User:Benjamin Linden/Office Hours/2008-10-01

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Transcript of Benjamin Linden's office hours:

[15:04] Grant Linden: The topic of this weeks office hours is: "What would you remove from the Second Life viewer UI?"
[15:04] Charlette Proto: hey squirell are you at all bothered that you tail goes through the chair
[15:04] Tinker Toll: Hello everyone
[15:04] McCabe Maxsted: ahoy tinker :)
[15:04] Jacek Antonelli: Let's remove Search! And money! And Inventory :D
[15:04] Grant Linden has tail issues as well - you just get used to it :)
[15:04] Geneko Nemeth: Building chairs than can accomadate a tail isn't easy.
[15:04] McCabe Maxsted snickers
[15:05] Geneko Nemeth: I've seen it done in real life though.
[15:05] Geneko Nemeth: Building a chair that can accomidate wings, however....
[15:05] Aimee Trescothick: The user would probably be a good thing to remove, would make things much easier
[15:05] Hiro Pendragon: Whoa, did I just change shirt without standing up? that's new.
[15:05] Charlette Proto: hehe a taskbar below top menu could replace the menu at the bottom (not intuitive to most users)
[15:05] Aimee Trescothick: how long have you been wearing the shirt Hiro? :D
[15:06] Hiro Pendragon: I don't sit a lot ;)
[15:06] Aimee Trescothick: :)
[15:06] Charlette Proto: clothes don't get dirty in SL thatnk god
[15:06] Hiro Pendragon: I was just wearing my last shirt for today. :)
[15:06] Geneko Nemeth: Well the Buy L$ button certainly isn't really useful for me.
[15:06] Geneko Nemeth: I only bought L$ once, and not from LL,
[15:06] Geneko Nemeth: but the "former" SLX.
[15:07] Charlette Proto: hehe big spender
[15:07] Grant Linden: so, if you could, what would you remove from the Second Life viewer UI?
[15:07] McCabe Maxsted: I'd prolly junk the map; it's full of bugs, not very useful, hasn't scaled well with SL, and is more of a power tool toy now
[15:07] Hiro Pendragon: I think there's a meta-question.
[15:07] Charlette Proto: the menu at the bottom
[15:07] Grant Linden: the map?
[15:07] Mm Alder: I kind of thought the title was one of those inflammatory topics to draw a crowd. I didn't think you were serious.
[15:07] McCabe Maxsted: yeah, not the minimap but the map map
[15:07] Hiro Pendragon: It's not about this-and-that, it's about identifying whole different use-cases.
[15:07] Geneko Nemeth: I like the map, but it's not very useful.
[15:07] Aimee Trescothick: yeah, bottom button bar for me too I think
[15:07] Geneko Nemeth: Probably wouldn't hurt me much if it's yanked.
[15:08] Charlette Proto: the map would be useful if names showed up onhover
[15:08] Hiro Pendragon: Developers will want one set of functions, casual users another, shop-and-clubber social types another, people coming in just for one corporate client another, business another.
[15:08] Geneko Nemeth: It does?
[15:08] Aimee Trescothick: to be replaced with something optional that took up less space
[15:08] Charlette Proto: yep scrap the map on defauld
[15:08] Pier Jaecies: customizable toolbar
[15:08] Pier Jaecies: with just icons
[15:08] Charlette Proto: yes
[15:08] Pier Jaecies: save so much space
[15:08] Charlette Proto: proper toolbar instead of the few items at the bottom
[15:09] Pier Jaecies: define proper
[15:09] Aimee Trescothick: am I the only person the map generally works fine for then? :D
[15:09] Jacek Antonelli: Let's summarize this as "Remove the things I personally don't like or find useful, but leave the things I do". ;D
[15:09] Charlette Proto: every pixel is presious on a laptop
[15:09] McCabe Maxsted: haha
[15:09] Hiro Pendragon: No, Aimee, but I think talk about this-and-that feature is missing the big picture.
[15:09] Grant Linden: does anyone use chat bubbles?
[15:09] Pier Jaecies: not me
[15:09] Jacek Antonelli: Nope
[15:09] Kippie Friedkin: Nope
[15:09] McCabe Maxsted: I did once... ages ago...
[15:09] Geneko Nemeth: Well... it's hard to see who's talking behind me if I use chat bubbles but!
[15:09] Jacek Antonelli: Well, I turn them on when I want to see if someone is typing
[15:09] Charlette Proto: nope Chat history
[15:10] Geneko Nemeth: If you can have chat bubbles and chat console at the SAME TIME it would be great!
[15:10] McCabe Maxsted: they're not very easy on the eyes
[15:10] Jacek Antonelli: when they have an AO on
[15:10] Charlette Proto: chat history should be on by default I think
[15:10] Mm Alder: I'll bet someone does. And they can't live without it.
