User:Andrew Linden/Office Hours/2010 06 25
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[15:58] | Latif Khalifa: | hello all :) |
[15:59] | Latif Khalifa: | hello Simin |
[15:59] | Griefer Evermore: | hi Andrew |
[15:59] | Latif Khalifa: | hi Andrew |
[15:59] | Arawn Spitteler | wonders if there's a Theophiline Linden: When personel were trimmed, I hope the trimmed lightly around the QA |
[15:59] | Otome Exonar: | hello andrew *smiles( |
[15:59] | Arawn Spitteler: | Hi, Andrew |
[15:59] | Yuu Nakamichi: | Hi Andrew |
[15:59] | Andrew Linden: | Hello |
[15:59] | xstorm Radek: | hi Andrew |
[15:59] | xstorm Radek: | lol |
[15:59] | DogWomble Dollinger: | hey andrew |
[15:59] | xstorm Radek: | lag |
[16:00] | Andrew Linden: | Alright... not much news this week ;-) |
[16:00] | Yuu Nakamichi: | hehe |
[16:01] | Latif Khalifa: | yeah totally dull week :P |
[16:01] | xstorm Radek: | lol im missing stuff from my inventory bad Alpha |
[16:01] | reddot99 Republic: | can we ask about the havok 7 being rolled back last week? |
[16:01] | xstorm Radek: | Dull whats dull ? |
[16:01] | reddot99 Republic: | or whenever it was? |
[16:01] | xstorm Radek: | i have been lagging sims on aditi |
[16:01] | Simon Linden: | reddot99 - sure, but it's coming back next week |
[16:01] | reddot99 Republic: | i missed it entirely because of vacation |
[16:01] | Latif Khalifa: | xstorm, just kidding, with Philip coming back, etc. it was all but dull xD |
[16:01] | Arawn Spitteler: | Good news is, I'm starting to get bored with Farmville Wars. This'll likely presage a general return of straying custom |
[16:01] | Andrew Linden: | Was Havok7 actually rolled back? There was a pilot roll... I thought it was left deployed. |
[16:02] | xstorm Radek: | what have i missed on agni ? |
[16:02] | Latif Khalifa: | pilot roll was rolled back |
[16:02] | xstorm Radek: | sorry Andrew |
[16:02] | reddot99 Republic: | nope, sensors and such were broken i heard |
[16:02] | Otome Exonar: | sorry andrew it was rolled back cause of issues opn at least some of the pilot sims |
[16:02] | Gooden Uggla: | andrew it was unrolled, still had a child prim touch problem |
[16:02] | Simon Linden: | 1.40.0 had a pilot roll, then most of it was rolled back. About 160+ regions were left with it as Falcon and others fixed bugs |
[16:03] | Otome Exonar: | *on |
[16:03] | Simon Linden: | The fixes are now on Aditi, and we're looking at another pilot roll on the main grid next week |
[16:03] | Andrew Linden: | The problems with server-1.40 were some crash modes and yeah PassTouches and PassCollisions were a little messed up. |
[16:03] | xstorm Radek: | yes Falcon is great |
[16:03] | Griefer Evermore: | good =^_^= |
[16:03] | Griefer Evermore: | hi Kaine |
[16:03] | Andrew Linden: | I fixed the event passing stuff. And there were a bunch of other stuff fixed. |
[16:03] | xstorm Radek: | and to think he puts up with crazy people crashing sims |
[16:03] | Andrew Linden: | Simon worked on crash bugs. |
[16:04] | xstorm Radek: | did you ? |
[16:04] | Simon Linden: | I don't know the exact plan for next week ... how agressively they're going to move after the pilot goes out |
[16:04] | Kaine Lowenstark: | O_o is it normally this busy? |
[16:04] | Otome Exonar: | xstorm, are you saying people like me shoudlnt be put up with just cause we're crazy? |
[16:04] | Simon Linden: | Yep, a bunch of us got into the 1.40 bug fixes. |
[16:04] | reddot99 Republic: | this is mostly regulars. so yeah, lol |
[16:05] | Otome Exonar | shakes head at Kaine. "Nope. This is a light week" |
[16:05] | xstorm Radek: | ok if you did that i can now move up to collistion bombs and wave and flood attacks |
[16:05] | Gooden Uggla: | the touch passes seem to be fixed, thank you |
[16:05] | Andrew Linden: | I think server-1.40 is ready to go, and there will definitely be a server-1.40.2 update that will follow. |
[16:05] | Simon Linden: | Also there's been a 2.1 viewer beta out : http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.1.0 |
[16:05] | Griefer Evermore | is testing.. |
[16:06] | reddot99 Republic: | how long till animating can be done inside the veiwer? |
[16:06] | Bronson Blackadder: | on it now |
[16:06] | Simon Linden: | That has a few nasty region crossing problems, so hang onto your attachments if you drive vehicles between regions :) |
[16:06] | Kaine Lowenstark: | on it now |
[16:06] | Simon Linden: | AFAIK it's all visual, no data loss |
[16:06] | xstorm Radek: | 2.1 has crossing problems with lots of drop packets |
[16:06] | Latif Khalifa: | hehe |
[16:06] | xstorm Radek: | has that been fix ? |
[16:06] | Arawn Spitteler | wants to test it at a four corner crossing, just for fun |
[16:06] | Kaine Lowenstark: | Whats all in 1.40 as its being released? |
[16:06] | Latif Khalifa: | not as if region crossing in vehicles work that fine in any viewer ;) |
[16:07] | Kaine Lowenstark: | Youd talked about it earlier Andrew but Ive mostly forgotton |
[16:07] | Simon Linden: | Here are the 1.40 release notes: |
[16:07] | Simon Linden: | http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.40 |
[16:07] | reddot99 Republic: | from the deployment of havok 7, how long until the ray tracing thing falcan had mentioned? |
[16:07] | Kaine Lowenstark: | Thank you |
[16:07] | Simon Linden: | I'm not sure how up-to-date they are |
[16:07] | xstorm Radek: | is 2.1 like the 2.0.2 alpha ? |
[16:07] | Latif Khalifa: | some of that was disabled |
[16:07] | Latif Khalifa: | like http textures :( |
