User:Andrew Linden/Office Hours/2010 06 25

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Transcript

[15:58] Latif Khalifa: hello all :)
[15:59] Latif Khalifa: hello Simin
[15:59] Griefer Evermore: hi Andrew
[15:59] Latif Khalifa: hi Andrew
[15:59] Arawn Spitteler wonders if there's a Theophiline Linden: When personel were trimmed, I hope the trimmed lightly around the QA
[15:59] Otome Exonar: hello andrew *smiles(
[15:59] Arawn Spitteler: Hi, Andrew
[15:59] Yuu Nakamichi: Hi Andrew
[15:59] Andrew Linden: Hello
[15:59] xstorm Radek: hi Andrew
[15:59] xstorm Radek: lol
[15:59] DogWomble Dollinger: hey andrew
[15:59] xstorm Radek: lag
[16:00] Andrew Linden: Alright... not much news this week ;-)
[16:00] Yuu Nakamichi: hehe
[16:01] Latif Khalifa: yeah totally dull week :P
[16:01] xstorm Radek: lol im missing stuff from my inventory bad Alpha
[16:01] reddot99 Republic: can we ask about the havok 7 being rolled back last week?
[16:01] xstorm Radek: Dull whats dull ?
[16:01] reddot99 Republic: or whenever it was?
[16:01] xstorm Radek: i have been lagging sims on aditi
[16:01] Simon Linden: reddot99 - sure, but it's coming back next week
[16:01] reddot99 Republic: i missed it entirely because of vacation
[16:01] Latif Khalifa: xstorm, just kidding, with Philip coming back, etc. it was all but dull xD
[16:01] Arawn Spitteler: Good news is, I'm starting to get bored with Farmville Wars. This'll likely presage a general return of straying custom
[16:01] Andrew Linden: Was Havok7 actually rolled back? There was a pilot roll... I thought it was left deployed.
[16:02] xstorm Radek: what have i missed on agni ?
[16:02] Latif Khalifa: pilot roll was rolled back
[16:02] xstorm Radek: sorry Andrew
[16:02] reddot99 Republic: nope, sensors and such were broken i heard
[16:02] Otome Exonar: sorry andrew it was rolled back cause of issues opn at least some of the pilot sims
[16:02] Gooden Uggla: andrew it was unrolled, still had a child prim touch problem
[16:02] Simon Linden: 1.40.0 had a pilot roll, then most of it was rolled back. About 160+ regions were left with it as Falcon and others fixed bugs
[16:03] Otome Exonar: *on
[16:03] Simon Linden: The fixes are now on Aditi, and we're looking at another pilot roll on the main grid next week
[16:03] Andrew Linden: The problems with server-1.40 were some crash modes and yeah PassTouches and PassCollisions were a little messed up.
[16:03] xstorm Radek: yes Falcon is great
[16:03] Griefer Evermore: good =^_^=
[16:03] Griefer Evermore: hi Kaine
[16:03] Andrew Linden: I fixed the event passing stuff. And there were a bunch of other stuff fixed.
[16:03] xstorm Radek: and to think he puts up with crazy people crashing sims
[16:03] Andrew Linden: Simon worked on crash bugs.
[16:04] xstorm Radek: did you ?
[16:04] Simon Linden: I don't know the exact plan for next week ... how agressively they're going to move after the pilot goes out
[16:04] Kaine Lowenstark: O_o is it normally this busy?
[16:04] Otome Exonar: xstorm, are you saying people like me shoudlnt be put up with just cause we're crazy?
[16:04] Simon Linden: Yep, a bunch of us got into the 1.40 bug fixes.
[16:04] reddot99 Republic: this is mostly regulars. so yeah, lol
[16:05] Otome Exonar shakes head at Kaine. "Nope. This is a light week"
[16:05] xstorm Radek: ok if you did that i can now move up to collistion bombs and wave and flood attacks
[16:05] Gooden Uggla: the touch passes seem to be fixed, thank you
[16:05] Andrew Linden: I think server-1.40 is ready to go, and there will definitely be a server-1.40.2 update that will follow.
[16:05] Simon Linden: Also there's been a 2.1 viewer beta out : http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.1.0
[16:05] Griefer Evermore is testing..
[16:06] reddot99 Republic: how long till animating can be done inside the veiwer?