[15:10] Geneko Nemeth: And yes, the bubbles need to have a smaller size.
[15:10] Grant Linden: currently I have both chat history and bubbles on
[15:10] Aimee Trescothick: can have chat bubbles and history winodw?
[15:10] Grant Linden: it's a mess
[15:10] Aimee Trescothick: is that close enough?
[15:10] McCabe Maxsted: yikes
[15:10] Charlette Proto: chat bubbles are ugly make SL look like Goggle Lively
[15:10] Geneko Nemeth: History window doesn't autohide.
[15:11] McCabe Maxsted: I honestly don't think chat bubbles would be missed, though
[15:11] Geneko Nemeth: I would...
[15:11] Aimee Trescothick: chat bubbles are useable with maybe 3 people in a slow conversation
[15:11] Charlette Proto: I agree
[15:11] Geneko Nemeth: But it could be remedied by having a small "bubble" icon displayed whenever someone says something...
[15:11] Charlette Proto: but the make the world look ugly
[15:11] Grant Linden: how about the "edit" features on prims you can't edit?
[15:11] McCabe Maxsted: yeah; chat history does the job better; how do you mean grant?
[15:11] Geneko Nemeth: Oh yeah!
[15:11] Charlette Proto: that would be good like in voice
[15:12] Geneko Nemeth: Maybe make it "Properties" instead.
[15:12] Aimee Trescothick: could maybe do the ... thing the chat bubble does after the name tag?
[15:12] Charlette Proto: the dot could flash
[15:12] Grant Linden: that might be handy
[15:12] Grant Linden: so the chat bubble would indicate a speaker
[15:12] Charlette Proto: integrate it with the voice dot
[15:12] Mm Alder: You've got to make it all CONFIGURABLE.
[15:13] Charlette Proto: nope just a dit turning red would do
[15:13] Geneko Nemeth isn't in Voice Chat because Vivox client doesn't know his microphone is monaural.
[15:13] Hiro Pendragon: Mm, that's only part of it.
[15:13] Geneko Nemeth is currently under Linux... >_<
[15:13] Mm Alder: Hiro, what's the rest?
[15:13] McCabe Maxsted: *pat pat*
[15:13] Grant Linden: we do tend to make many things configurable, but a new user needs a useful default setting
[15:13] McCabe Maxsted nods. Most users don't configure, they just use the defaults
[15:13] Hiro Pendragon: Mm, it's about realizing that there are different use cases. Customizable UI covers a couple of them, but not something like, the casual user.
[15:13] Charlette Proto: chat history on by default then
[15:14] Hiro Pendragon: Customizable UI is great for developers and for developers' clients.
[15:14] Geneko Nemeth: Come to think of it I've never seen a usecase.
[15:14] Hiro Pendragon: But the average user we need something way simpler.
[15:14] Mm Alder: You have a GUI that could have so much versatility, but it's as clumsy as MS Office
[15:14] Hiro Pendragon: I think the "what should we cut?" is the wrong approach.
[15:14] Geneko Nemeth: So we'll implement ribbons in SL?
[15:14] Hiro Pendragon: It makes a wrong assumption - that there should be one-size-fit-all viewer.
[15:14] Hiro Pendragon: That fundamental assumption is incorrect, and everything else follows from it.
[15:15] Jacek Antonelli: I wouldn't call it an "approach", Hiro. More like a seed for discussion about what is most useful in the UI.
[15:15] Charlette Proto: first principle of configuration could be to change settings directly from the gadget if visible (contextual)
[15:15] Grant Linden: I am not sure that endless customization is a solution either
[15:15] Hiro Pendragon: It is, Jacek. Look at the website. It's ingrained in LL's philosophy that one SL for all cases.
[15:15] Aimee Trescothick: you could maybe put an anonymous viewer metric in temporarily to see how much people are using chat bubbles for example
[15:15] Charlette Proto: rightclick configuration
[15:15] McCabe Maxsted: shh aimee, that'd be sensible research
[15:15] Aimee Trescothick: would give something more concrete than "do you use them?"
[15:16] Grant Linden: metrics are often the best guidance, true
[15:16] Charlette Proto: yes
[15:16] Geneko Nemeth will be turning on chat bubbles to inflate the metrics then. ^_^
[15:16] Hiro Pendragon: Metrics only measure what exists, it gives zero feedback on what *should* exist and doesn't.
[15:16] Aimee Trescothick: would need to be in a release client rather than an RC though, RC would distort the stats towards "power" users
[15:16] Mm Alder: You have to be more creative. How about widgets that minimize themselves until you fly over them?
[15:16] Grant Linden: this is true, Hiro, and we need to design for the future
[15:16] Aimee Trescothick: oh yes, absolutely hiro
[15:17] Charlette Proto: yes that makes sense counted at start of session and perhaps a time interval
[15:17] Geneko Nemeth: Would be kinda hard to use with a tablet...