[16:08] | Simon Linden: | We were just meeting today and discussing the ray tracing ... it's still very early for that, so I'm not sure when/if it's getting out |
[16:08] | Kaluura Boa: | Great disappointment about HTTP textures |
[16:08] | Andrew Linden: | Hrm... looks like that wiki page needs some updating. |
[16:08] | Simon Linden: | The upper management and thus direction is a little bit, uh, "fluid" these days |
[16:08] | Imaze Rhiano: | ray tracing thing? |
[16:09] | Andrew Linden: | I'll make a note to try to add anything missing that I can identify. |
[16:09] | reddot99 Republic: | aww, i have a couple projects just waiting to be switched from sensors to raytracing |
[16:09] | xstorm Radek: | i never look at the wiki any more its a bit out dated |
[16:09] | Simon Linden: | It's an idea to add an LSL function that could tell you basically what object you would hit going from point A to B |
[16:09] | Liisa Runo: | llGetRegionAgentKeyList(SORT_BY_DISTANCE); |
[16:09] | Kaine Lowenstark: | A few more things that require a new viewer and will be going into public beta soon. |
[16:09] | Kaine Lowenstark: | o/ |
[16:09] | Imaze Rhiano: | ookay |
[16:10] | Imaze Rhiano: | good for guns |
[16:10] | Sebastean Steamweaver: | What's good for guns? |
[16:10] | Sebastean Steamweaver | arrives latish. |
[16:10] | xstorm Radek: | Simon thats sounds like what i was thinking of at one time |
[16:10] | Ovaltine Constantine: | Hai guize |
[16:10] | Ovaltine Constantine: | Teehee |
[16:10] | Andrew Linden: | yeah I was joking about no news... you probably heard that Philip Linden is back as CEO of Linden Lab. |
[16:10] | Simon Linden: | So it could replace bullets, for example (which tend to be hard to see in RL anyway) with games |
[16:10] | Sebastean Steamweaver: | Yes I did |
[16:10] | Liisa Runo: | :) |
[16:10] | Gooden Uggla: | sounds like an autofire script |
[16:10] | Imaze Rhiano: | how did M take it? |
[16:10] | Sebastean Steamweaver: | Are we talking about M linden or raycasting? |
[16:10] | Arawn Spitteler: | On the Lamb? |
[16:11] | Imaze Rhiano: | both Seba |
[16:11] | DogWomble Dollinger: | sebastean, a bit of both i think :P |
[16:11] | Kaine Lowenstark: | for now |
[16:11] | Andrew Linden: | I think Philip's return is a good sign -- I'm very optimistic about how things will go from here. |
[16:11] | reddot99 Republic: | or as falcan said, conecasting would be welcome, |
[16:11] | xstorm Radek: | yes im pissing my self happy that philip is back he the only one that seems to understand second life |
[16:11] | Sebastean Steamweaver: | Andrew, I had the same reaction. |
[16:11] | Kaine Lowenstark: | So long as mesh happend I dont care whos at the top ^^ |
[16:11] | Andrew Linden: | Philip says he's going to try to focus the company, and work on fewer things, but do them better. |
[16:11] | Latif Khalifa: | Andrew, good to hear, perhaps he will reconsider closing down brighton and leaving the scripting engine basically unmaintained |
[16:12] | Liisa Runo: | everybody everywhre are super happy about philip taking the lead again |
[16:12] | xstorm Radek: | thats good |
[16:12] | Imaze Rhiano: | so now you are going to replacing bullets by sending message to avatars attachments? |
[16:12] | Gooden Uggla: | perhaps he'll put some emphasis on fixing Mono :) |
[16:12] | Sebastean Steamweaver: | It's kind of like King Richard returning to England, heh. |
[16:12] | reddot99 Republic: | microsoft has to fix mono before linden labs can |
[16:12] | xstorm Radek: | do you think we will see less people spamming for bluemars in sl now ? |
[16:12] | Ovaltine Constantine: | Microsoft? |
[16:13] | Gooden Uggla: | it's fixed, where have you been red? |
[16:13] | Simon Linden: | Imaze - that would be up to whoever is developing a combat system. So the gun might do the raytrace that discovers "I hit object X", but you'll have to figure out what to do with that information |
[16:13] | Kaine Lowenstark: | lol nonone wants blue mars in SL |
[16:13] | Imaze Rhiano: | P is sounds to be good creative CEO - but might miss business skills |
[16:13] | Kaine Lowenstark: | i know Im one of the three peopel that can log in |
[16:13] | Simon Linden: | You're right that it might then send a message about it |
[16:13] | Kaine Lowenstark: | but mesh import will be nice :( |
[16:13] | xstorm Radek: | some one has a open mic lol |
[16:13] | Otome Exonar: | Philip isnt the best, but hes mbetter at running the company then m is... |
[16:14] | Gooden Uggla: | fixing Mono in SL = upgrading to a more current Mono version |
[16:14] | Sebastean Steamweaver: | Simon, there is an extensive discussion on raytracing in JIRA where Falcon had useful inputs. |
[16:14] | Simon Linden: | Right, that's the best place to look at it ... do you have a link? |
[16:14] | Kaine Lowenstark: | karful is the open mike |
[16:14] | Latif Khalifa: | I'm more concerned with basically the full scripting team getting laid off 1 moth before c# beta |
[16:14] | Imaze Rhiano: | how about building entire combat system by using raytracing to server code? |
[16:14] | Sebastean Steamweaver: | I will in a moment |
[16:14] | Simon Linden: | thanks |
[16:15] | Yuu Nakamichi: | same here, Seb and Andrew |
[16:15] | Kaine Lowenstark: | hey |
[16:15] | Sebastean Steamweaver: | SVC-5381 |
[16:15] | Create llCastRay | for raytracing operations |
[16:15] | Latif Khalifa: | Hoping management changes can influence some changes in that too |
[16:15] | Kaine Lowenstark: | you can selectively block voice and text in 2.1 |
