User:Benjamin Linden/Office Hours/2008-10-01
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Revision as of 08:25, 3 October 2008 by Grant Linden (talk | contribs) (New page: Transcript of Benjamin Linden's office hours: {| |- style="vertical-align:top;background-color:#FFFFFF;" | [15:00] | colspan="2"|'':FORM: Animation Overrid...)
Transcript of Benjamin Linden's office hours:
[15:00] | :FORM: Animation Override v.1: 7% memory free | |
[15:00] | Connecting to in-world Voice Chat... | |
[15:00] Connected | ||
[15:00] | Teleport completed from http://slurl.com/secondlife/Longfellow/107/42/22 | |
[15:01] | Geneko Nemeth: | Hiya Grant! |
[15:01] | Grant Linden watches the world rez oh so slowly | |
[15:01] | Aimee Trescothick: | unfortunately certain people don't seem to understand the difference between asking questions to stimulate discussion and making a firm proposal :S |
[15:01] | McCabe Maxsted waves. Ahoy! | |
[15:01] | Jacek Antonelli: | It's annoying how people jump on vague comments and out-of-date documents and try to turn them into some grand scheme to cripple users. |
[15:01] | Aimee Trescothick: | lo McCabe :) |
[15:01] | Pounce: Geneko would like to pounce you. Say [Yes] to accept. | |
[15:02] | Geneko pounces Grant ! | |
[15:02] | Jacek Antonelli: | Ahoy McCabe! |
[15:02] | Grant Linden: | heh |
[15:02] | Pier Jaecies: | y |
[15:02] | Geneko Nemeth: | This is wrong. :3 |
[15:02] | Grant Linden: | Hello Genko! |
[15:02] | Charlette Proto: | hi everyone |
[15:02] | Jacek Antonelli: | Hi Charlette :) |
[15:02] | McCabe Maxsted: | hey there :) |
[15:03] | Jacek Antonelli: | Hey Kippie :) |
[15:03] | Grant Linden: | hello Squirrel! |
[15:03] | Squirrel Wood: | yellow |
[15:03] | McCabe Maxsted: | ahoy kippie, hiro! |
[15:03] | Kippie Friedkin: | Hey everybody! |
[15:03] | Aimee Trescothick: | hey Kippie :) |
[15:03] | Pier Jaecies: | Hey! |
[15:03] | Grant Linden: | hello Charlette |
[15:03] | Charlette Proto: | hi Grant |
[15:04] | Grant Linden: | so, the topic of this weeks office hours is: "What would you remove from the Second Life viewer UI?" |
[15:04] | Charlette Proto: | hey squirell are you at all bothered that you tail goes through the chair |
[15:04] | Tinker Toll: | Hello everyone |
[15:04] | McCabe Maxsted: | ahoy tinker :) |
[15:04] | Jacek Antonelli: | Let's remove Search! And money! And Inventory :D |
[15:04] | Grant Linden has tail issues as well - you just get used to it :) | |
[15:04] | Geneko Nemeth: | Building chairs than can accomadate a tail isn't easy. |
[15:04] | McCabe Maxsted snickers | |
[15:05] | Geneko Nemeth: | I've seen it done in real life though. |
[15:05] | Geneko Nemeth: | Building a chair that can accomidate wings, however.... |
[15:05] | Aimee Trescothick: | The user would probably be a good thing to remove, would make things much easier |
[15:05] | Hiro Pendragon: | Whoa, did I just change shirt without standing up? that's new. |
[15:05] | Charlette Proto: | hehe a taskbar below top menu could replace the menu at the bottom (not intuitive to most users) |
[15:05] | Aimee Trescothick: | how long have you been wearing the shirt Hiro? :D |
[15:06] | Hiro Pendragon: | I don't sit a lot ;) |
[15:06] | Aimee Trescothick: | :) |
[15:06] | Charlette Proto: | clothes don't get dirty in SL thatnk god |
[15:06] | Hiro Pendragon: | I was just wearing my last shirt for today. :) |
[15:06] | Geneko Nemeth: | Well the Buy L$ button certainly isn't really useful for me. |
[15:06] | Geneko Nemeth: | I only bought L$ once, and not from LL, |
[15:06] | Geneko Nemeth: | but the "former" SLX. |
[15:07] | Charlette Proto: | hehe big spender |
[15:07] | Grant Linden: | so, if you could, what would you remove from the Second Life viewer UI? |
[15:07] | McCabe Maxsted: | I'd prolly junk the map; it's full of bugs, not very useful, hasn't scaled well with SL, and is more of a power tool toy now |
[15:07] | Hiro Pendragon: | I think there's a meta-question. |
[15:07] | Charlette Proto: | the menu at the bottom |
[15:07] | Grant Linden: | the map? |
[15:07] | Mm Alder: | I kind of thought the title was one of those inflammatory topics to draw a crowd. I didn't think you were serious. |
[15:07] | McCabe Maxsted: | yeah, not the minimap but the map map |
[15:07] | Hiro Pendragon: | It's not about this-and-that, it's about identifying whole different use-cases. |
[15:07] | Geneko Nemeth: | I like the map, but it's not very useful. |
[15:07] | Aimee Trescothick: | yeah, bottom button bar for me too I think |
[15:07] | Geneko Nemeth: | Probably wouldn't hurt me much if it's yanked. |
[15:08] | Charlette Proto: | the map would be useful if names showed up onhover |
[15:08] | Hiro Pendragon: | Developers will want one set of functions, casual users another, shop-and-clubber social types another, people coming in just for one corporate client another, business another. |
[15:08] | Geneko Nemeth: | It does? |
[15:08] | Aimee Trescothick: | to be replaced with something optional that took up less space |
[15:08] | Charlette Proto: | yep scrap the map on defauld |
[15:08] | Pier Jaecies: | customizable toolbar |
[15:08] | Pier Jaecies: | with just icons |
[15:08] | Charlette Proto: | yes |