[15:17] Geneko Nemeth: Although who uses tablets anyway?
[15:17] Hiro Pendragon: Rather than worrying about how to bandaid the current viewer, we should be reinventing it.
[15:17] Charlette Proto: tablet?
[15:17] Kippie Friedkin: I use a tablet
[15:17] Mm Alder: How about inventory that looks like a department store?
[15:17] Hiro Pendragon: The functions are all there in XML, so it's not a ton of work.
[15:17] Grant Linden: I can't get SL to run well on my tablet
[15:17] Jacek Antonelli: Easy to say, Hiro. ;)
[15:17] Geneko Nemeth has an external one. ^.^
[15:17] Hiro Pendragon: No, easy to do. Just takes time.
[15:18] Hiro Pendragon: 1. Look at use cases, both existing and desired.
[15:18] Kippie Friedkin: For things like building, the tablet is awful. Too sensitive. I haven't taken the time to customize its settings.
[15:18] Geneko Nemeth: Not quite. Many things of the SL UI is still hardcoded.
[15:18] Hiro Pendragon: 2. Come up with what features are important for what uses.
[15:18] Jacek Antonelli: I'll look forward to your contributions to Imprudence then, shall I? :)
[15:18] McCabe Maxsted: well, some of us are trying to, heh
[15:18] Charlette Proto: forget the tablet (too few users)
[15:18] Hiro Pendragon: 3. Design browsers in accordance with the use cases.
[15:18] Hiro Pendragon: 4. THEN add new functions that don't exist.
[15:19] Jacek Antonelli: Right, so. Back to the topic?
[15:19] Mm Alder: Hiro, everyone has his own use case. You can't anticipate them all.
[15:19] Hiro Pendragon: Mm, disagree.
[15:19] Hiro Pendragon: That's what focus groups are for, for one.
[15:19] Grant Linden: we do have a topic
[15:19] Hiro Pendragon: Secondly, we can assume people will use virtual worlds in ways similar to that they use The INternet, or gaming, or business.
[15:20] Charlette Proto: use cases are a difficult thing all heuristics and walkthroughs are
[15:20] Hiro Pendragon: Charlette, we have years of heuristics.
[15:20] Charlette Proto: whose case mine or yours
[15:20] Geneko Nemeth: But Web, Gaming and Business are kinda broad...
[15:20] Jacek Antonelli: Grant, when you said "Remove edit features for objects you can't edit", how did you mean?
[15:20] Hiro Pendragon: We know there's gamers. We know there's business / educators. We know there's developers. We know there are casual users who leave because the UI is too steep to learn.
[15:20] Charlette Proto: I'm aware that I use many functions very differently to other users
[15:20] Geneko Nemeth: You know in the pie menu there's and "edit" option that's there?
[15:21] Grant Linden: I mean that we display greyed out funtionality to users in the edit window
[15:21] Hiro Pendragon: Geneko, they are broad and yet I believe the behaviors for each are pretty solid.
[15:21] Geneko Nemeth: On objects you can't edit it's a bit misleading... although, it's not like anyone would be confused by it...
[15:21] Charlette Proto: the radial (pie) menu should be like in Maya - everything in it
[15:21] Grant Linden: it is just more clutter
[15:21] Jacek Antonelli: So instead, it should be... not there? Blank space where there are grayed out things now?
[15:21] Mm Alder: I would like to be able to edit pie menus.
[15:21] Hiro Pendragon: Web is point-and-click. Game is keyboard and mouse dynamics, Business expects interoperability / Operating System like.
[15:21] Aimee Trescothick: should maybe change to inspect and show some sort of object inspector?
[15:21] McCabe Maxsted: but you can still move them
[15:21] Geneko Nemeth: Some games are entirely mouse-driven.
[15:21] Charlette Proto: radial menus are the most efficient for stuff like this
[15:22] Hiro Pendragon: Geneko, indeed. But I was talking about 3-D gaming, sorry.
[15:22] Geneko Nemeth: Web pages and apps can have keyboard interaction too.
[15:22] Geneko Nemeth: Yes, 3D gaming.
[15:22] Hiro Pendragon: People don't come on 3-D platforms to 2-D game.
[15:22] Grant Linden: an object inspector would meet most user's needs
[15:22] Aimee Trescothick: I was thinking more of hitting edit on someone else's obect you can't do anything with besides examine
[15:22] Grant Linden: yes
[15:22] Geneko Nemeth: Like, click to move and stuff. And right click + drag to rotate camera...
[15:22] Jacek Antonelli: What would this object inspector do?
[15:22] Geneko Nemeth: Come to think of it right click + drag doesn't do much in SL.