[16:15] | reddot99 Republic: | no, i like being about to control what happens after the avatar is found, plus, damage is useful for other means |
[16:15] | Kaine Lowenstark: | thats awsome |
[16:15] | xstorm Radek: | andrew do you feel we will see less of this silly talk about Second Life turning in to facebook and working on iphones ? |
[16:15] | Andrew Linden: | Falcon is hot to trot for ray tracing and some other relatively easy physics features. |
[16:16] | Arawn Spitteler: | Second Life would fold, as a Facebook Wannabe. Better to be Second Life. |
[16:16] | reddot99 Republic: | can we get the sensor physical integer yet? |
[16:16] | Sebastean Steamweaver | has missed attending office hours. |
[16:16] | Latif Khalifa: | I hope Philip hates viewer2 UI as much as I do ;) |
[16:16] | Andrew Linden: | However the focus of the company is going to be fixing stuff and reducing lag -- it might be hard for him to ship some of his stuff without some really good demos. |
[16:16] | Ovaltine Constantine | was actually getting used to Viewer 2 |
[16:17] | Ovaltine Constantine | ducks |
[16:17] | Andrew Linden: | However I suspect he will be able to make his case. |
[16:17] | Griefer Evermore | likes v2 now |
[16:17] | reddot99 Republic: | i'll help him with demos of stuff that could use raytracing |
[16:17] | Kaine Lowenstark | loves viewer 2.1 but hes a builder so |
[16:17] | Simon Linden: | Right .... I think that any new features are going to have to show very clearly why they will make SL run better |
[16:17] | Imaze Rhiano: | Any plans to restart interop between SL and opensims - or - going to walled garden model? |
[16:17] | Andrew Linden: | BTW, Falcon mentioned that the feature is easy to do but when it comes to making some really cool demo content he's not much of an LSL scriptor. |
[16:17] | Gooden Uggla: | ovaltine, we all have a LOT of practice "getting used" to things... |
[16:18] | Kaine Lowenstark: | So we have a call to arms for demo developers |
[16:18] | Latif Khalifa: | focus on fixing perfomance problems and bugs is not a bad thing |
[16:18] | Andrew Linden: | I meant to suggest to him that he open up the feature on aditi and convince some creative Resi's to make some cool content for him to show around. |
[16:18] | reddot99 Republic: | andrew. if he can get it running on just one beta sim, i can get a dozen projects done as demos |
[16:18] | Arawn Spitteler: | If he has a low opinion of his scripting, he could be pretty good. |
[16:18] | Andrew Linden: | Yeah, that might work out reddot99. I'll bounce the idea off of him. |
[16:18] | Sebastean Steamweaver: | I would be more than happy to help with demos also |
[16:19] | Arawn Spitteler: | He could hold an event, on Agni, asking people to demonstrate features |
[16:19] | Andrew Linden: | Well... I don't think the demo should be on agni. |
[16:19] | Otome Exonar: | andrew, he might ask suzzanne for help. She designed some of the most widely used systems in sl (cola system, intra sym syncing etc) |
[16:19] | reddot99 Republic: | i've got 2 things done here that are just needing raytracing to work |
[16:19] | Andrew Linden: | People would be ale to take objects and scripts to inventory that work on the demo region, but not anywhere else |
[16:19] | Simon Linden: | yeah, experimental features are going to be locked out of the main grid |
[16:20] | Andrew Linden: | and then if the feature never ships then that would just become broken content forever. |
[16:20] | Simon Linden: | at some point I'd like to do an experiment here ... get everyone walking around in circles and watch some of the performance numbers |
[16:20] | Andrew Linden: | Oh yeah, I just remembered... I have two items for the agenda today... |
[16:21] | Latif Khalifa: | did you get that poll you had last time? about priorities |
[16:21] | Otome Exonar: | Simon give me soem dates and times I can try to be there and bring frineds |
[16:21] | Andrew Linden: | Item one... I had mentioned on Tues that we had an informal poll within our dev team (about 5 or 6 devs) |
[16:22] | Arawn Spitteler: | Oh, did you finally remember the four must-remembers? |
[16:22] | Andrew Linden: | The poll was to vote for the most important category of stuff to work on, out of four somewhat overlapping categories |
[16:22] | Andrew Linden: | yeah, so I'll list them now |
[16:22] | Andrew Linden: | and then everyone will be able to vote for their #1 category |
[16:23] | Andrew Linden: | but first let me decribe them, and don't vote until I give the countdown. |
[16:23] | reddot99 Republic: | simon's poll machine going to do it? |
[16:23] | Latif Khalifa: | ok |
[16:23] | Andrew Linden: | They are, in no particular order: |
[16:23] | Simon Linden: | let's see if I can get that working |
[16:23] | Andrew Linden: | (A) increased avatar density (less lag for more avatars) |
[16:24] | xstorm Radek: | ? |
[16:24] | Andrew Linden: | (2) better smoothness (fewer and smaller lag spikes -- such as spikes on teleport out and in) |
[16:24] | Imaze Rhiano: | huh? |
[16:24] | Andrew Linden: | (3) faster loading of region content |
[16:24] | xstorm Radek: | ok Andrew some thing is not right there |
[16:24] | Latif Khalifa: | xstorm, hold on |
[16:24] | Gooden Uggla | waits for IV |
[16:25] | Andrew Linden: | (4) better balance across hardware (this could actually improve general performance, and would also save the company money, hence it is on the list) |
[16:25] | Andrew Linden: | Ok, before we vote... are there any questions about clarification? |
[16:25] | reddot99 Republic: | can we suggest a 5? |