[15:08] | Pier Jaecies: | save so much space |
[15:08] | Charlette Proto: | proper toolbar instead of the few items at the bottom |
[15:09] | Pier Jaecies: | define proper |
[15:09] | Aimee Trescothick: | am I the only person the map generally works fine for then? :D |
[15:09] | Jacek Antonelli: | Let's summarize this as "Remove the things I personally don't like or find useful, but leave the things I do". ;D |
[15:09] | Charlette Proto: | every pixel is presious on a laptop |
[15:09] | McCabe Maxsted: | haha |
[15:09] | Hiro Pendragon: | No, Aimee, but I think talk about this-and-that feature is missing the big picture. |
[15:09] | Grant Linden: | does anyone use chat bubbles? |
[15:09] | Pier Jaecies: | not me |
[15:09] | Jacek Antonelli: | Nope |
[15:09] | Kippie Friedkin: | Nope |
[15:09] | McCabe Maxsted: | I did once... ages ago... |
[15:09] | Geneko Nemeth: | Well... it's hard to see who's talking behind me if I use chat bubbles but! |
[15:09] | Jacek Antonelli: | Well, I turn them on when I want to see if someone is typing |
[15:09] | Charlette Proto: | nope Chat history |
[15:10] | Geneko Nemeth: | If you can have chat bubbles and chat console at the SAME TIME it would be great! |
[15:10] | McCabe Maxsted: | they're not very easy on the eyes |
[15:10] | Jacek Antonelli: | when they have an AO on |
[15:10] | Charlette Proto: | chat history should be on by default I think |
[15:10] | Mm Alder: | I'll bet someone does. And they can't live without it. |
[15:10] | Geneko Nemeth: | And yes, the bubbles need to have a smaller size. |
[15:10] | Grant Linden: | currently I have both chat history and bubbles on |
[15:10] | Aimee Trescothick: | can have chat bubbles and history winodw? |
[15:10] | Grant Linden: | it's a mess |
[15:10] | Aimee Trescothick: | is that close enough? |
[15:10] | McCabe Maxsted: | yikes |
[15:10] | Charlette Proto: | chat bubbles are ugly make SL look like Goggle Lively |
[15:10] | Geneko Nemeth: | History window doesn't autohide. |
[15:11] | McCabe Maxsted: | I honestly don't think chat bubbles would be missed, though |
[15:11] | Geneko Nemeth: | I would... |
[15:11] | Aimee Trescothick: | chat bubbles are useable with maybe 3 people in a slow conversation |
[15:11] | Charlette Proto: | I agree |
[15:11] | Geneko Nemeth: | But it could be remedied by having a small "bubble" icon displayed whenever someone says something... |
[15:11] | Charlette Proto: | but the make the world look ugly |
[15:11] | Grant Linden: | how about the "edit" features on prims you can't edit? |
[15:11] | McCabe Maxsted: | yeah; chat history does the job better; how do you mean grant? |
[15:11] | Geneko Nemeth: | Oh yeah! |
[15:11] | Charlette Proto: | that would be good like in voice |
[15:12] | Geneko Nemeth: | Maybe make it "Properties" instead. |
[15:12] | Aimee Trescothick: | could maybe do the ... thing the chat bubble does after the name tag? |
[15:12] | Charlette Proto: | the dot could flash |
[15:12] | Grant Linden: | that might be handy |
[15:12] | Grant Linden: | so the chat bubble would indicate a speaker |
[15:12] | Charlette Proto: | integrate it with the voice dot |
[15:12] | Mm Alder: | You've got to make it all CONFIGURABLE. |
[15:13] | Charlette Proto: | nope just a dit turning red would do |
[15:13] | Geneko Nemeth isn't in Voice Chat because Vivox client doesn't know his microphone is monaural. | |
[15:13] | Hiro Pendragon: | Mm, that's only part of it. |
[15:13] | Geneko Nemeth is currently under Linux... >_< | |
[15:13] | Mm Alder: | Hiro, what's the rest? |
[15:13] | McCabe Maxsted: | *pat pat* |
[15:13] | Grant Linden: | we do tend to make many things configurable, but a new user needs a useful default setting |
[15:13] | McCabe Maxsted nods. Most users don't configure, they just use the defaults | |
[15:13] | Hiro Pendragon: | Mm, it's about realizing that there are different use cases. Customizable UI covers a couple of them, but not something like, the casual user. |
[15:13] | Charlette Proto: | chat history on by default then |
[15:14] | Hiro Pendragon: | Customizable UI is great for developers and for developers' clients. |
[15:14] | Geneko Nemeth: | Come to think of it I've never seen a usecase. |
[15:14] | Hiro Pendragon: | But the average user we need something way simpler. |
[15:14] | Mm Alder: | You have a GUI that could have so much versatility, but it's as clumsy as MS Office |
[15:14] | Hiro Pendragon: | I think the "what should we cut?" is the wrong approach. |
[15:14] | Geneko Nemeth: | So we'll implement ribbons in SL? |
[15:14] | Hiro Pendragon: | It makes a wrong assumption - that there should be one-size-fit-all viewer. |
[15:14] | Hiro Pendragon: | That fundamental assumption is incorrect, and everything else follows from it. |
[15:15] | Jacek Antonelli: | I wouldn't call it an "approach", Hiro. More like a seed for discussion about what is most useful in the UI. |
[15:15] | Charlette Proto: | first principle of configuration could be to change settings directly from the gadget if visible (contextual) |
[15:15] | Grant Linden: | I am not sure that endless customization is a solution either |