[15:23] Aimee Trescothick: also some functionality isn't greyed out even though it won't work
[15:23] Charlette Proto: hehe
[15:23] Grant Linden: provide useful information on who created it and maybe a more useful description by the creator
[15:23] Jacek Antonelli: Okay
[15:23] Charlette Proto: right click and drag could be used for navigation
[15:23] Geneko Nemeth: Who knows there's a "tooltip" option hidden under the meus?
[15:23] Jacek Antonelli: So separate out the "object inspection" from the "object editting" functionality?
[15:24] Grant Linden: yes, Jacek
[15:24] McCabe Maxsted: interesting idea
[15:24] Jacek Antonelli: That would be be interesting, yes
[15:24] Grant Linden: reduce complexity
[15:24] Aimee Trescothick: heh, could consider one of Prok's suggestions, being able to move stuff around without the edit window up
[15:24] Hiro Pendragon: I think object inspection has univeral appeal.
[15:24] Mm Alder: Your complexity is my versatility. :-)
[15:24] Jacek Antonelli: Certainly the build floater is quite large, and most of it is not needed most of the time
[15:24] Charlette Proto: do you think, a lot of properties are in the edit
[15:25] Squirrel Wood: you can move stuff without the edit window open
[15:25] Aimee Trescothick: yeah, not in the same way though
[15:25] Jacek Antonelli: Not very accurately, Squirrel :(
[15:25] McCabe Maxsted: I actually thoguht that was a good suggestion, aimee
[15:25] Charlette Proto: for my liking the edit dialog is all wrong
[15:25] Hiro Pendragon: Speaking of click and drag navigation, I think double-click on the ground should be automatic goto. Standard web dynamic.
[15:25] Geneko Nemeth: The build floater can be folded. But if it's folded well...
[15:25] Jacek Antonelli: Aimee -- yeah, that was a good one
[15:25] Grant Linden: SL's complexity is the barrier to adoption and thus to new users
[15:25] Geneko Nemeth: it's not of much use.
[15:25] Charlette Proto: the attributes should be all available without looking through tabs
[15:25] Aimee Trescothick nods, Prok does come up with some useful ideas, sadly they tend to get lost in the noise :(
[15:25] Geneko Nemeth: Hiro: Double click to auto-pilot is already in the debug options.
[15:26] Hiro Pendragon: Grant, exactly. And there's no way to bandaid the viewer enough to make it useful for all users.
[15:26] Jacek Antonelli: Yeah, that's the strange thing about the build floater (well, one of them) -- object inspection is almost like a "hidden feature". You have to expand the floater to see it
[15:26] McCabe Maxsted: how useful is object inspection?
[15:26] Charlette Proto: useless
[15:26] Hiro Pendragon: Geneko - debugging doesn't help anyone but power-users. It's a web-standard feature, it should be default.
[15:26] Jacek Antonelli: Very useful
[15:26] Charlette Proto: who needs to know the author etc
[15:26] Jacek Antonelli: See who owns it, who made it, for a few things
[15:26] Charlette Proto: for what?
[15:26] Squirrel Wood: how about offering a list of things that one can do and based on what you choose on said list, reconfigure the UI for the given task ?
[15:26] Aimee Trescothick: main thing I use it for is "How many prims?" or "who made it"
[15:26] Charlette Proto: but who cares
[15:26] Jacek Antonelli: So you can go buy one for yourself, Charlette :D
[15:27] Geneko Nemeth: Besides, web standard is single-click.
[15:27] Jacek Antonelli: Or contact them for customer support.
[15:27] Geneko Nemeth: Double clicking to navigate is kinda... weird.
[15:27] Squirrel Wood: "I want to try out clothes" "I want to build something" "I want to script" "I want to explore" "I want to go shopping" ..
[15:27] Jacek Antonelli: (Or annoy them if they didn't actually create the object, they just made the packaging system...)
[15:28] Aimee Trescothick: double click to navigate gets to be a problem once you're moving around on prim ground
[15:28] Charlette Proto: making and enjoying things is so much more important that who made every prim inside it
[15:28] Aimee Trescothick: are you trying to move or interact with the prim?
[15:28] McCabe Maxsted: grant: what would you do with the tools floater?
[15:28] Hiro Pendragon: Aimee, indeed, and I have another suggestion - let a touch-default setting option be "move to here"
[15:28] Baba Yamamoto: oh god... remove the avatars from the UI... my eyes!
[15:28] Hiro Pendragon: on the pull-down with touch, etc.
[15:28] Geneko Nemeth: Not much problem, if the prim doesn't have an touch_* event then clicking can be interpreted as navigation.
[15:28] Aimee Trescothick: mm, that's an interesting idea
[15:28] Grant Linden: so, if this table in front of us was for sale *somewhere* in world, why shouldn't the SL system *know* that and if I click on it I should be able to purchase a copy from here
[15:28] Charlette Proto: make the floater into a radial menu like Maya with icons
[15:29] Squirrel Wood: "It seems you are looking at this prim here. Would you like to [see who made it] or [edit it] or [take it into your inventory] or would you like to [random thing here]?