[16:25] | Gooden Uggla: | 1 and 2 are very closely related |
[16:25] | Latif Khalifa: | no, just vote 1 |
[16:25] | Latif Khalifa: | i mean one coice |
[16:25] | Imaze Rhiano: | what does 1 mean? less vertices for avatars? |
[16:25] | Andrew Linden: | Not yet reddot99, leave 5 for after the vote -- these were the 4 that we already voted on |
[16:25] | Kaine Lowenstark: | Im saying that a 2 will cause one and three by nature |
[16:26] | Kaine Lowenstark: | **seeing |
[16:26] | Latif Khalifa: | is voting open? ;) |
[16:26] | Andrew Linden: | The categories are related... but they are somewhat different in how/what work is done to achive the goal |
[16:26] | Bronson Blackadder: | #2 |
[16:26] | Liisa Runo: | (5) More script functions to create new content for SL |
[16:26] | Andrew Linden: | Ok let's vote on 3... |
[16:26] | Andrew Linden: | 1 |
[16:26] | Latif Khalifa: | eh, let's not invent 5 |
[16:26] | Gooden Uggla: | they both require the new mono |
[16:26] | Andrew Linden: | 2 |
[16:26] | Andrew Linden: | 3 |
[16:26] | reddot99 Republic: | right now i have issues with this gun using sensors, because it kills people who are behind walls, since it uses a sensor and |
[16:26] | Bronson Blackadder: | #2 |
[16:26] | xstorm Radek: | ok first off this will sound crazy but why not have the avatar and the items the avatar may have on placed on its own server ? |
[16:26] | Latif Khalifa: | 2) |
[16:26] | Otome Exonar: | #1 |
[16:26] | Kaine Lowenstark: | 2 |
[16:26] | Kaluura Boa: | #3 |
[16:26] | DogWomble Dollinger: | #2 |
[16:26] | Ardy Lay: | 2 |
[16:27] | reddot99 Republic: | lol. i'll say 1 |
[16:27] | Griefer Evermore: | 2 |
[16:27] | Imaze Rhiano: | 2 |
[16:27] | Ovaltine Constantine: | I'll go with #2 |
[16:27] | xstorm Radek: | and keep the main inventory to only load when needed ? |
[16:27] | Liisa Runo: | 3? |
[16:27] | Gooden Uggla: | 2 |
[16:27] | Sebastean Steamweaver: | I think I'll say 2 |
[16:27] | Gooden Uggla: | i assume 2 is sim freezes |
[16:27] | Arawn Spitteler: | I'd favor 4, as the others are likely failures of that. |
[16:27] | Andrew Linden: | Ok thanks for the vote... I'm trying to remember which one I voted for. |
[16:27] | Sebastean Steamweaver: | It's a hard choice. |
[16:28] | Latif Khalifa: | clear winner is 2 -- everybody hates sim freezes |
[16:28] | Sebastean Steamweaver: | Yeah, Arawn, I'm torn between 2 and 4. |
[16:28] | Yuu Nakamichi: | if 2 means sim freezes then yep = 2 |
[16:28] | Kaine Lowenstark: | 4 would be my next vote |
[16:28] | Kaine Lowenstark: | but sim freezes are debilitating |
[16:28] | Latif Khalifa: | sim freezes are such a detrement to the experience |
[16:28] | Liisa Runo | orbits reddot at sandbox for voting #1 :P |
[16:28] | Kaine Lowenstark: | especially in high density areas where people ar coming and going |
[16:28] | Gooden Uggla: | fixing 2 means 1 would probably improve immediately |
[16:28] | xstorm Radek: | 4 |
[16:28] | Ovaltine Constantine: | Simply having a lot of people in a region doesn't seem to cause as much lag as it did a couple years ago. But the big lag spikes on entering / exiting the region get really annoying really fast |
[16:28] | reddot99 Republic: | i was in a sim yesterday that was at 0-3 fps constantly because it had 60 people |
[16:28] | Arawn Spitteler: | Puttiong Avatar Attachments in Agent Domain would fix one and two, but manifest four |
[16:28] | Andrew Linden: | I was curious to see how some Residents would vote. |
[16:28] | Yuu Nakamichi: | yup, it breaks immersion |
[16:28] | Bronson Blackadder: | lol |
[16:29] | Latif Khalifa: | Andrew, well you see that 2 is clearly the biggest sore |
[16:29] | reddot99 Republic: | also kept timing out on the server pings |
[16:29] | Ardy Lay: | Get rid of the issue with Mono then reset your metrics and reevaluate performance for the next improvement cycle. |
[16:29] | Otome Exonar: | opal 3 years ago havign lots of people on a sim didnt cause as much lag as ten people cause now (by lots i mean over 50) |
[16:29] | Andrew Linden: | Well, the good news is that LL will be working on all of these |
[16:29] | Arawn Spitteler: | I've been getting severe hang crash in Facebook, which shouldn't be a nasty as SL |
[16:29] | Yuu Nakamichi: | Philip rightly mentioned immersion as the key aspect in his speech |
[16:29] | Gooden Uggla: | there was a time when we regularly had 90 avs on a region, pre-mono... it can't be done now, no one can move |
[16:29] | xstorm Radek: | if you update the hardware now to save money it may help later on |
[16:29] | Andrew Linden: | but we were trying to use the vote to help us decide on what sorts of projects to work on first as a team |
[16:30] | Bronson Blackadder: | I seen 63 once |
[16:30] | Bronson Blackadder: | lol |
[16:30] | reddot99 Republic: | is falcan on either grid at the moment? |
[16:30] | Latif Khalifa: | btw. very good article by zha http://zhaewry.wordpress.com/2010/06/25/back-to-the-future/ for those who haven't seen it |
[16:30] | Yuu Nakamichi: | yep |
[16:30] | Yuu Nakamichi: | I liked that a lot Latif |
[16:30] | Yuu Nakamichi: | good article |
[16:30] | Latif Khalifa: | excellent |
[16:30] | reddot99 Republic: | also, upgrading hardware would be nice, somebody was saying sl still runs of pentium 4s |
[16:30] | Yuu Nakamichi: | up |
[16:30] | Otome Exonar | remembers when we had over 100 avis routinely in rp sims with low lag |
[16:30] | Latif Khalifa: | Philip should read it :) |
[16:30] | xstorm Radek: | Falcon |
[16:31] | Andrew Linden: | There are a number of projects that are addressing each of the 4 categories |