[15:15] | Hiro Pendragon: | It is, Jacek. Look at the website. It's ingrained in LL's philosophy that one SL for all cases. |
[15:15] | Aimee Trescothick: | you could maybe put an anonymous viewer metric in temporarily to see how much people are using chat bubbles for example |
[15:15] | Charlette Proto: | rightclick configuration |
[15:15] | McCabe Maxsted: | shh aimee, that'd be sensible research |
[15:15] | Aimee Trescothick: | would give something more concrete than "do you use them?" |
[15:16] | Grant Linden: | metrics are often the best guidance, true |
[15:16] | Charlette Proto: | yes |
[15:16] | Geneko Nemeth will be turning on chat bubbles to inflate the metrics then. ^_^ | |
[15:16] | Hiro Pendragon: | Metrics only measure what exists, it gives zero feedback on what *should* exist and doesn't. |
[15:16] | Aimee Trescothick: | would need to be in a release client rather than an RC though, RC would distort the stats towards "power" users |
[15:16] | Mm Alder: | You have to be more creative. How about widgets that minimize themselves until you fly over them? |
[15:16] | Grant Linden: | this is true, Hiro, and we need to design for the future |
[15:16] | Aimee Trescothick: | oh yes, absolutely hiro |
[15:17] | Charlette Proto: | yes that makes sense counted at start of session and perhaps a time interval |
[15:17] | Geneko Nemeth: | Would be kinda hard to use with a tablet... |
[15:17] | Geneko Nemeth: | Although who uses tablets anyway? |
[15:17] | Hiro Pendragon: | Rather than worrying about how to bandaid the current viewer, we should be reinventing it. |
[15:17] | Charlette Proto: | tablet? |
[15:17] | Kippie Friedkin: | I use a tablet |
[15:17] | Mm Alder: | How about inventory that looks like a department store? |
[15:17] | Hiro Pendragon: | The functions are all there in XML, so it's not a ton of work. |
[15:17] | Grant Linden: | I can't get SL to run well on my tablet |
[15:17] | Jacek Antonelli: | Easy to say, Hiro. ;) |
[15:17] | Geneko Nemeth has an external one. ^.^ | |
[15:17] | Hiro Pendragon: | No, easy to do. Just takes time. |
[15:18] | Hiro Pendragon: | 1. Look at use cases, both existing and desired. |
[15:18] | Kippie Friedkin: | For things like building, the tablet is awful. Too sensitive. I haven't taken the time to customize its settings. |
[15:18] | Geneko Nemeth: | Not quite. Many things of the SL UI is still hardcoded. |
[15:18] | Hiro Pendragon: | 2. Come up with what features are important for what uses. |
[15:18] | Jacek Antonelli: | I'll look forward to your contributions to Imprudence then, shall I? :) |
[15:18] | McCabe Maxsted: | well, some of us are trying to, heh |
[15:18] | Charlette Proto: | forget the tablet (too few users) |
[15:18] | Hiro Pendragon: | 3. Design browsers in accordance with the use cases. |
[15:18] | Hiro Pendragon: | 4. THEN add new functions that don't exist. |
[15:19] | Jacek Antonelli: | Right, so. Back to the topic? |
[15:19] | Mm Alder: | Hiro, everyone has his own use case. You can't anticipate them all. |
[15:19] | Hiro Pendragon: | Mm, disagree. |
[15:19] | Hiro Pendragon: | That's what focus groups are for, for one. |
[15:19] | Grant Linden: | we do have a topic |
[15:19] | Hiro Pendragon: | Secondly, we can assume people will use virtual worlds in ways similar to that they use The INternet, or gaming, or business. |
[15:20] | Charlette Proto: | use cases are a difficult thing all heuristics and walkthroughs are |
[15:20] | Hiro Pendragon: | Charlette, we have years of heuristics. |
[15:20] | Charlette Proto: | whose case mine or yours |
[15:20] | Geneko Nemeth: | But Web, Gaming and Business are kinda broad... |
[15:20] | Jacek Antonelli: | Grant, when you said "Remove edit features for objects you can't edit", how did you mean? |
[15:20] | Hiro Pendragon: | We know there's gamers. We know there's business / educators. We know there's developers. We know there are casual users who leave because the UI is too steep to learn. |
[15:20] | Charlette Proto: | I'm aware that I use many functions very differently to other users |
[15:20] | Geneko Nemeth: | You know in the pie menu there's and "edit" option that's there? |
[15:21] | Grant Linden: | I mean that we display greyed out funtionality to users in the edit window |
[15:21] | Hiro Pendragon: | Geneko, they are broad and yet I believe the behaviors for each are pretty solid. |
[15:21] | Geneko Nemeth: | On objects you can't edit it's a bit misleading... although, it's not like anyone would be confused by it... |
[15:21] | Charlette Proto: | the radial (pie) menu should be like in Maya - everything in it |
[15:21] | Grant Linden: | it is just more clutter |
[15:21] | Jacek Antonelli: | So instead, it should be... not there? Blank space where there are grayed out things now? |
[15:21] | Mm Alder: | I would like to be able to edit pie menus. |
[15:21] | Hiro Pendragon: | Web is point-and-click. Game is keyboard and mouse dynamics, Business expects interoperability / Operating System like. |
[15:21] | Aimee Trescothick: | should maybe change to inspect and show some sort of object inspector? |
[15:21] | McCabe Maxsted: | but you can still move them |
[15:21] | Geneko Nemeth: | Some games are entirely mouse-driven. |