[15:29] Geneko Nemeth: Icons are good.
[15:29] Charlette Proto: instead of the tabbed thing
[15:29] Geneko Nemeth: Urk?
[15:29] Aimee Trescothick: the seller would probably prefer you visit their shop? :D
[15:29] Grant Linden: but why, if they make the sale?
[15:29] Jacek Antonelli: Because then you'd see their other stuff, and buy it too
[15:30] Aimee Trescothick: because if you go in the shop you might buy the table and the chairs
[15:30] Jacek Antonelli: (presumably)
[15:30] Baba Yamamoto: I have a question.. is this conversation good for anything. Does LL have what it takes to remove a feature or are we talking about hiding things?
[15:30] Charlette Proto: buying should be much more visible
[15:30] Geneko Nemeth: Probably both.
[15:30] Aimee Trescothick: they've removed stuff without asking before :)
[15:30] Charlette Proto: hehe
[15:30] Hiro Pendragon: Grant, it sounds like a database nightmare, especially when we incorporate multiple grids.
[15:30] McCabe Maxsted: feature removal is a difficult task baba... once you put it out there, it's a commitment
[15:30] Squirrel Wood: this table is being sold at [slurl]. Click [here] to go there and buy your own table.
[15:30] Aimee Trescothick: this is preferable :D
[15:30] McCabe Maxsted: for anybody
[15:31] Aimee Trescothick remember the removal of the friends drop down from the map and shudders lol
[15:31] Charlette Proto: are we adding or removing things in UI
[15:31] McCabe Maxsted: hehe yeah... LL never really tells you they're removing things
[15:31] Hiro Pendragon: Allow me to propose a counter-suggestion. Add to an objects details a landmark that can be set.
[15:31] McCabe Maxsted: they just surprise you
[15:31] Charlette Proto: lets hide them from the user
[15:31] Aimee Trescothick: mind you if, someone bought a table in my living room, I'd want a cut of the sale :D
[15:31] Jacek Antonelli: haha
[15:32] Grant Linden: as long as you can't buy my tail off my body
[15:32] Jacek Antonelli grins
[15:32] Aimee Trescothick: LOL
[15:32] McCabe Maxsted: haha
[15:32] Squirrel Wood buys Grant, tail inclusive :p
[15:32] Hiro Pendragon: There is simply no paradigm for it on the web.
[15:32] Hiro Pendragon: Nor in gaming.
[15:32] Geneko Nemeth: We're doing where no world has done before here.
[15:33] Mm Alder: Hiro, why do you care?
[15:33] Geneko Nemeth: Boldly.
[15:33] Baba Yamamoto: I don't think SL needs anything removed from teh UI so much as a major update and reorganization.. and improved skinning so we can change the look and feel on the fly
[15:33] Hiro Pendragon: Because it's difficult to make a case for a new feature that has no precedent.
[15:33] Geneko Nemeth: And switch languages too maybe?
[15:33] Aimee Trescothick: hmm, you could and some form of making items in the object inventory public
[15:33] Charlette Proto: what about the price and its changes in case of buying from the item itself
[15:33] Mm Alder: "New" doesn't need a precedent, Hiro.
[15:33] Hiro Pendragon: Baba, indeed, skinning's essential.
[15:33] Charlette Proto: we are adding things again
[15:34] Aimee Trescothick: so even if I don't own the table I could open a landmark in it's inventory if it was marked as public
[15:34] Grant Linden: well, we have discussed "calling cards" as a target for removal
[15:34] Hiro Pendragon: Mm, I'd like to quote Marv Goldschmitt. Everything new is 90% old.
[15:34] McCabe Maxsted: oh yes, please
[15:34] McCabe Maxsted: be rid of them soon
[15:34] Geneko Nemeth: It's okay if adding things can lead to less clutter on the interface.
[15:34] Charlette Proto: OK
[15:34] Geneko Nemeth: Calling cards are kinda hard to translate too.
[15:34] Mm Alder: Hiro, only in hindsight. :-)
[15:34] McCabe Maxsted: they don't erally do anything useful, clutter my inv... would much rather have an improved friends list
[15:35] Charlette Proto: yes
[15:35] Geneko Nemeth: And why aren't the called Name Cards?
[15:35] McCabe Maxsted also has a 50K inv, so I'm slightly biased there on teh clutter part
[15:35] Charlette Proto: because they are a link to the profile
[15:35] Geneko Nemeth has a 4K inventory
[15:35] Hiro Pendragon: Mm, not really according to the quote's owner. :)
[15:35] Aimee Trescothick: they were envisaged as like a business card to share originally I guess
[15:36] Charlette Proto: has a 7,200 inv.