[16:31] | Gooden Uggla: | so what's in 1.44 then? |
[16:31] | Otome Exonar: | brb gotta answer my pager |
[16:32] | Andrew Linden: | For example... the http texture download project which is still sitting in QA (delayed by server-1.40 emergencies) will address (3) |
[16:32] | Ardy Lay: | Otome, say BEEP BEEP BEEP! |
[16:32] | xstorm Radek: | Simon what do you see still to be the main problem on 1.40 ? |
[16:32] | Latif Khalifa: | Andrew, you also need interest list update for that |
[16:32] | reddot99 Republic: | the 60 avatars was also an issue partially because every one of them was holding a gun. that was designed to fire upwards of 500 rounds per minute |
[16:32] | Simon Linden: | Hopefully nothing is remaining :) We fixed a bunch of stuff and are ready for the new pilot |
[16:32] | Yuu Nakamichi: | and his previous: http://zhaewry.wordpress.com/2010/06/17/challenges-of-immersion/ |
[16:32] | Andrew Linden: | We're also overhauling our caching interface to our asset syste -- that project is part #4 and #3 |
[16:32] | xstorm Radek: | lol |
[16:32] | Arawn Spitteler: | I don't think you can do ten rounds a second. |
[16:32] | reddot99 Republic: | yes you can |
[16:33] | Imaze Rhiano: | why guns need to shoot so many rounds? |
[16:33] | xstorm Radek: | well Simon i will get back on Aditi and see what i can crash ;-) |
[16:33] | Ardy Lay: | Imaze, too lazy to aim. |
[16:33] | reddot99 Republic: | combat and spread. most actual weapons achieve much more |
[16:33] | Simon Linden: | ok, this may be redundant but I like playing with my scripts ... I'm going to run the pollster with Andrew's choices hastily added |
[16:33] | Latif Khalifa: | kk |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | reddot99 Republic: | |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | reddot99 Republic: | lol simon |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | button labels | must be 24 or fewer characters long |
[16:33] | Too many | errors... dropping further messages until the flood stops |
[16:33] | Simon Linden: | oops |
[16:33] | Latif Khalifa: | you need to trim awatar names ;) |
[16:33] | xstorm Radek: | lol |
[16:33] | Andrew Linden: | We have a dev who has started to clean up the intrestlist system -- not a complete rewrite, but the beginning of an incremental cleanup -- #3, #2, and maybe #1 |
[16:34] | Simon Linden: | answers are too long |
[16:34] | Andrew Linden: | er... maybe not #2 on that |
[16:34] | xstorm Radek: | Simon time to go back to school |
[16:34] | reddot99 Republic: | lol, have it as one 2 or 3 |
[16:34] | reddot99 Republic: | 1 2 3 or 4 |
[16:34] | Latif Khalifa: | yeah 1 2 3 4 will doo |
[16:34] | Gooden Uggla: | considering #3 would be quickest, that makes sense, still... |
[16:35] | You were | asked: What should Linden Lab work on the most? |
[16:35] | The results | are: |
[16:35] | Gooden Uggla: | i was under the impression that mono and possibly the debian had to be upgraded to fix 1 & 2 |
[16:35] | Imaze Rhiano: | can't you use larger hit cone instead of 500 bullets? |
[16:35] | Andrew Linden: | there is no single fix for any of these categories |
[16:35] | Latif Khalifa: | sad thing is we have been trying to get some attention about sim freezes for more than a year now, and until a couple of months ago nobody really noticed. Hopefully such things will not happen in the future |
[16:35] | Gooden Uggla: | true enough, but ... |
[16:36] | Andrew Linden: | The other item I had for the agenda is that I started to try to fix SVC-93 today. |
[16:36] | ROTATION and | llSetRot incorrectly implemented for child prims |
[16:36] | Simon Linden: | that's ugly |
[16:36] | reddot99 Republic: | ah well, i think we know what it was simon |
[16:37] | Liisa Runo: | people notice the sim freeze only in places that have 40+ agents, and in those places your so spammed with stupid gestures that you actually enjoy the freezes |
[16:37] | Latif Khalifa: | Simon, lindens should try making things like that, to be able to tell how sucky some bits are for the content creators ;) |
[16:37] | Simon Linden: | I totally agree Latif |
[16:37] | Sebastean Steamweaver: | Like llTextBox :D |
[16:37] | xstorm Radek: | there is a problem |
[16:37] | Yuu Nakamichi: | hehe |
[16:37] | reddot99 Republic: | or lack thereof |
[16:37] | You were | asked: What should Linden Lab work on the most? |
[16:37] | The results | are: |
[16:37] | Balance servers | better received 2 votes |
[16:37] | Faster updates | received 1 votes |
[16:37] | Smoother running | regions received 11 votes |
[16:37] | More AVs | in a region received 2 votes |
[16:37] | Imaze Rhiano: | what you think is causing this? http://jira.secondlife.com/browse/SVC-5913 - I bet that their servers are running out of memory |
[16:37] | request silently | failing |
[16:37] | xstorm Radek: | faster updates = smother run |
[16:38] | Gooden Uggla: | or, liisas, live music performances... |
[16:38] | Gooden Uggla: | *eye roll* |
[16:38] | reddot99 Republic: | bandwidth i bet |
[16:38] | Kaine Lowenstark: | Imaze, does that refer to things like 2.0's web on a prim? |
[16:38] | Kaine Lowenstark: | I have that silently fail all the time |
[16:39] | Imaze Rhiano: | that is LSL scripting related |
[16:39] | Kaine Lowenstark: | Ok reading my own answers now that ffx is up |
[16:40] | reddot99 Republic: | andrew. how much did you look into SVC-5926 |
[16:40] | Havok 7 | Bugs - Verklund |
[16:40] | Sebastean Steamweaver: | Human sacrifice, how lovely. |
[16:41] | xstorm Radek: | ok think of this faster updates can make things run better |
