linden: me too - the autopilot walking thing
[15:36] Kippie Friedkin: Wasn't there a "Go To" feature on the pie menu when you right clicked at one point?
[15:36] Charlette Proto: preview on hover
[15:36] Pier Jaecies: preview sounds great, but thats sort of a big job isnt it?
[15:36] McCabe Maxsted: yeah, right clicked on land
[15:37] Grant Linden: would builders create the preview?
[15:37] Charlette Proto: no etit appearance does it
[15:37] Charlette Proto: edit
[15:37] McCabe Maxsted: the option was autopilot..... used to be in the advanced menu but doesn't seem to be there anymore?
[15:37] Jacek Antonelli: There's "Go Here" when you right click land. There was auto pilot in the advanced menu somewhere...
[15:37] Charlette Proto: no live 3D rendering
[15:37] Jacek Antonelli: Yeah, I think it may be gone now :(
[15:37] Jacek Antonelli: It didn't work very well
[15:37] Squirrel Wood: o.o!
[15:37] Jacek Antonelli: No wait, here it is
[15:37] Kippie Friedkin: yeah...I recall it being very troublesome
[15:38] Pier Jaecies: hmmm, seems like a cool little new user feature to make getting around easier
[15:38] Kippie Friedkin: ah yes..there it is..
[15:38] Jacek Antonelli: Wheee!
[15:38] Pier Jaecies: lol
[15:38] Jacek Antonelli: Handy!
[15:38] Malbers Linden: I know there was some discussion of hte autopilot's wanderng around a lot
[15:38] Jacek Antonelli: Much easier to get into my little spot with this
[15:38] Pier Jaecies: :)
[15:38] Squirrel Wood: the autopilot likes to go overboard
[15:38] McCabe Maxsted: it coudln't navigate corners :)
[15:38] Malbers Linden: needed a lot of work on the math
[15:38] Jacek Antonelli: Yeah, especially if you're flying.
[15:38] Jacek Antonelli: *thud*
[15:39] McCabe Maxsted: hehe
[15:39] Charlette Proto: point to point navigation (walk to point on the ground)
[15:39] Jacek Antonelli: And at high altitudes... god. You're liable to go flying into the next sim.
[15:39] Squirrel Wood: not just the next sim
[15:39] Jacek Antonelli: (The option is Advanced > UI > Double-Click Auto-Pilot, by the way. About halfway down the menu)
[15:40] McCabe Maxsted: what's it doing in ui instead of character?
[15:40] Squirrel Wood: probably getting out of the way ;)
[15:40] Charlette Proto: The radial (pie) menu should be more omprehensive (eg edit all attributes) like in Maya
[15:40] Jacek Antonelli: I guess it didn't get along well with Tap-Tap-Hold to Run
[15:40] Grant Linden: would a graphic interface to scripting be helpful? "add a sit to this" wizard or some other use cases?
[15:40] Squirrel Wood: Yes!
[15:40] Jacek Antonelli: Yes
[15:40] McCabe Maxsted: then agian... I just discovered that your linden balance settings are in audio/video O.o
[15:41] Squirrel Wood: live sit target changing would be uber!
[15:41] Jacek Antonelli: An interface to add sit targets and floating text would be amazing
[15:41] McCabe Maxsted: that'd be fantastic
[15:41] McCabe Maxsted: save so many headaches
[15:41] Jacek Antonelli: Particles too, but that would be bigger
[15:41] Squirrel Wood: https://jira.secondlife.com/browse/MISC-632 ^^
[15:41] McCabe Maxsted: even just the ability to drag your av around and set it
[15:41] Grant Linden: we have a library, we should be able to add scripts from it
[15:41] Jacek Antonelli: Yes!
[15:41] McCabe Maxsted: (which we can still do unless taht bug was fixed?)
[15:41] Squirrel Wood: saves you from having to use scripts where one should not need them in the first place ^^
[15:42] Kippie Friedkin: Cool idea!
[15:42] Jacek Antonelli: You can move your avatar around, but it's only client-side
[15:42] Charlette Proto: Google Lively like moving (dragging) of avatar for noobs would be good too
[15:42] McCabe Maxsted: yeah. Still fun for snapshots though :D
[15:42] Jacek Antonelli: Yeah, a mouse-based way to move your avatar would be good.
[15:42] Squirrel Wood: since the avatar becomes a part of the linkset on "sit" it should be able to be moved around and thus update the sit target ?