[15:36] Hiro Pendragon: Calling Card.
[15:36] Charlette Proto: but three avies
[15:36] Baba Yamamoto: what is the limit to calling card folder mega chats?
[15:36] Baba Yamamoto: right now you can only create a conference with 20 people in the friends list
[15:37] Charlette Proto: more would be better for mic music parties
[15:37] Charlette Proto: or is that considered a nono
[15:37] Baba Yamamoto: nothing should be a nono ;)
[15:38] Charlette Proto: I like mic music playing
[15:38] Baba Yamamoto: you can't call/IM more than 20 people in a conference from the friends list but you can call all 3000 of your friends via calling card
[15:38] Charlette Proto: could it be stereo
[15:38] McCabe Maxsted: grant: don't make teh mistake of just removing calling cards first
[15:38] McCabe Maxsted: we need a sortable friends list first
[15:38] Baba Yamamoto: that would have to be adressed before you can remove calling cards
[15:39] Charlette Proto: tags on calling cards and the rest of inventory
[15:39] McCabe Maxsted: and the limits like baba said
[15:39] Aimee Trescothick: hmm, now there's something you can do with calling cards I hadn't thought of before, put them in folders and you can easily group chat the same group of people regularly
[15:39] Aimee Trescothick: never thought of doing it rfom there
[15:39] McCabe Maxsted: yeah, I've heard some people do that
[15:39] Baba Yamamoto: that's another feature that has been used pretty regularly ;)
[15:40] McCabe Maxsted: group them for business contacts, friends, etc
[15:40] Geneko Nemeth: Sortable and groupable friends list.
[15:40] Charlette Proto: hehe what a siple solution
[15:40] Charlette Proto: but can't have peeps in multiple folders like tags
[15:40] Baba Yamamoto: you can copy calling cards
[15:40] Charlette Proto: eg work related and a party friend in the same person
[15:40] Baba Yamamoto: you can but you have to duplicate them
[15:41] Charlette Proto: customer and client contact at the same time
[15:41] Geneko Nemeth: Actually I think copying calling cards makes as much sense as tagging...
[15:41] McCabe Maxsted: really we should have a "start conference" button that loads up everyone online in our friends list
[15:41] Charlette Proto: but tags are better and the whole inv. needs them
[15:41] Charlette Proto: also aliases not copies in the inv.
[15:42] Charlette Proto: especially not moving items eg like in save outfit
[15:42] Geneko Nemeth: Yupyup, but maybe we could have a view of the inventory where tags become folders (just appears like this, they are not really folders).
[15:42] Mm Alder: So Grant, why is it that you want to remove something?
[15:42] McCabe Maxsted: *thinks back to inviting people to aim chatrooms and wishing or that same feature*
[15:42] Grant Linden: I ask the question to generate thought on how current features are used
[15:43] Geneko Nemeth: Speaking of inventory... Photo Album. Especially to people like me who has no L$ to upload photos.
[15:43] Grant Linden: and what is important
[15:43] McCabe Maxsted: unlike beacons :D
[15:43] McCabe Maxsted: I still have only found one good use case for beacons: finding annoying sound objects
[15:43] Geneko Nemeth: There are much functionalities that really only needs some polish, like the world map and beacons.
[15:43] Mm Alder: Ok Grant, so your answer is everything is important and we need more. :-)
[15:44] Charlette Proto: how about disable all gestures in one go
[15:44] Geneko Nemeth: Assigning icons to gestures?
[15:44] Charlette Proto: also display name of gesture in chat of the user triggerin it
[15:44] Jacek Antonelli: Beacons would definitely be on my "low priority" list of features
[15:45] Aimee Trescothick: tracking down which objects you left building scripts in is another one for beacons
[15:45] Charlette Proto: some peeps trigger and don't know what they triggered
[15:45] Jacek Antonelli: Certainly not one you need every day
[15:45] Grant Linden: for some becons are very useful, and we have some improvements coming for them
[15:45] McCabe Maxsted: I know. I still say it's a bad solution
[15:45] McCabe Maxsted: or rather, less than ideal
[15:46] Arcadia Jonson gave you Snotling Devil Beater.
[15:46] Hiro Pendragon: What do people think causes most new users to bail on SL? And what would we need to address to fix it?
[15:46] Geneko Nemeth: Lag, esp. when connecting across oceans.
[15:46] Jacek Antonelli: Ahoy Malbers!
[15:46] Aimee Trescothick: being able to show beacons on just my own objects would be handy when building
[15:46] Grant Linden: Welcome Malbers
[15:46] McCabe Maxsted: ahoy malbers!
[15:46] Mm Alder: I doubt the problem is the UI.
[15:46] Malbers Linden: Hola!
[15:46] Geneko Nemeth: There's no way to fix that except to move some servers to China where no porn is allowed to exist.