[16:41] | Andrew Linden: | reddot99, Falcon looked into that one and I believe he fixed it. |
[16:41] | xstorm Radek: | but it will not help if you walk in to a sim filled with items that rez objects |
[16:42] | Andrew Linden: | What was happening is that the content in that region was creating extreme lag -- caused, I think, by object motion and creation inside a giant VolumeDetect megaprim. |
[16:42] | Simon Linden: | I think that one is also a long list, and I know he and Monty were trying to break it into the parts |
[16:42] | xstorm Radek: | hi Thomas |
[16:42] | Andrew Linden: | Falcon was able to modify how new objects are added to the physics engine so that they have the correct collision group immediately, which reduced the extreme lag |
[16:42] | Arawn Spitteler: | I wonder, what if we had smaller sims, that simply followed people, rather than larger ones that wait? |
[16:42] | Andrew Linden: | the lag in the phys engine was triggering the RCCS (Runtime Collision Control System) |
[16:43] | reddot99 Republic: | which is what? |
[16:43] | Sebastean Steamweaver: | Andrew, I have to leave really soon, so I apologize if this isn't quite on the current topic, or I missed an earlier talk on it. Were you able to find the cause of the PosJump returned teleporters? |
[16:43] | xstorm Radek: | but if the servers was to handle inventory better and trancfer of data to the user faster this will help the user |
[16:43] | Andrew Linden: | which causes some updates to delay for fail as it tries to rescue performance. |
[16:43] | Thomas Shikami: | Greetings |
[16:43] | Sebastean Steamweaver: | Hi there Thomas |
[16:44] | xstorm Radek: | so what one must ask is how to spend the money better ? |
[16:44] | Andrew Linden: | Sebastean, no think that is still broken. Another LL dev looked at it breifly and I think he misunderstood the bug description and incorrectly closed. |
[16:44] | Andrew Linden: | I need to get back to that one. |
[16:44] | Andrew Linden | makes another note. |
[16:45] | xstorm Radek: | if we keep putting good money in to bad systems we will still have problems with bad systems |
[16:45] | Yuu Nakamichi: | I wanted to briefly touch on https://jira.secondlife.com/browse/SVC-5890 |
[16:45] | ability allows | group members to change autoreturn time on group-owned land |
[16:45] | Sebastean Steamweaver: | All righty :) |
[16:46] | reddot99 Republic: | xstorm, you'll need to take that up with finance i think |
[16:46] | xstorm Radek: | over all its how fast the data gets to the user and the best way to send that data |
[16:46] | Thomas Shikami: | the logical thinking on that one was, auto-return would just be another way of returning objects owned by others |
[16:46] | Arawn Spitteler: | That sounds an easy fix, Yuu, once decided on. |
[16:46] | Yuu Nakamichi: | there are good use cases for splitting the autoreturn off of the ability to manually reutrn obejcts |
[16:46] | Yuu Nakamichi: | yes |
[16:47] | Yuu Nakamichi: | you would want to give group members the ability to return objects by hand, but not have them swicth autreturn off at the same time |
[16:47] | xstorm Radek: | do not invest any more in the wistles and bell but fix what needs to be fix first |
[16:47] | Sebastean Steamweaver: | Andrew, a while back, you mentioned the idea of creating a new system on a new continent which built off of/learned from the issues in the current system. Do you think Philip would be open to that idea, and would it move toward the goals of improving SL as a whole? |
[16:47] | Latif Khalifa: | the logical place to put that would be under Toggle various About Land > Options settings as harleen notes |
[16:47] | Andrew Linden: | ok back... was interrupted IRL |
[16:47] | Yuu Nakamichi: | and that would be consistent with the descirption of the ability anyway |
[16:47] | Yuu Nakamichi: | yes, that is where I assumed ti woudl be |
[16:47] | xstorm Radek: | lol |
[16:47] | Yuu Nakamichi: | but it's not |
[16:48] | Latif Khalifa: | some fscked up ENUM somewhere ;) |
[16:48] | Liisa Runo: | Lindens, if you want to see intresting performance thing: go and visit "Sandbox Goguen" it has had 70K scripts for almost 2 days now. Ontynes still have not read the support ticket about it. And g-team has ignored the AR's about it. Natives have not found the scripts in the sim. And no one been standing there 2 days wearing the scripts. Autoreturn of that sim is set to 2hours. |
[16:48] | Andrew Linden: | Yuu, as to the group roles bug. I'll try to look into it. I've got some time allocated for pure maintenance and will put it on my short list. |
[16:48] | Yuu Nakamichi: | excellent, thanks Andrew |
[16:48] | Yuu Nakamichi: | apparently its coded into the viewer that way? |
[16:49] | Andrew Linden: | Sebastean, I've talked to Philip about that idea. It is a pipe dream, I think -- we're going to try to incrementallyi fix stuff still. |
[16:49] | Arawn Spitteler: | As long as the code is left better than found, for maintainability; don't program the way I do. |
[16:50] | xstorm Radek: | lol |
[16:50] | Andrew Linden: | Yuu, the group roles thing sounds like it is either a design bug, or a server-bug. |
[16:50] | Yuu Nakamichi: | ok |
[16:51] | Ardy Lay: | "Oops. We are out of group role ability booleans. Which one to we tack access to the autoreturn time setting onto?" |
[16:51] | reddot99 Republic: | lol |
[16:51] | Yuu Nakamichi: | heh ardy |
[16:52] | Ardy Lay: | "Uh.. how about the ones that let people return stuff?" |