[15:43] Grant Linden: nice
[15:43] McCabe Maxsted: bah, that's too intuitive
[15:43] Jacek Antonelli: hehe
[15:43] Squirrel Wood: mayhaps add a status that it can be locked
[15:43] Charlette Proto: yes drag by the head to another location eg sideways or up
[15:43] Squirrel Wood: llSetStatus(MOVE_SIT_LOCKED, TRUE)
[15:43] Jacek Antonelli: Even a numeric interface, where you could sit on it and play with the numbers until it looked right
[15:44] Jacek Antonelli: Have xyz position and xyz rotation, like with building
[15:44] Grant Linden: or tap arrow keys for micro adjusting
[15:44] Charlette Proto: how about plan and elevation view for building
[15:44] Squirrel Wood: whichever is the best way to do it ^^
[15:45] Charlette Proto: just like a CAD interface
[15:45] Pier Jaecies: micro adjusting....drool
[15:45] Jacek Antonelli: And/or have abutton to change to "sit target tool", which would add move and rotate handles to avatars sitting on the prim
[15:45] Squirrel Wood: but as you said, even wizards would be nice ^^
[15:45] Grant Linden: ooh! a "go to plan view"
[15:45] Charlette Proto: yes
[15:45] Jacek Antonelli: Yes, micro-adjustments for building would be great
[15:45] Grant Linden: snap to an overhead view?
[15:45] Charlette Proto: plan/elevation side by side like CAD
[15:45] McCabe Maxsted: so much easier than get up... recompile... get up... recompile... for hours
[15:45] Squirrel Wood: 2.5d view ?
[15:45] Jacek Antonelli: Camera views would be good
[15:46] Squirrel Wood: isometric
[15:46] Grant Linden: yes
[15:46] Charlette Proto: I use two PCs to build to make it more efficiant
[15:46] Jacek Antonelli: Orthographic side and top views
[15:46] Kippie Friedkin: Me too.
[15:46] Charlette Proto: second to preview
[15:46] Jacek Antonelli: And bottom
[15:46] Charlette Proto: hehe I'm not alone
[15:46] Grant Linden: that would save hours and hours
[15:46] Squirrel Wood: ^^
[15:46] Squirrel Wood: and would be a huge change ^^
[15:46] Jacek Antonelli: Of course, snap and align tools would be handy -- but Imprudence will be taking care of that ;)
[15:47] McCabe Maxsted grins
[15:47] Grant Linden: ooh, isn't this all being done by Imprudence?
[15:47] Malbers Linden: Jacek's already giving away her secret projects!
[15:47] Charlette Proto: good we ned better snap to guides and objects
[15:47] Jacek Antonelli: It will be eventually, if you let me keep coming here and stealing your ideas xD
[15:47] Kippie Friedkin: lol
[15:48] Jacek Antonelli: hehehe
[15:48] McCabe Maxsted is still hoping you guys see teh light on default permissions for item creation
[15:48] Squirrel Wood: another little change....
[15:48] Grant Linden: I do like that suggestion
[15:48] McCabe Maxsted: little change, so handy
[15:48] Squirrel Wood: I have changed the default texture in the debug options... yet when I create prims they are plywood
[15:48] Charlette Proto: another thing is searching in chat history
[15:49] Malbers Linden: McCaabe - i do think i've seen some action on that JIRA internally recently
[15:49] Grant Linden: "search and replace" in chat history :)
[15:49] Jacek Antonelli: Ah, yes, searching chat history is a suggestion I got. Also searching IM logs, to find out what you said that night when you were drunk and talked to this person
[15:49] Malbers Linden: oh course, not sure it that would be work on it or just killing it -- but something is happening
[15:49] McCabe Maxsted nods. From the comments I've read, seems to be going back and forth :)
[15:50] Jacek Antonelli: I hope at least they add the server-side changes necessary for us to implement it ourselves
[15:50] Malbers Linden: SLing under the influence?
[15:50] Jacek Antonelli: The default permissions, I mean
[15:50] Kippie Friedkin: We need some PSAs on the dangers of that
[15:50] Jacek Antonelli: hehehe
[15:50] Jacek Antonelli: Don't Drink and SLive!
[15:50] Kippie Friedkin: "Has this ever happened to you?...."
[15:50] Pier Jaecies: lol
[15:50] McCabe Maxsted: haha
[15:50] Squirrel Wood: Ooo! Allow avatars to be abused as trees by squirrels! ^^
[15:50] Malbers Linden: friends don't let friends drink and SL
[15:51] Kippie Friedkin: lol
[15:51] Jacek Antonelli: "This is Mary. Her son was killed 3 years ago by a drunk voice chatter."
[15:51] Jacek Antonelli kills the humor. With an axe. >>_
[15:51] Jacek Antonelli: >_>
[15:51] Grant Linden: before we wrap this edition of office hours up, I would like to take suggestions for future office hours
[15:52] McCabe Maxsted: more good ideas for imprudence?
[15:52] Malbers Linden: wow, already almost at the hour....