[15:47] Hiro Pendragon: Mm, you think? What is it then?
[15:47] Geneko Nemeth: :3
[15:47] Grant Linden: that is a great suggestion, Aimee
[15:47] Charlette Proto: an interface good to advanced users is also good for noobs and a pleasure to teach them by those who know it already
[15:47] Malbers Linden was at a different meeting.
[15:47] Geneko Nemeth: Hi Malbers!
[15:47] McCabe Maxsted: *snif* so we're not good enough, is that it?
[15:47] Mm Alder: Hiro, some people just want to have a look and never intended to stay; others are just bored by SL.
[15:47] Charlette Proto: shouldn't design for noobs but for real users
[15:48] Grant Linden: what is a "real user"?
[15:48] Hiro Pendragon: Mm, why do you think they're bored?
[15:48] Geneko Nemeth: Like how Blender does it?
[15:48] Charlette Proto: the chur rate has a lot to do with peeps who join for wrong reasons
[15:48] Pier Jaecies: how long does it take from being a noob to being a real user
[15:48] Charlette Proto: churn*
[15:48] Pier Jaecies: the lower the curve the better
[15:48] Geneko Nemeth is still kind of a newbie
[15:48] Hiro Pendragon: Pier, the stat I heard from Linden Lab last year was 20 hours.
[15:48] Aimee Trescothick: most of the people I've found that tried it and left from boredom expected it to be a game
[15:48] Pier Jaecies: that's the point i think
[15:48] Mm Alder: Hiro, because there is no way to win in SL.
[15:48] Hiro Pendragon: From Philip's lips.
[15:48] Charlette Proto: yes but good interface is easy to teach
[15:48] Aimee Trescothick: didn't get why they couldn't just randomly shoot people
[15:48] Hiro Pendragon: Mm, indeed, for gamers. But do you think most new users are gamers?
[15:49] Charlette Proto: no
[15:49] Geneko Nemeth: Or why there aren't quests to teach me how to build cute avatars...
[15:49] Hiro Pendragon: Geneko, I think that's an orientation issue, and a good one.
[15:49] Charlette Proto: most users are socialising peeps
[15:49] McCabe Maxsted: SLI would say really isn't a compelling world; there's not much to do here, and if I hadn't come with friends I wouldn't have stayed. That's a whole 'nother topic though
[15:49] Charlette Proto: gemaers get bored
[15:49] Charlette Proto: gamers are griefers
[15:49] Geneko Nemeth: Objection!
[15:50] Pier Jaecies: i'm starting to feel that the whole idea of noobs vs real users is very sneetch-ish
[15:50] Hiro Pendragon: Why do they get bored, though? There's plenty of games and social events in SL. :)
[15:50] Charlette Proto: they want to act on the world not in it
[15:50] Geneko Nemeth: They are not epic.
[15:50] Grant Linden: speaking of topics, can I have some suggestions for future office hours?
[15:50] Mm Alder: Actually, there should be a place in the world for griefers too. :-)
[15:50] Geneko Nemeth: What kind of gamer would like to join a full 3-d world to play connect the four?
[15:50] Aimee Trescothick: they're not used to having to find the games when they already think they're in one though
[15:50] Hiro Pendragon: Mm, indeed.
[15:50] McCabe Maxsted: exactly, aimee
[15:50] Hiro Pendragon: Geneko, there's plenty to do besides Connect 4, no?
[15:51] Mm Alder: Games on orientation island wouldn't be a bad idea.
[15:51] Charlette Proto: gamers have enough games to play as it is so who cares
[15:51] McCabe Maxsted: future office hours: a project report on skinning
[15:51] Geneko Nemeth: Cool!
[15:51] Hiro Pendragon: Dare I put forth a hypothesis - New users get bored because the interface is far, far too overwhelming, the orientation is shoddy, and they can't find anything fun.
[15:51] Hiro Pendragon: Find, not that there isn't.
[15:51] Geneko Nemeth: It's mostly the orientation.
[15:51] Charlette Proto: an edit function for all XML based options of the interface
[15:51] Mm Alder: Hiro, I agree with two out of three.
[15:52] Jacek Antonelli: Yes, I'd like to hear an update on the status of skinning
[15:52] Charlette Proto: make your own skins, siple or comprehensive
[15:52] Geneko Nemeth: Are people coming in?
[15:52] Jacek Antonelli: Is it being actively worked on, or on the shelf? How far along is it?
[15:52] McCabe Maxsted: exactly, jacek
[15:52] Jacek Antonelli: Is there a timeline for it?
[15:52] Charlette Proto: hehe
[15:53] McCabe Maxsted: what's being worked on, when and what we can/can't expect what
[15:53] Squirrel Wood: brutal but effective: For every day their avatar ages, they may spend one minute in a ny given location. then they are moved to a random sim ?