[16:06] Bronson Blackadder: on it now
[16:06] Simon Linden: That has a few nasty region crossing problems, so hang onto your attachments if you drive vehicles between regions :)
[16:06] Kaine Lowenstark: on it now
[16:06] Simon Linden: AFAIK it's all visual, no data loss
[16:06] xstorm Radek: 2.1 has crossing problems with lots of drop packets
[16:06] Latif Khalifa: hehe
[16:06] xstorm Radek: has that been fix ?
[16:06] Arawn Spitteler wants to test it at a four corner crossing, just for fun
[16:06] Kaine Lowenstark: Whats all in 1.40 as its being released?
[16:06] Latif Khalifa: not as if region crossing in vehicles work that fine in any viewer ;)
[16:07] Kaine Lowenstark: Youd talked about it earlier Andrew but Ive mostly forgotton
[16:07] Simon Linden: Here are the 1.40 release notes:
[16:07] Simon Linden: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.40
[16:07] reddot99 Republic: from the deployment of havok 7, how long until the ray tracing thing falcan had mentioned?
[16:07] Kaine Lowenstark: Thank you
[16:07] Simon Linden: I'm not sure how up-to-date they are
[16:07] xstorm Radek: is 2.1 like the 2.0.2 alpha ?
[16:07] Latif Khalifa: some of that was disabled
[16:07] Latif Khalifa: like http textures :(
[16:08] Simon Linden: We were just meeting today and discussing the ray tracing ... it's still very early for that, so I'm not sure when/if it's getting out
[16:08] Kaluura Boa: Great disappointment about HTTP textures
[16:08] Andrew Linden: Hrm... looks like that wiki page needs some updating.
[16:08] Simon Linden: The upper management and thus direction is a little bit, uh, "fluid" these days
[16:08] Imaze Rhiano: ray tracing thing?
[16:09] Andrew Linden: I'll make a note to try to add anything missing that I can identify.
[16:09] reddot99 Republic: aww, i have a couple projects just waiting to be switched from sensors to raytracing
[16:09] xstorm Radek: i never look at the wiki any more its a bit out dated
[16:09] Simon Linden: It's an idea to add an LSL function that could tell you basically what object you would hit going from point A to B
[16:09] Liisa Runo: llGetRegionAgentKeyList(SORT_BY_DISTANCE);
[16:09] Kaine Lowenstark: A few more things that require a new viewer and will be going into public beta soon.
[16:09] Kaine Lowenstark: o/
[16:09] Imaze Rhiano: ookay
[16:10] Imaze Rhiano: good for guns
[16:10] Sebastean Steamweaver: What's good for guns?
[16:10] Sebastean Steamweaver arrives latish.
[16:10] xstorm Radek: Simon thats sounds like what i was thinking of at one time
[16:10] Ovaltine Constantine: Hai guize
[16:10] Ovaltine Constantine: Teehee
[16:10] Andrew Linden: yeah I was joking about no news... you probably heard that Philip Linden is back as CEO of Linden Lab.
[16:10] Simon Linden: So it could replace bullets, for example (which tend to be hard to see in RL anyway) with games
[16:10] Sebastean Steamweaver: Yes I did
[16:10] Liisa Runo: :)
[16:10] Gooden Uggla: sounds like an autofire script
[16:10] Imaze Rhiano: how did M take it?
[16:10] Sebastean Steamweaver: Are we talking about M linden or raycasting?
[16:10] Arawn Spitteler: On the Lamb?
[16:11] Imaze Rhiano: both Seba
[16:11] DogWomble Dollinger: sebastean, a bit of both i think :P
[16:11] Kaine Lowenstark: for now
[16:11] Andrew Linden: I think Philip's return is a good sign -- I'm very optimistic about how things will go from here.
[16:11] reddot99 Republic: or as falcan said, conecasting would be welcome,
[16:11] xstorm Radek: yes im pissing my self happy that philip is back he the only one that seems to understand second life
[16:11] Sebastean Steamweaver: Andrew, I had the same reaction.
[16:11] Kaine Lowenstark: So long as mesh happend I dont care whos at the top ^^
[16:11] Andrew Linden: Philip says he's going to try to focus the company, and work on fewer things, but do them better.
[16:11] Latif Khalifa: Andrew, good to hear, perhaps he will reconsider closing down brighton and leaving the scripting engine basically unmaintained
[16:12] Liisa Runo: everybody everywhre are super happy about philip taking the lead again
[16:12] xstorm Radek: thats good
[16:12] Imaze Rhiano: so now you are going to replacing bullets by sending message to avatars attachments?