[15:52] Kippie Friedkin: ha
[15:52] Squirrel Wood: time sure flies ^^
[15:52] Grant Linden: and thanks to Squirrel for this weeks topic
[15:52] Squirrel Wood: ^^
[15:52] Jacek Antonelli: \o/
[15:52] Charlette Proto: The radial (pie) menu should be more omprehensive (eg edit all attributes) like in Maya. Aliases and tagging of inventory items so that you can find no-modify (no rename) objects by type or some other way.
[15:52] McCabe Maxsted: I know! *lvoes these little ui topics*
[15:52] Squirrel Wood: I hope we were able to give you at least one or two good ideas today ^^
[15:53] Charlette Proto: hehe
[15:53] Grant Linden: this was great
[15:53] Malbers Linden: they are always good ideas (always about prioritizing)
[15:53] Kippie Friedkin: Agreed, absolutely.
[15:53] McCabe Maxsted: btw, if anyone wants a copy of the laggy text on a prim boards we ahve now, I have one I made so you can see what we use
[15:53] Grant Linden: I can think of a meeting topic : "Waht wold you take out of the second life UI?"
[15:53] Jacek Antonelli: Ooh, good one Grant
[15:53] Grant Linden: I can't type
[15:54] Kippie Friedkin: Nice
[15:54] Malbers Linden: oooo. good.
[15:54] Squirrel Wood: definitely a good one
[15:54] McCabe Maxsted already knows the answer to that one :D
[15:54] Grant Linden: shall we roll with that?
[15:54] Jacek Antonelli: Yes, let's
[15:54] Squirrel Wood: another one... parental controls?
[15:54] Grant Linden: get your axes ready
[15:54] Malbers Linden: you all have a week to think of thing features you never use (and/or newer residents should never see).
[15:54] Charlette Proto: I'd like the text on a prim boards stuff, please
[15:54] McCabe Maxsted: I'll save it for next week (spoiler alert: it may involve red things)
[15:54] Jacek Antonelli: hehehe
[15:54] Kippie Friedkin: lol
[15:55] Jacek Antonelli: Does it sound like "pecans", McCabe?
[15:55] Grant Linden: thank you for your text on prim thoughts, Charlette
[15:55] McCabe Maxsted: XD
[15:55] Squirrel Wood: make the ui more squorrel friendly! Add nut caches!
[15:55] Squirrel Wood: squirrel.. even...
[15:55] Jacek Antonelli: hahaha
[15:55] Charlette Proto: thanks McCabe
[15:55] Grant Linden: spell check just for the work "squirrel"
[15:56] Jacek Antonelli: Yes, look at all this empty space on the screen that's not filled with UI. That could be used to store food for the winter!
[15:56] McCabe Maxsted: hahahhaa
[15:56] Squirrel Wood: spell check... may be a nice feature... at least an "auto-complete" or "auto-replace"
[15:56] Grant Linden: I really need that
[15:56] Squirrel Wood: like on mobile phones
[15:56] McCabe Maxsted: "what's with all this 3D world stuff? We need mroe communciate buttons"
[15:56] Jacek Antonelli: hehehe
[15:56] Charlette Proto: predictive chat entry based on spelling dictionarry like cell phones
[15:57] Jacek Antonelli: Oh, that reminds me of that funny youtube video
[15:57] Squirrel Wood: "Talk to this prim" "talk to that other prim" "talk to the prim on the other side of that other prim" buttons... ?
[15:57] Charlette Proto: give us the URL Jacek
[15:57] Squirrel Wood: t9 dictionary
[15:58] Charlette Proto: get rid of parrots that double up gesture spam in chat
[15:58] Squirrel Wood: Use your number pad to type in SL!
[15:58] Charlette Proto: yes Squirel
[15:58] Beware Hax: i dislike how gestures are made to work on a word commonly say in chat, to replace it with all caps and a sound
[15:58] Beware Hax: especially if theyre no-mod as such
[15:58] Squirrel Wood: o.o!
[15:59] McCabe Maxsted: I like the linden lab trademark ones
[15:59] Charlette Proto: hehe
[15:59] Grant Linden: thanks to everyone for coming
[15:59] Jacek Antonelli: http://www.youtube.com/watch?v=6hcoT6yxFoU
[15:59] Grant Linden: great ideas!
[15:59] Squirrel Wood: thanks for having us ^^
[15:59] Charlette Proto: thanks Jacek
[15:59] Squirrel Wood: o.o!
[15:59] McCabe Maxsted: Second Life®
[15:59] Pier Jaecies: thanks grant
[15:59] Jacek Antonelli: <--- the funny predictive text messaging stuff
[15:59] Grant Linden: I am off to my next adventure
[15:59] McCabe Maxsted: was good fun :)
[15:59] Pier Jaecies: have fun!
[15:59] McCabe Maxsted: yarrrr!
[16:00] Grant Linden: see everyone next week :)