[15:21] | Charlette Proto: | radial menus are the most efficient for stuff like this |
[15:22] | Hiro Pendragon: | Geneko, indeed. But I was talking about 3-D gaming, sorry. |
[15:22] | Geneko Nemeth: | Web pages and apps can have keyboard interaction too. |
[15:22] | Geneko Nemeth: | Yes, 3D gaming. |
[15:22] | Hiro Pendragon: | People don't come on 3-D platforms to 2-D game. |
[15:22] | Grant Linden: | an object inspector would meet most user's needs |
[15:22] | Aimee Trescothick: | I was thinking more of hitting edit on someone else's obect you can't do anything with besides examine |
[15:22] | Grant Linden: | yes |
[15:22] | Geneko Nemeth: | Like, click to move and stuff. And right click + drag to rotate camera... |
[15:22] | Jacek Antonelli: | What would this object inspector do? |
[15:22] | Geneko Nemeth: | Come to think of it right click + drag doesn't do much in SL. |
[15:23] | Aimee Trescothick: | also some functionality isn't greyed out even though it won't work |
[15:23] | Charlette Proto: | hehe |
[15:23] | Grant Linden: | provide useful information on who created it and maybe a more useful description by the creator |
[15:23] | Jacek Antonelli: | Okay |
[15:23] | Charlette Proto: | right click and drag could be used for navigation |
[15:23] | Geneko Nemeth: | Who knows there's a "tooltip" option hidden under the meus? |
[15:23] | Jacek Antonelli: | So separate out the "object inspection" from the "object editting" functionality? |
[15:24] | Grant Linden: | yes, Jacek |
[15:24] | McCabe Maxsted: | interesting idea |
[15:24] | Jacek Antonelli: | That would be be interesting, yes |
[15:24] | Grant Linden: | reduce complexity |
[15:24] | Aimee Trescothick: | heh, could consider one of Prok's suggestions, being able to move stuff around without the edit window up |
[15:24] | Hiro Pendragon: | I think object inspection has univeral appeal. |
[15:24] | Mm Alder: | Your complexity is my versatility. :-) |
[15:24] | Jacek Antonelli: | Certainly the build floater is quite large, and most of it is not needed most of the time |
[15:24] | Charlette Proto: | do you think, a lot of properties are in the edit |
[15:25] | Squirrel Wood: | you can move stuff without the edit window open |
[15:25] | Aimee Trescothick: | yeah, not in the same way though |
[15:25] | Jacek Antonelli: | Not very accurately, Squirrel :( |
[15:25] | McCabe Maxsted: | I actually thoguht that was a good suggestion, aimee |
[15:25] | Charlette Proto: | for my liking the edit dialog is all wrong |
[15:25] | Hiro Pendragon: | Speaking of click and drag navigation, I think double-click on the ground should be automatic goto. Standard web dynamic. |
[15:25] | Geneko Nemeth: | The build floater can be folded. But if it's folded well... |
[15:25] | Jacek Antonelli: | Aimee -- yeah, that was a good one |
[15:25] | Grant Linden: | SL's complexity is the barrier to adoption and thus to new users |
[15:25] | Geneko Nemeth: | it's not of much use. |
[15:25] | Charlette Proto: | the attributes should be all available without looking through tabs |
[15:25] | Aimee Trescothick nods, Prok does come up with some useful ideas, sadly they tend to get lost in the noise :( | |
[15:25] | Geneko Nemeth: | Hiro: Double click to auto-pilot is already in the debug options. |
[15:26] | Hiro Pendragon: | Grant, exactly. And there's no way to bandaid the viewer enough to make it useful for all users. |
[15:26] | Jacek Antonelli: | Yeah, that's the strange thing about the build floater (well, one of them) -- object inspection is almost like a "hidden feature". You have to expand the floater to see it |
[15:26] | McCabe Maxsted: | how useful is object inspection? |
[15:26] | Charlette Proto: | useless |
[15:26] | Hiro Pendragon: | Geneko - debugging doesn't help anyone but power-users. It's a web-standard feature, it should be default. |
[15:26] | Jacek Antonelli: | Very useful |
[15:26] | Charlette Proto: | who needs to know the author etc |
[15:26] | Jacek Antonelli: | See who owns it, who made it, for a few things |
[15:26] | Charlette Proto: | for what? |
[15:26] | Squirrel Wood: | how about offering a list of things that one can do and based on what you choose on said list, reconfigure the UI for the given task ? |
[15:26] | Aimee Trescothick: | main thing I use it for is "How many prims?" or "who made it" |
[15:26] | Charlette Proto: | but who cares |
[15:26] | Jacek Antonelli: | So you can go buy one for yourself, Charlette :D |
[15:27] | Geneko Nemeth: | Besides, web standard is single-click. |
[15:27] | Jacek Antonelli: | Or contact them for customer support. |
[15:27] | Geneko Nemeth: | Double clicking to navigate is kinda... weird. |
[15:27] | Squirrel Wood: | "I want to try out clothes" "I want to build something" "I want to script" "I want to explore" "I want to go shopping" .. |
[15:27] | Jacek Antonelli: | (Or annoy them if they didn't actually create the object, they just made the packaging system...) |
[15:28] | Aimee Trescothick: | double click to navigate gets to be a problem once you're moving around on prim ground |
[15:28] | Charlette Proto: | making and enjoying things is so much more important that who made every prim inside it |