[16:12] Gooden Uggla: perhaps he'll put some emphasis on fixing Mono :)
[16:12] Sebastean Steamweaver: It's kind of like King Richard returning to England, heh.
[16:12] reddot99 Republic: microsoft has to fix mono before linden labs can
[16:12] xstorm Radek: do you think we will see less people spamming for bluemars in sl now ?
[16:12] Ovaltine Constantine: Microsoft?
[16:13] Gooden Uggla: it's fixed, where have you been red?
[16:13] Simon Linden: Imaze - that would be up to whoever is developing a combat system. So the gun might do the raytrace that discovers "I hit object X", but you'll have to figure out what to do with that information
[16:13] Kaine Lowenstark: lol nonone wants blue mars in SL
[16:13] Imaze Rhiano: P is sounds to be good creative CEO - but might miss business skills
[16:13] Kaine Lowenstark: i know Im one of the three peopel that can log in
[16:13] Simon Linden: You're right that it might then send a message about it
[16:13] Kaine Lowenstark: but mesh import will be nice :(
[16:13] xstorm Radek: some one has a open mic lol
[16:13] Otome Exonar: Philip isnt the best, but hes mbetter at running the company then m is...
[16:14] Gooden Uggla: fixing Mono in SL = upgrading to a more current Mono version
[16:14] Sebastean Steamweaver: Simon, there is an extensive discussion on raytracing in JIRA where Falcon had useful inputs.
[16:14] Simon Linden: Right, that's the best place to look at it ... do you have a link?
[16:14] Kaine Lowenstark: karful is the open mike
[16:14] Latif Khalifa: I'm more concerned with basically the full scripting team getting laid off 1 moth before c# beta
[16:14] Imaze Rhiano: how about building entire combat system by using raytracing to server code?
[16:14] Sebastean Steamweaver: I will in a moment
[16:14] Simon Linden: thanks
[16:15] Yuu Nakamichi: same here, Seb and Andrew
[16:15] Kaine Lowenstark: hey
[16:15] Sebastean Steamweaver: SVC-5381
[16:15] Create llCastRay for raytracing operations
[16:15] Latif Khalifa: Hoping management changes can influence some changes in that too
[16:15] Kaine Lowenstark: you can selectively block voice and text in 2.1
[16:15] reddot99 Republic: no, i like being about to control what happens after the avatar is found, plus, damage is useful for other means
[16:15] Kaine Lowenstark: thats awsome
[16:15] xstorm Radek: andrew do you feel we will see less of this silly talk about Second Life turning in to facebook and working on iphones ?
[16:15] Andrew Linden: Falcon is hot to trot for ray tracing and some other relatively easy physics features.
[16:16] Arawn Spitteler: Second Life would fold, as a Facebook Wannabe. Better to be Second Life.
[16:16] reddot99 Republic: can we get the sensor physical integer yet?
[16:16] Sebastean Steamweaver has missed attending office hours.
[16:16] Latif Khalifa: I hope Philip hates viewer2 UI as much as I do ;)
[16:16] Andrew Linden: However the focus of the company is going to be fixing stuff and reducing lag -- it might be hard for him to ship some of his stuff without some really good demos.
[16:16] Ovaltine Constantine was actually getting used to Viewer 2
[16:17] Ovaltine Constantine ducks
[16:17] Andrew Linden: However I suspect he will be able to make his case.
[16:17] Griefer Evermore likes v2 now
[16:17] reddot99 Republic: i'll help him with demos of stuff that could use raytracing
[16:17] Kaine Lowenstark loves viewer 2.1 but hes a builder so
[16:17] Simon Linden: Right .... I think that any new features are going to have to show very clearly why they will make SL run better
[16:17] Imaze Rhiano: Any plans to restart interop between SL and opensims - or - going to walled garden model?
[16:17] Andrew Linden: BTW, Falcon mentioned that the feature is easy to do but when it comes to making some really cool demo content he's not much of an LSL scriptor.
[16:17] Gooden Uggla: ovaltine, we all have a LOT of practice "getting used" to things...
[16:18] Kaine Lowenstark: So we have a call to arms for demo developers
[16:18] Latif Khalifa: focus on fixing perfomance problems and bugs is not a bad thing
[16:18] Andrew Linden: I meant to suggest to him that he open up the feature on aditi and convince some creative Resi's to make some cool content for him to show around.
[16:18] reddot99 Republic: andrew. if he can get it running on just one beta sim, i can get a dozen projects done as demos
[16:18] Arawn Spitteler: If he has a low opinion of his scripting, he could be pretty good.