[15:53] McCabe Maxsted: inquiring minds wnat to know
[15:53] Geneko Nemeth: If they find something to their taste why move them.
[15:53] Pier Jaecies: Grant is there an updated outline of projects coming soon?
[15:53] Squirrel Wood: ^^
[15:53] Grant Linden: I admit it is not an effort I am up to speed on
[15:53] Geneko Nemeth: The problem is that they can't find anything...
[15:53] Jacek Antonelli: Oh, and while we're giving updates, anything on the Landmarks & Navigation project? :3
[15:54] Geneko Nemeth: You can replace "they" with "Geneko" too.
[15:54] Squirrel Wood: How about: A "news" ticker of sorts with clickable SLURLS ?
[15:54] Geneko Nemeth: Oooh! SLURL feed!
[15:54] Squirrel Wood: where interesting places are being "advertised"
[15:54] Geneko Nemeth: Something the landmark project could work on.
[15:55] Geneko Nemeth: With an "discovery" feed there by default,
[15:55] Mm Alder: Squirrel, that sounds good, but who puts the content in it?
[15:55] Geneko Nemeth: but people could publish their own.
[15:55] Charlette Proto: get landmarks not just TP out of searches
[15:55] Geneko Nemeth: The default "discovery" would be made by LL of course...
[15:55] Squirrel Wood: content... based on traffic ? landmarks? recommendations`?
[15:55] Geneko Nemeth: But anyone would be make their own.
[15:55] Geneko Nemeth: Votes?
[15:55] Geneko Nemeth: Bringing the old SL back once again.
[15:55] Squirrel Wood: click rate?
[15:56] Hiro Pendragon: The new find is pretty good, but the current orientation *PREDATES* the find.
[15:56] Squirrel Wood: Mentors could "feed" such a feed ?
[15:57] Geneko Nemeth: Cool idea Squirrel.
[15:57] Mm Alder: There are a few blogs out there that post about interesting things. Suppose they provided the feed.
[15:57] Squirrel Wood: and have like 20, 30 places in the ticker at any given time... mix and match from a longer list
[15:57] Hiro Pendragon: I think also is the problem that users don't want a long orientation. They want to jump to the fun, and we need a simple handhold to do that.
[15:57] Mm Alder: You could subscribe to whatever feed you liked.
[15:57] Geneko Nemeth: Except there isn't much fun?
[15:58] Charlette Proto: but they need to learn more before they get out into the world
[15:58] Hiro Pendragon: Geneko, if you don't think there's lots of things to do in SL, then why bother with it?
[15:58] Geneko Nemeth: I don't know?
[15:58] Hiro Pendragon: heh. :)
[15:58] Geneko Nemeth: I'm lazy like that.
[15:58] Charlette Proto: noobs look like fools now and many quit because of that i think
[15:58] Malbers Linden: Maybe we can look into some of these ideas for next week and let you know on SL-UX.
[15:58] Hiro Pendragon: Charlotte - and/or they need to be able to do things easier once in world.
[15:58] Charlette Proto: yes
[15:58] Malbers Linden: find experts for each topic -- see if new info is available
[15:58] Hiro Pendragon: Charlette - agreed with your assessement
[15:59] Charlette Proto: but good orientation would make them feel more on par with us
[15:59] Grant Linden: Great ideas, every one.
[15:59] Jacek Antonelli: Sounds good, Malbers
[15:59] Grant Linden: we will do our best to see what news we can bring together on skinning
[15:59] Jacek Antonelli: Thanks Grant :)
[15:59] Grant Linden: thank you all for coming
[15:59] Charlette Proto: no more peeps with a box on the head and no skills to take it off
[15:59] McCabe Maxsted: thanks, would appreciate it :_)
[15:59] Squirrel Wood: thanks for lending us your ears ^^
[15:59] Charlette Proto: np
[15:59] Charlette Proto: hehe
[15:59] Aimee Trescothick: awww but we LIKED box head
[16:00] Malbers Linden: thanks all. sorry to only make it for 15 minutes
[16:00] Aimee Trescothick: it was a right of passage
[16:00] Jacek Antonelli: hehehe
[16:00] Geneko Nemeth has never put a box on his head... save for the box-bot avatar
[16:00] McCabe Maxsted knows world domination plotting takes time malbers ;)
[16:00] Charlette Proto: yes for laughs noobs are the best but they get embarased
[16:00] Grant Linden: and a special thanks to residents who have visited our Office Hours for the first time
[16:00] Grant Linden: I hope to see you next week
[16:01] Charlette Proto: sure
[16:01] Pier Jaecies: Thanks for a great meeting Grant
[16:01] Malbers Linden: bye
[16:01] Grant Linden: bye
[16:01] Aimee Trescothick: bye :)
[16:01] Jacek Antonelli: Take care, Grant and Malbers!
[16:01] Charlette Proto: thanks to all