[15:28] | Aimee Trescothick: | are you trying to move or interact with the prim? |
[15:28] | McCabe Maxsted: | grant: what would you do with the tools floater? |
[15:28] | Hiro Pendragon: | Aimee, indeed, and I have another suggestion - let a touch-default setting option be "move to here" |
[15:28] | Baba Yamamoto: | oh god... remove the avatars from the UI... my eyes! |
[15:28] | Hiro Pendragon: | on the pull-down with touch, etc. |
[15:28] | Geneko Nemeth: | Not much problem, if the prim doesn't have an touch_* event then clicking can be interpreted as navigation. |
[15:28] | Aimee Trescothick: | mm, that's an interesting idea |
[15:28] | Grant Linden: | so, if this table in front of us was for sale *somewhere* in world, why shouldn't the SL system *know* that and if I click on it I should be able to purchase a copy from here |
[15:28] | Charlette Proto: | make the floater into a radial menu like Maya with icons |
[15:29] | Squirrel Wood: | "It seems you are looking at this prim here. Would you like to [see who made it] or [edit it] or [take it into your inventory] or would you like to [random thing here]? |
[15:29] | Geneko Nemeth: | Icons are good. |
[15:29] | Charlette Proto: | instead of the tabbed thing |
[15:29] | Geneko Nemeth: | Urk? |
[15:29] | Aimee Trescothick: | the seller would probably prefer you visit their shop? :D |
[15:29] | Grant Linden: | but why, if they make the sale? |
[15:29] | Jacek Antonelli: | Because then you'd see their other stuff, and buy it too |
[15:30] | Aimee Trescothick: | because if you go in the shop you might buy the table and the chairs |
[15:30] | Jacek Antonelli: | (presumably) |
[15:30] | Baba Yamamoto: | I have a question.. is this conversation good for anything. Does LL have what it takes to remove a feature or are we talking about hiding things? |
[15:30] | Charlette Proto: | buying should be much more visible |
[15:30] | Geneko Nemeth: | Probably both. |
[15:30] | Aimee Trescothick: | they've removed stuff without asking before :) |
[15:30] | Charlette Proto: | hehe |
[15:30] | Hiro Pendragon: | Grant, it sounds like a database nightmare, especially when we incorporate multiple grids. |
[15:30] | McCabe Maxsted: | feature removal is a difficult task baba... once you put it out there, it's a commitment |
[15:30] | Squirrel Wood: | this table is being sold at [slurl]. Click [here] to go there and buy your own table. |
[15:30] | Aimee Trescothick: | this is preferable :D |
[15:30] | McCabe Maxsted: | for anybody |
[15:31] | Aimee Trescothick remember the removal of the friends drop down from the map and shudders lol | |
[15:31] | Charlette Proto: | are we adding or removing things in UI |
[15:31] | McCabe Maxsted: | hehe yeah... LL never really tells you they're removing things |
[15:31] | Hiro Pendragon: | Allow me to propose a counter-suggestion. Add to an objects details a landmark that can be set. |
[15:31] | McCabe Maxsted: | they just surprise you |
[15:31] | Charlette Proto: | lets hide them from the user |
[15:31] | Aimee Trescothick: | mind you if, someone bought a table in my living room, I'd want a cut of the sale :D |
[15:31] | Jacek Antonelli: | haha |
[15:32] | Grant Linden: | as long as you can't buy my tail off my body |
[15:32] | Jacek Antonelli grins | |
[15:32] | Aimee Trescothick: | LOL |
[15:32] | McCabe Maxsted: | haha |
[15:32] | Squirrel Wood buys Grant, tail inclusive :p | |
[15:32] | Hiro Pendragon: | There is simply no paradigm for it on the web. |
[15:32] | Hiro Pendragon: | Nor in gaming. |
[15:32] | Geneko Nemeth: | We're doing where no world has done before here. |
[15:33] | Mm Alder: | Hiro, why do you care? |
[15:33] | Geneko Nemeth: | Boldly. |
[15:33] | Baba Yamamoto: | I don't think SL needs anything removed from teh UI so much as a major update and reorganization.. and improved skinning so we can change the look and feel on the fly |
[15:33] | Hiro Pendragon: | Because it's difficult to make a case for a new feature that has no precedent. |
[15:33] | Geneko Nemeth: | And switch languages too maybe? |
[15:33] | Aimee Trescothick: | hmm, you could and some form of making items in the object inventory public |
[15:33] | Charlette Proto: | what about the price and its changes in case of buying from the item itself |
[15:33] | Mm Alder: | "New" doesn't need a precedent, Hiro. |
[15:33] | Hiro Pendragon: | Baba, indeed, skinning's essential. |
[15:33] | Charlette Proto: | we are adding things again |
[15:34] | Aimee Trescothick: | so even if I don't own the table I could open a landmark in it's inventory if it was marked as public |
[15:34] | Grant Linden: | well, we have discussed "calling cards" as a target for removal |
[15:34] | Hiro Pendragon: | Mm, I'd like to quote Marv Goldschmitt. Everything new is 90% old. |
[15:34] | McCabe Maxsted: | oh yes, please |
[15:34] | McCabe Maxsted: | be rid of them soon |
[15:34] | Geneko Nemeth: | It's okay if adding things can lead to less clutter on the interface. |
[15:34] | Charlette Proto: | OK |
[15:34] | Geneko Nemeth: | Calling cards are kinda hard to translate too. |
[15:34] | Mm Alder: | Hiro, only in hindsight. :-) |