[16:18] Andrew Linden: Yeah, that might work out reddot99. I'll bounce the idea off of him.
[16:18] Sebastean Steamweaver: I would be more than happy to help with demos also
[16:19] Arawn Spitteler: He could hold an event, on Agni, asking people to demonstrate features
[16:19] Andrew Linden: Well... I don't think the demo should be on agni.
[16:19] Otome Exonar: andrew, he might ask suzzanne for help. She designed some of the most widely used systems in sl (cola system, intra sym syncing etc)
[16:19] reddot99 Republic: i've got 2 things done here that are just needing raytracing to work
[16:19] Andrew Linden: People would be ale to take objects and scripts to inventory that work on the demo region, but not anywhere else
[16:19] Simon Linden: yeah, experimental features are going to be locked out of the main grid
[16:20] Andrew Linden: and then if the feature never ships then that would just become broken content forever.
[16:20] Simon Linden: at some point I'd like to do an experiment here ... get everyone walking around in circles and watch some of the performance numbers
[16:20] Andrew Linden: Oh yeah, I just remembered... I have two items for the agenda today...
[16:21] Latif Khalifa: did you get that poll you had last time? about priorities
[16:21] Otome Exonar: Simon give me soem dates and times I can try to be there and bring frineds
[16:21] Andrew Linden: Item one... I had mentioned on Tues that we had an informal poll within our dev team (about 5 or 6 devs)
[16:22] Arawn Spitteler: Oh, did you finally remember the four must-remembers?
[16:22] Andrew Linden: The poll was to vote for the most important category of stuff to work on, out of four somewhat overlapping categories
[16:22] Andrew Linden: yeah, so I'll list them now
[16:22] Andrew Linden: and then everyone will be able to vote for their #1 category
[16:23] Andrew Linden: but first let me decribe them, and don't vote until I give the countdown.
[16:23] reddot99 Republic: simon's poll machine going to do it?
[16:23] Latif Khalifa: ok
[16:23] Andrew Linden: They are, in no particular order:
[16:23] Simon Linden: let's see if I can get that working
[16:23] Andrew Linden: (A) increased avatar density (less lag for more avatars)
[16:24] xstorm Radek: ?
[16:24] Andrew Linden: (2) better smoothness (fewer and smaller lag spikes -- such as spikes on teleport out and in)
[16:24] Imaze Rhiano: huh?
[16:24] Andrew Linden: (3) faster loading of region content
[16:24] xstorm Radek: ok Andrew some thing is not right there
[16:24] Latif Khalifa: xstorm, hold on
[16:24] Gooden Uggla waits for IV
[16:25] Andrew Linden: (4) better balance across hardware (this could actually improve general performance, and would also save the company money, hence it is on the list)
[16:25] Andrew Linden: Ok, before we vote... are there any questions about clarification?
[16:25] reddot99 Republic: can we suggest a 5?
[16:25] Gooden Uggla: 1 and 2 are very closely related
[16:25] Latif Khalifa: no, just vote 1
[16:25] Latif Khalifa: i mean one coice
[16:25] Imaze Rhiano: what does 1 mean? less vertices for avatars?
[16:25] Andrew Linden: Not yet reddot99, leave 5 for after the vote -- these were the 4 that we already voted on
[16:25] Kaine Lowenstark: Im saying that a 2 will cause one and three by nature
[16:26] Kaine Lowenstark: **seeing
[16:26] Latif Khalifa: is voting open? ;)
[16:26] Andrew Linden: The categories are related... but they are somewhat different in how/what work is done to achive the goal
[16:26] Bronson Blackadder: #2
[16:26] Liisa Runo: (5) More script functions to create new content for SL
[16:26] Andrew Linden: Ok let's vote on 3...
[16:26] Andrew Linden: 1
[16:26] Latif Khalifa: eh, let's not invent 5
[16:26] Gooden Uggla: they both require the new mono
[16:26] Andrew Linden: 2
[16:26] Andrew Linden: 3
[16:26] reddot99 Republic: right now i have issues with this gun using sensors, because it kills people who are behind walls, since it uses a sensor and
[16:26] Bronson Blackadder: #2
[16:26] xstorm Radek: ok first off this will sound crazy but why not have the avatar and the items the avatar may have on placed on its own server ?