[16:52] | Thomas Shikami: | how about the proposal bits? |
[16:52] | Latif Khalifa: | it's a 64bit flags enum ;) |
[16:53] | xstorm Radek: | ssshhhh do not say 64 bit any thing the linden lab workers are scared of that word |
[16:53] | reddot99 Republic: | simon, using godmode again? |
[16:53] | Simon Linden: | OK, I'd like to ask everyone's help for a little performance test... |
[16:53] | Ardy Lay: | Latif, ah, that makes it a UI issue and legacy? Imagine how many land groups are out there that changing it will affect. Hmmm... |
[16:53] | Sebastean Steamweaver: | Dun-dun-dun-duuuun. |
[16:53] | Arawn Spitteler: | onigokko? |
[16:53] | Simon Linden: | let me get set up, and then could everyone stand up, walk around this area, do some chat, gestures, etc |
[16:53] | DogWomble Dollinger: | haha arawn |
[16:53] | Sebastean Steamweaver: | I love onigokko. |
[16:54] | Simon Linden: | The sim is running fine now, and I'd liek to slow it down |
[16:54] | xstorm Radek: | lol |
[16:54] | DogWomble Dollinger: | i think i've still got that hidden somewhere, i'm not sure |
[16:54] | xstorm Radek: | roflmao |
[16:54] | Gooden Uggla: | ..::..LETS..::.. |
[16:54] | Thomas Shikami: | walking on sunshine |
[16:54] | Gooden Uggla: | ..::..GET..::.. |
[16:54] | Gooden Uggla: | ..::..READY..::.. |
[16:54] | Gooden Uggla: | ..::..TO..::.. |
[16:54] | Gooden Uggla: | ..::..RUUUUUMMMBLEEEEEEE..::.. |
[16:54] | Kaine Lowenstark: | ~ Time to Tiny River Dance ~ |
[16:54] | Andrew Linden: | Simon, you're going to measure some performance stats ? |
[16:54] | Ardy Lay: | Did he say "Go" already? |
[16:54] | Imaze Rhiano: | these boots are not made for walking |
[16:54] | Gooden Uggla: | ...Welcome Back..."My Friends"... |
[16:54] | Gooden Uggla: | ...to the show that never ends... |
[16:54] | Gooden Uggla: | ...we're so glad you could attend... |
[16:54] | Gooden Uggla: | ...come inside... come inside... |
[16:54] | Ovaltine Constantine: | Are you a generous lover? ...I'd like to think I am. |
[16:54] | Ovaltine Constantine: | Then you are. |
[16:54] | Ovaltine Constantine: | Teehee |
[16:54] | Imaze Rhiano: | wwwwwwwww |
[16:54] | Imaze Rhiano: | wdddw |
[16:55] | Imaze Rhiano: | wddddd |
[16:55] | Gooden Uggla: | ~~ "Yes !! We Are All Different!!"~~ |
[16:55] | Thomas Shikami: | hehe |
[16:55] | Gooden Uggla: | ·0.o· "I'm Not."·0.o· |
[16:55] | Ovaltine Constantine: | Teehee |
[16:55] | Arawn Spitteler: | Am I spelling it right? Inventory can't find. |
[16:55] | Arawn Spitteler: | *FART* AAAAAHHH ITS HOT!!! |
[16:55] | Thomas Shikami | force hugs you. |
[16:55] | Psi Merlin: | foo, bar, foo, bar, baz |
[16:55] | Liisa Runo: | THEY'RE COMING TO TAKE ME AWAY! HAHA! |
[16:55] | Andrew Linden: | heheh |
[16:55] | Gooden Uggla: | **Today we have discovered a force more powerful than luck or genius... |
[16:55] | Gooden Uggla: | **STUPIDITY** |
[16:55] | Ovaltine Constantine | thinks this may be for a youtube video rather than a performance test |
[16:55] | Ovaltine Constantine: | Teehee |
[16:55] | Imaze Rhiano: | lalalall |
[16:55] | Simon Linden: | ha |
[16:55] | Andrew Linden: | /flip |
[16:55] | Ovaltine Constantine: | Ha ha ha! I wish! |
[16:55] | Thomas Shikami: | ~*nyu?*~ |
[16:55] | Ovaltine Constantine: | Birdman! Where are the legal pads? We're dangerously low...on legal pads! |
[16:55] | Latif Khalifa | Hooo!! Hooo!! Hooo!! |
[16:55] | Simon Linden: | ok, 1 sec... |
[16:55] | Thomas Shikami: | ...*meow* |
[16:56] | xstorm Radek: | Spammer >:( |
[16:56] | Ovaltine Constantine: | Teehee |
[16:56] | Ovaltine Constantine: | Teehee |
[16:56] | Ovaltine Constantine: | Teehee |
[16:56] | ||
[16:56] | xstorm Radek: | パン▒ Come on Baby ▒パン |
[16:56] | reddot99 Republic: | lostest is 39 so far |
[16:56] | xstorm Radek: | パン▒ Don't fear the Reaper ▒パン |
[16:56] | xstorm Radek: | パン▒ Baby take my hand ▒パン |
[16:56] | Ovaltine Constantine: | Teehee |
[16:56] | xstorm Radek: | パン▒ Don't fear the Reaper ▒パン |
[16:56] | xstorm Radek: | ON A HAMSTER!!! |
[16:56] | xstorm Radek: | パン▒ We'll be able to fly ▒パン |
[16:56] | xstorm Radek: | パン▒ Don't fear the Reaper ▒パン |
[16:56] | xstorm Radek: | パン▒ Baby I'm your man ▒パン |
[16:56] | ||
[16:56] | xstorm Radek: | POKEMON! Gotta catch 'em all!!1 |
[16:56] | xstorm Radek: | Yeah, yeah I feel hardcore. |
[16:56] | Arawn Spitteler: | onigokko |
[16:56] | xstorm Radek: | Our Lindens, who art in the Labs, |
[16:56] | Kaluura Boa: | =^_^= |
[16:56] | xstorm Radek: | Hallowed be thy prims. |
[16:56] | xstorm Radek: | Yeah, yeah always hardcore |
[16:56] | xstorm Radek: | Thy Grid-dom come, thy will be done, |
[16:56] | Sebastean Steamweaver: | D: |
[16:56] | xstorm Radek: | On sims, as it is in The Preview. |
[16:56] | xstorm Radek: | Give us this day our daily crash, |
[16:56] | Sebastean Steamweaver: | Arawn, could I get a copy of onigokko? |
[16:56] | xstorm Radek: | And forgive us our Spammery. |
[16:56] | Andrew Linden: | Yeah Baby! |
[16:56] | xstorm Radek: | Yeah, ~yeah I feel hardcore~ |
[16:56] | xstorm Radek: | Yeah, ~yeah always hardcore~ |
[16:56] | xstorm Radek: | As we forgive those, who greif against us |
[16:56] | xstorm Radek: | And lead us not, into private parcels. |
[16:56] | xstorm Radek: | Amen. |
[16:56] | Liisa Runo: | *** Nom Nom Nom Nom Nom Nom Nom *** |
[16:56] | Andrew Linden: | Yeah Baby! |
[16:57] | Thomas Shikami: | =O.o= mrew... |
[16:57] | DogWomble Dollinger: | HoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo!!!!!!!! |
[16:57] | Ovaltine Constantine: | You can run but you can't hide! Unless of course it's in this general area over here...blind spot. |