[15:34] | McCabe Maxsted: | they don't erally do anything useful, clutter my inv... would much rather have an improved friends list |
[15:35] | Charlette Proto: | yes |
[15:35] | Geneko Nemeth: | And why aren't the called Name Cards? |
[15:35] | McCabe Maxsted also has a 50K inv, so I'm slightly biased there on teh clutter part | |
[15:35] | Charlette Proto: | because they are a link to the profile |
[15:35] | Geneko Nemeth has a 4K inventory | |
[15:35] | Hiro Pendragon: | Mm, not really according to the quote's owner. :) |
[15:35] | Aimee Trescothick: | they were envisaged as like a business card to share originally I guess |
[15:36] | Charlette Proto: | has a 7,200 inv. |
[15:36] | Hiro Pendragon: | Calling Card. |
[15:36] | Charlette Proto: | but three avies |
[15:36] | Baba Yamamoto: | what is the limit to calling card folder mega chats? |
[15:36] | Baba Yamamoto: | right now you can only create a conference with 20 people in the friends list |
[15:37] | Charlette Proto: | more would be better for mic music parties |
[15:37] | Charlette Proto: | or is that considered a nono |
[15:37] | Baba Yamamoto: | nothing should be a nono ;) |
[15:38] | Charlette Proto: | I like mic music playing |
[15:38] | Baba Yamamoto: | you can't call/IM more than 20 people in a conference from the friends list but you can call all 3000 of your friends via calling card |
[15:38] | Charlette Proto: | could it be stereo |
[15:38] | McCabe Maxsted: | grant: don't make teh mistake of just removing calling cards first |
[15:38] | McCabe Maxsted: | we need a sortable friends list first |
[15:38] | Baba Yamamoto: | that would have to be adressed before you can remove calling cards |
[15:39] | Charlette Proto: | tags on calling cards and the rest of inventory |
[15:39] | McCabe Maxsted: | and the limits like baba said |
[15:39] | Aimee Trescothick: | hmm, now there's something you can do with calling cards I hadn't thought of before, put them in folders and you can easily group chat the same group of people regularly |
[15:39] | Aimee Trescothick: | never thought of doing it rfom there |
[15:39] | McCabe Maxsted: | yeah, I've heard some people do that |
[15:39] | Baba Yamamoto: | that's another feature that has been used pretty regularly ;) |
[15:40] | McCabe Maxsted: | group them for business contacts, friends, etc |
[15:40] | Geneko Nemeth: | Sortable and groupable friends list. |
[15:40] | Charlette Proto: | hehe what a siple solution |
[15:40] | Charlette Proto: | but can't have peeps in multiple folders like tags |
[15:40] | Baba Yamamoto: | you can copy calling cards |
[15:40] | Charlette Proto: | eg work related and a party friend in the same person |
[15:40] | Baba Yamamoto: | you can but you have to duplicate them |
[15:41] | Charlette Proto: | customer and client contact at the same time |
[15:41] | Geneko Nemeth: | Actually I think copying calling cards makes as much sense as tagging... |
[15:41] | McCabe Maxsted: | really we should have a "start conference" button that loads up everyone online in our friends list |
[15:41] | Charlette Proto: | but tags are better and the whole inv. needs them |
[15:41] | Charlette Proto: | also aliases not copies in the inv. |
[15:42] | Charlette Proto: | especially not moving items eg like in save outfit |
[15:42] | Geneko Nemeth: | Yupyup, but maybe we could have a view of the inventory where tags become folders (just appears like this, they are not really folders). |
[15:42] | Mm Alder: | So Grant, why is it that you want to remove something? |
[15:42] | McCabe Maxsted: | *thinks back to inviting people to aim chatrooms and wishing or that same feature* |
[15:42] | Grant Linden: | I ask the question to generate thought on how current features are used |
[15:43] | Geneko Nemeth: | Speaking of inventory... Photo Album. Especially to people like me who has no L$ to upload photos. |
[15:43] | Grant Linden: | and what is important |
[15:43] | McCabe Maxsted: | unlike beacons :D |
[15:43] | McCabe Maxsted: | I still have only found one good use case for beacons: finding annoying sound objects |
[15:43] | Geneko Nemeth: | There are much functionalities that really only needs some polish, like the world map and beacons. |
[15:43] | Mm Alder: | Ok Grant, so your answer is everything is important and we need more. :-) |
[15:44] | Charlette Proto: | how about disable all gestures in one go |
[15:44] | Geneko Nemeth: | Assigning icons to gestures? |
[15:44] | Charlette Proto: | also display name of gesture in chat of the user triggerin it |
[15:44] | Jacek Antonelli: | Beacons would definitely be on my "low priority" list of features |
[15:45] | Aimee Trescothick: | tracking down which objects you left building scripts in is another one for beacons |
[15:45] | Charlette Proto: | some peeps trigger and don't know what they triggered |
[15:45] | Jacek Antonelli: | Certainly not one you need every day |
[15:45] | Grant Linden: | for some becons are very useful, and we have some improvements coming for them |
[15:45] | McCabe Maxsted: | I know. I still say it's a bad solution |
[15:45] | McCabe Maxsted: | or rather, less than ideal |
[15:46] | Arcadia Jonson gave you Snotling Devil Beater. | |