[16:26] Latif Khalifa: 2)
[16:26] Otome Exonar: #1
[16:26] Kaine Lowenstark: 2
[16:26] Kaluura Boa: #3
[16:26] DogWomble Dollinger: #2
[16:26] Ardy Lay: 2
[16:27] reddot99 Republic: lol. i'll say 1
[16:27] Griefer Evermore: 2
[16:27] Imaze Rhiano: 2
[16:27] Ovaltine Constantine: I'll go with #2
[16:27] xstorm Radek: and keep the main inventory to only load when needed ?
[16:27] Liisa Runo: 3?
[16:27] Gooden Uggla: 2
[16:27] Sebastean Steamweaver: I think I'll say 2
[16:27] Gooden Uggla: i assume 2 is sim freezes
[16:27] Arawn Spitteler: I'd favor 4, as the others are likely failures of that.
[16:27] Andrew Linden: Ok thanks for the vote... I'm trying to remember which one I voted for.
[16:27] Sebastean Steamweaver: It's a hard choice.
[16:28] Latif Khalifa: clear winner is 2 -- everybody hates sim freezes
[16:28] Sebastean Steamweaver: Yeah, Arawn, I'm torn between 2 and 4.
[16:28] Yuu Nakamichi: if 2 means sim freezes then yep = 2
[16:28] Kaine Lowenstark: 4 would be my next vote
[16:28] Kaine Lowenstark: but sim freezes are debilitating
[16:28] Latif Khalifa: sim freezes are such a detrement to the experience
[16:28] Liisa Runo orbits reddot at sandbox for voting #1 :P
[16:28] Kaine Lowenstark: especially in high density areas where people ar coming and going
[16:28] Gooden Uggla: fixing 2 means 1 would probably improve immediately
[16:28] xstorm Radek: 4
[16:28] Ovaltine Constantine: Simply having a lot of people in a region doesn't seem to cause as much lag as it did a couple years ago. But the big lag spikes on entering / exiting the region get really annoying really fast
[16:28] reddot99 Republic: i was in a sim yesterday that was at 0-3 fps constantly because it had 60 people
[16:28] Arawn Spitteler: Puttiong Avatar Attachments in Agent Domain would fix one and two, but manifest four
[16:28] Andrew Linden: I was curious to see how some Residents would vote.
[16:28] Yuu Nakamichi: yup, it breaks immersion
[16:28] Bronson Blackadder: lol
[16:29] Latif Khalifa: Andrew, well you see that 2 is clearly the biggest sore
[16:29] reddot99 Republic: also kept timing out on the server pings
[16:29] Ardy Lay: Get rid of the issue with Mono then reset your metrics and reevaluate performance for the next improvement cycle.
[16:29] Otome Exonar: opal 3 years ago havign lots of people on a sim didnt cause as much lag as ten people cause now (by lots i mean over 50)
[16:29] Andrew Linden: Well, the good news is that LL will be working on all of these
[16:29] Arawn Spitteler: I've been getting severe hang crash in Facebook, which shouldn't be a nasty as SL
[16:29] Yuu Nakamichi: Philip rightly mentioned immersion as the key aspect in his speech
[16:29] Gooden Uggla: there was a time when we regularly had 90 avs on a region, pre-mono... it can't be done now, no one can move
[16:29] xstorm Radek: if you update the hardware now to save money it may help later on
[16:29] Andrew Linden: but we were trying to use the vote to help us decide on what sorts of projects to work on first as a team
[16:30] Bronson Blackadder: I seen 63 once
[16:30] Bronson Blackadder: lol
[16:30] reddot99 Republic: is falcan on either grid at the moment?
[16:30] Latif Khalifa: btw. very good article by zha http://zhaewry.wordpress.com/2010/06/25/back-to-the-future/ for those who haven't seen it
[16:30] Yuu Nakamichi: yep
[16:30] Yuu Nakamichi: I liked that a lot Latif
[16:30] Yuu Nakamichi: good article
[16:30] Latif Khalifa: excellent
[16:30] reddot99 Republic: also, upgrading hardware would be nice, somebody was saying sl still runs of pentium 4s
[16:30] Yuu Nakamichi: up
[16:30] Otome Exonar remembers when we had over 100 avis routinely in rp sims with low lag
[16:30] Latif Khalifa: Philip should read it :)
[16:30] xstorm Radek: Falcon
[16:31] Andrew Linden: There are a number of projects that are addressing each of the 4 categories
[16:31] Gooden Uggla: so what's in 1.44 then?
[16:31] Otome Exonar: brb gotta answer my pager
[16:32] Andrew Linden: For example... the http texture download project which is still sitting in QA (delayed by server-1.40 emergencies) will address (3)
[16:32] Ardy Lay: Otome, say BEEP BEEP BEEP!