[16:57] | Liisa Runo: | *meow* |
[16:57] | Sebastean Steamweaver: | onigokko |
[16:57] | Kaluura Boa: | Somebody is wondering in what asylum she just arrived... |
[16:57] | Simon Linden: | OK another few mintues ... this time head south and back into the region, or TP in and out please |
[16:59] | Andrew Linden: | Simon didn't say "stop" |
[16:59] | Latif Khalifa: | teleport in -> teleport out |
[16:59] | Latif Khalifa: | teleport in -> teleport out |
[16:59] | Simon Linden: | says stop |
[17:00] | Kaluura Boa: | =^_^= |
[17:00] | DogWomble Dollinger: | aaah, simon says now :) |
[17:00] | Arawn Spitteler: | onigokko |
[17:00] | Latif Khalifa: | siman says :) |
[17:00] | Arawn Spitteler: | stop |
[17:00] | Simon Linden: | Sebastean I loved that chair animation |
[17:00] | xstorm Radek: | oh crap lag |
[17:00] | Sebastean Steamweaver: | Hehe |
[17:00] | Sebastean Steamweaver: | It's my favorite item in all of second life. |
[17:00] | Andrew Linden: | Alright Simon, so what are you looking at? |
[17:00] | Ashiri Sands: | so... no Griefer |
[17:00] | Ashiri Sands | laughs. |
[17:01] | Latif Khalifa: | Simon, in my experience tests like this don't really slow down region, you need to get hundreds of different avatrs visiting |
[17:01] | Latif Khalifa: | a busy sim with people coming in and out all the time suffers the most |
[17:01] | xstorm Radek: | gummy |
[17:01] | Ardy Lay: | Playing animations do not impact the simulators like simply walking around does. |
[17:01] | Simon Linden: | right, the first time the frame rate really didn't drop that much, which is a good thing :) |
[17:02] | DogWomble Dollinger: | latif, we could always see what als we can bring in and do te sametest P |
[17:02] | Gooden Uggla: | ...WHAT ARE YE LOOKI'N AT? |
[17:02] | Gooden Uggla: | ...BACK TA WORK! |
[17:02] | Sebastean Steamweaver | smooths out the wrinkles in his waistcoat. |
[17:02] | Simon Linden: | But the region crossings and TPs definitely had a lot of lag events, which we know happen in those cases |
[17:02] | xstorm Radek: | wish to see it drop ?/ |
[17:02] | xstorm Radek: | i can drop it lol |
[17:02] | Ardy Lay: | Simon, search events. Go to a music event. Live music, not DJs. They are often in the live music catergory. |
[17:02] | Simon Linden: | yeah, I know you can xstorm :) |
[17:03] | Imaze Rhiano: | visit in sex sims |
[17:03] | xstorm Radek: | :-) |
[17:03] | Ardy Lay: | At the live music events you will get to see some real loading. |
[17:03] | reddot99 Republic: | or go to the sim titan for a couple hours |
[17:03] | Simon Linden: | Right Ardy, those are good sims to check |
[17:03] | Gooden Uggla: | or to parrothead cove for the multi game |
[17:03] | Simon Linden: | we have 20 AVs here, that's not really a heavy load, but it was good to try out |
[17:03] | Sebastean Steamweaver: | Or any of the paramilitary sims. |
[17:04] | Simon Linden: | Thanks again, I'm going to see what kind of data I got |
[17:04] | Andrew Linden: | We have some performance metrics functionality that is usually disabled, but can be turned on by changing a config file. |
[17:04] | Ellla McMahon: | try one of Skye Galaxy's Events |
[17:04] | Sebastean Steamweaver: | I need to get going for work folks :) |
[17:04] | Andrew Linden: | Is that what you were enabling Simon? |
[17:04] | DogWomble Dollinger: | no problems simon, and ifyou need any ore of this type of testing, i'm ure we'd all loveto have teh same sort of fun again |
[17:04] | Simon Linden: | Andrew - yes, I ran 2 2 minute tests where it dumped data for every frame |
[17:04] | Latif Khalifa: | Simon, there is a severe resource leak somewhere. All is fine and well the first couple of hours, but things start detiroating rapidly on busy sims... I have to restart mine at day 3 usually. |
[17:05] | Sebastean Steamweaver: | Simon, next time you have us do a performance test you should frap it and post it to YouTube, as someone suggested. |
[17:05] | Ashiri Sands: | lol |
[17:05] | Arawn Spitteler: | With performance data |
[17:05] | DogWomble Dollinger: | heh call it "what happens at an office hour" |
[17:05] | DogWomble Dollinger: | boundto getmore atendees that way :) |
[17:05] | Andrew Linden: | Alright, well I'll bet everyone would be interested in a summary of the data on Tues, if possible. |
[17:05] | Kaluura Boa: | * PUUURRRRZZZZ * |
[17:05] | Simon Linden: | Latif - yeah, that's been around for a while. We need to track that down ... it's been really hard to make happen on our test regions |
[17:05] | Sebastean Steamweaver: | I couldn't quite see who suggested it. They got lost somewhere between the Pokemon and NAruto gestures. |
[17:05] | Andrew Linden: | or your conclusions/insights |
[17:06] | Simon Linden: | Sure, I'll try and pull together a summary for next week |
[17:06] | Ardy Lay: | Simon, host a Cake Walk. |
[17:06] | Latif Khalifa: | Simon, I know, one of those difficult to repro cases in controlled environment |
[17:06] | xstorm Radek: | i love to take you all to Aditi :-) for a test |
[17:06] | Latif Khalifa: | and sims crash less, so problem is more obvious xD |
[17:06] | Psi Merlin: | the lag spikes get longer over time - |
[17:06] | Andrew Linden: | Thanks everyone for coming. |
[17:06] | Simon Linden: | Thanks again, I'm going to see what we recorded. |
[17:06] | Simon Linden: | See you all next time |
[17:06] | xstorm Radek: | a large number of avatars doing a sim crossing |
[17:07] | Ardy Lay: | Hehe... See you later. |
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