[15:46] | Hiro Pendragon: | What do people think causes most new users to bail on SL? And what would we need to address to fix it? |
[15:46] | Geneko Nemeth: | Lag, esp. when connecting across oceans. |
[15:46] | Jacek Antonelli: | Ahoy Malbers! |
[15:46] | Aimee Trescothick: | being able to show beacons on just my own objects would be handy when building |
[15:46] | Grant Linden: | Welcome Malbers |
[15:46] | McCabe Maxsted: | ahoy malbers! |
[15:46] | Mm Alder: | I doubt the problem is the UI. |
[15:46] | Malbers Linden: | Hola! |
[15:46] | Geneko Nemeth: | There's no way to fix that except to move some servers to China where no porn is allowed to exist. |
[15:47] | Hiro Pendragon: | Mm, you think? What is it then? |
[15:47] | Geneko Nemeth: | :3 |
[15:47] | Grant Linden: | that is a great suggestion, Aimee |
[15:47] | Charlette Proto: | an interface good to advanced users is also good for noobs and a pleasure to teach them by those who know it already |
[15:47] | Malbers Linden was at a different meeting. | |
[15:47] | Geneko Nemeth: | Hi Malbers! |
[15:47] | McCabe Maxsted: | *snif* so we're not good enough, is that it? |
[15:47] | Mm Alder: | Hiro, some people just want to have a look and never intended to stay; others are just bored by SL. |
[15:47] | Charlette Proto: | shouldn't design for noobs but for real users |
[15:48] | Grant Linden: | what is a "real user"? |
[15:48] | Hiro Pendragon: | Mm, why do you think they're bored? |
[15:48] | Geneko Nemeth: | Like how Blender does it? |
[15:48] | Charlette Proto: | the chur rate has a lot to do with peeps who join for wrong reasons |
[15:48] | Pier Jaecies: | how long does it take from being a noob to being a real user |
[15:48] | Charlette Proto: | churn* |
[15:48] | Pier Jaecies: | the lower the curve the better |
[15:48] | Geneko Nemeth is still kind of a newbie | |
[15:48] | Hiro Pendragon: | Pier, the stat I heard from Linden Lab last year was 20 hours. |
[15:48] | Aimee Trescothick: | most of the people I've found that tried it and left from boredom expected it to be a game |
[15:48] | Pier Jaecies: | that's the point i think |
[15:48] | Mm Alder: | Hiro, because there is no way to win in SL. |
[15:48] | Hiro Pendragon: | From Philip's lips. |
[15:48] | Charlette Proto: | yes but good interface is easy to teach |
[15:48] | Aimee Trescothick: | didn't get why they couldn't just randomly shoot people |
[15:48] | Hiro Pendragon: | Mm, indeed, for gamers. But do you think most new users are gamers? |
[15:49] | Charlette Proto: | no |
[15:49] | Geneko Nemeth: | Or why there aren't quests to teach me how to build cute avatars... |
[15:49] | Hiro Pendragon: | Geneko, I think that's an orientation issue, and a good one. |
[15:49] | Charlette Proto: | most users are socialising peeps |
[15:49] | McCabe Maxsted: | SLI would say really isn't a compelling world; there's not much to do here, and if I hadn't come with friends I wouldn't have stayed. That's a whole 'nother topic though |
[15:49] | Charlette Proto: | gemaers get bored |
[15:49] | Charlette Proto: | gamers are griefers |
[15:49] | Geneko Nemeth: | Objection! |
[15:50] | Pier Jaecies: | i'm starting to feel that the whole idea of noobs vs real users is very sneetch-ish |
[15:50] | Hiro Pendragon: | Why do they get bored, though? There's plenty of games and social events in SL. :) |
[15:50] | Charlette Proto: | they want to act on the world not in it |
[15:50] | Geneko Nemeth: | They are not epic. |
[15:50] | Grant Linden: | speaking of topics, can I have some suggestions for future office hours? |
[15:50] | Mm Alder: | Actually, there should be a place in the world for griefers too. :-) |
[15:50] | Geneko Nemeth: | What kind of gamer would like to join a full 3-d world to play connect the four? |
[15:50] | Aimee Trescothick: | they're not used to having to find the games when they already think they're in one though |
[15:50] | Hiro Pendragon: | Mm, indeed. |
[15:50] | McCabe Maxsted: | exactly, aimee |
[15:50] | Hiro Pendragon: | Geneko, there's plenty to do besides Connect 4, no? |
[15:51] | Mm Alder: | Games on orientation island wouldn't be a bad idea. |
[15:51] | Charlette Proto: | gamers have enough games to play as it is so who cares |
[15:51] | McCabe Maxsted: | future office hours: a project report on skinning |
[15:51] | Geneko Nemeth: | Cool! |
[15:51] | Hiro Pendragon: | Dare I put forth a hypothesis - New users get bored because the interface is far, far too overwhelming, the orientation is shoddy, and they can't find anything fun. |
[15:51] | Hiro Pendragon: | Find, not that there isn't. |
[15:51] | Geneko Nemeth: | It's mostly the orientation. |
[15:51] | Charlette Proto: | an edit function for all XML based options of the interface |
[15:51] | Mm Alder: | Hiro, I agree with two out of three. |
[15:52] | Jacek Antonelli: | Yes, I'd like to hear an update on the status of skinning |
[15:52] | Charlette Proto: | make your own skins, siple or comprehensive |
[15:52] | Geneko Nemeth: | Are people coming in? |
[15:52] | Jacek Antonelli: | Is it being actively worked on, or on the shelf? How far along is it? |
[15:52] | McCabe Maxsted: | exactly, jacek |
[15:52] | Jacek Antonelli: | Is there a timeline for it? |
[15:52] | Charlette Proto: | hehe |
[15:53] | McCabe Maxsted: | what's being worked on, when and what we can/can't expect what |
[15:53] | Squirrel Wood: | brutal but effective: For every day their avatar ages, they may spend one minute in a ny given location. then they are moved to a random sim ? |
[15:53] | McCabe Maxsted: | inquiring minds wnat to know |
[15:53] | Geneko Nemeth: | If they find something to their taste why move them. |
[15:53] | Pier Jaecies: | Grant is there an updated outline of projects coming soon? |
[15:53] | Squirrel Wood: | ^^ |
[15:53] | Grant Linden: | I admit it is not an effort I am up to speed on |
[15:53] | Geneko Nemeth: | The problem is that they can't find anything... |
[15:53] | Jacek Antonelli: | Oh, and while we're giving updates, anything on the Landmarks & Navigation project? :3 |
[15:54] | Geneko Nemeth: | You can replace "they" with "Geneko" too. |
[15:54] | Squirrel Wood: | How about: A "news" ticker of sorts with clickable SLURLS ? |
[15:54] | Geneko Nemeth: | Oooh! SLURL feed! |
[15:54] | Squirrel Wood: | where interesting places are being "advertised" |
[15:54] | Geneko Nemeth: | Something the landmark project could work on. |
[15:55] | Geneko Nemeth: | With an "discovery" feed there by default, |
[15:55] | Mm Alder: | Squirrel, that sounds good, but who puts the content in it? |
[15:55] | Geneko Nemeth: | but people could publish their own. |
[15:55] | Charlette Proto: | get landmarks not just TP out of searches |
[15:55] | Geneko Nemeth: | The default "discovery" would be made by LL of course... |
[15:55] | Squirrel Wood: | content... based on traffic ? landmarks? recommendations`? |
[15:55] | Geneko Nemeth: | But anyone would be make their own. |
[15:55] | Geneko Nemeth: | Votes? |
[15:55] | Geneko Nemeth: | Bringing the old SL back once again. |
[15:55] | Squirrel Wood: | click rate? |
[15:56] | Hiro Pendragon: | The new find is pretty good, but the current orientation *PREDATES* the find. |
[15:56] | Squirrel Wood: | Mentors could "feed" such a feed ? |
[15:57] | Geneko Nemeth: | Cool idea Squirrel. |
[15:57] | Mm Alder: | There are a few blogs out there that post about interesting things. Suppose they provided the feed. |
[15:57] | Squirrel Wood: | and have like 20, 30 places in the ticker at any given time... mix and match from a longer list |
[15:57] | Hiro Pendragon: | I think also is the problem that users don't want a long orientation. They want to jump to the fun, and we need a simple handhold to do that. |
[15:57] | Mm Alder: | You could subscribe to whatever feed you liked. |
[15:57] | Geneko Nemeth: | Except there isn't much fun? |
[15:58] | Charlette Proto: | but they need to learn more before they get out into the world |
[15:58] | Hiro Pendragon: | Geneko, if you don't think there's lots of things to do in SL, then why bother with it? |
[15:58] | Geneko Nemeth: | I don't know? |
[15:58] | Hiro Pendragon: | heh. :) |
[15:58] | Geneko Nemeth: | I'm lazy like that. |
[15:58] | Charlette Proto: | noobs look like fools now and many quit because of that i think |
[15:58] | Malbers Linden: | Maybe we can look into some of these ideas for next week and let you know on SL-UX. |
[15:58] | Hiro Pendragon: | Charlotte - and/or they need to be able to do things easier once in world. |
[15:58] | Charlette Proto: | yes |
[15:58] | Malbers Linden: | find experts for each topic -- see if new info is available |
[15:58] | Hiro Pendragon: | Charlette - agreed with your assessement |
[15:59] | Charlette Proto: | but good orientation would make them feel more on par with us |
[15:59] | Grant Linden: | Great ideas, every one. |
[15:59] | Jacek Antonelli: | Sounds good, Malbers |
[15:59] | Grant Linden: | we will do our best to see what news we can bring together on skinning |
[15:59] | Jacek Antonelli: | Thanks Grant :) |
[15:59] | Grant Linden: | thank you all for coming |
[15:59] | Charlette Proto: | no more peeps with a box on the head and no skills to take it off |
[15:59] | McCabe Maxsted: | thanks, would appreciate it :_) |
[15:59] | Squirrel Wood: | thanks for lending us your ears ^^ |
[15:59] | Charlette Proto: | np |
[15:59] | Charlette Proto: | hehe |
[15:59] | Aimee Trescothick: | awww but we LIKED box head |
[16:00] | Malbers Linden: | thanks all. sorry to only make it for 15 minutes |
[16:00] | Aimee Trescothick: | it was a right of passage |
[16:00] | Jacek Antonelli: | hehehe |
[16:00] | Geneko Nemeth has never put a box on his head... save for the box-bot avatar | |
[16:00] | McCabe Maxsted knows world domination plotting takes time malbers ;) | |
[16:00] | Charlette Proto: | yes for laughs noobs are the best but they get embarased |
[16:00] | Grant Linden: | and a special thanks to residents who have visited our Office Hours for the first time |
[16:00] | Grant Linden: | I hope to see you next week |
[16:01] | Charlette Proto: | sure |
[16:01] | Pier Jaecies: | Thanks for a great meeting Grant |
[16:01] | Malbers Linden: | bye |
[16:01] | Grant Linden: | bye |
[16:01] | Aimee Trescothick: | bye :) |
[16:01] | Jacek Antonelli: | Take care, Grant and Malbers! |
[16:01] | Charlette Proto: | thanks to all |