[16:32] xstorm Radek: Simon what do you see still to be the main problem on 1.40 ?
[16:32] Latif Khalifa: Andrew, you also need interest list update for that
[16:32] reddot99 Republic: the 60 avatars was also an issue partially because every one of them was holding a gun. that was designed to fire upwards of 500 rounds per minute
[16:32] Simon Linden: Hopefully nothing is remaining :) We fixed a bunch of stuff and are ready for the new pilot
[16:32] Yuu Nakamichi: and his previous: http://zhaewry.wordpress.com/2010/06/17/challenges-of-immersion/
[16:32] Andrew Linden: We're also overhauling our caching interface to our asset syste -- that project is part #4 and #3
[16:32] xstorm Radek: lol
[16:32] Arawn Spitteler: I don't think you can do ten rounds a second.
[16:32] reddot99 Republic: yes you can
[16:33] Imaze Rhiano: why guns need to shoot so many rounds?
[16:33] xstorm Radek: well Simon i will get back on Aditi and see what i can crash ;-)
[16:33] Ardy Lay: Imaze, too lazy to aim.
[16:33] reddot99 Republic: combat and spread. most actual weapons achieve much more
[16:33] Simon Linden: ok, this may be redundant but I like playing with my scripts ... I'm going to run the pollster with Andrew's choices hastily added
[16:33] Latif Khalifa: kk
[16:33] button labels must be 24 or fewer characters long
[16:33] reddot99 Republic:
[16:33] button labels must be 24 or fewer characters long
[16:33] button labels must be 24 or fewer characters long
[16:33] button labels must be 24 or fewer characters long
[16:33] reddot99 Republic: lol simon
[16:33] button labels must be 24 or fewer characters long
[16:33] button labels must be 24 or fewer characters long
[16:33] button labels must be 24 or fewer characters long
[16:33] button labels must be 24 or fewer characters long
[16:33] Too many errors... dropping further messages until the flood stops
[16:33] Simon Linden: oops
[16:33] Latif Khalifa: you need to trim awatar names ;)
[16:33] xstorm Radek: lol
[16:33] Andrew Linden: We have a dev who has started to clean up the intrestlist system -- not a complete rewrite, but the beginning of an incremental cleanup -- #3, #2, and maybe #1
[16:34] Simon Linden: answers are too long
[16:34] Andrew Linden: er... maybe not #2 on that
[16:34] xstorm Radek: Simon time to go back to school
[16:34] reddot99 Republic: lol, have it as one 2 or 3
[16:34] reddot99 Republic: 1 2 3 or 4
[16:34] Latif Khalifa: yeah 1 2 3 4 will doo
[16:34] Gooden Uggla: considering #3 would be quickest, that makes sense, still...
[16:35] You were asked: What should Linden Lab work on the most?
[16:35] The results are:
[16:35] Gooden Uggla: i was under the impression that mono and possibly the debian had to be upgraded to fix 1 & 2
[16:35] Imaze Rhiano: can't you use larger hit cone instead of 500 bullets?
[16:35] Andrew Linden: there is no single fix for any of these categories
[16:35] Latif Khalifa: sad thing is we have been trying to get some attention about sim freezes for more than a year now, and until a couple of months ago nobody really noticed. Hopefully such things will not happen in the future
[16:35] Gooden Uggla: true enough, but ...
[16:36] Andrew Linden: The other item I had for the agenda is that I started to try to fix SVC-93 today.
[16:36] ROTATION and llSetRot incorrectly implemented for child prims
[16:36] Simon Linden: that's ugly
[16:36] reddot99 Republic: ah well, i think we know what it was simon
[16:37] Liisa Runo: people notice the sim freeze only in places that have 40+ agents, and in those places your so spammed with stupid gestures that you actually enjoy the freezes
[16:37] Latif Khalifa: Simon, lindens should try making things like that, to be able to tell how sucky some bits are for the content creators ;)
[16:37] Simon Linden: I totally agree Latif
[16:37] Sebastean Steamweaver: Like llTextBox :D
[16:37] xstorm Radek: there is a problem
[16:37] Yuu Nakamichi: hehe
[16:37] reddot99 Republic: or lack thereof
[16:37] You were asked: What should Linden Lab work on the most?
[16:37] The results are:
[16:37] Balance servers better received 2 votes
[16:37] Faster updates received 1 votes
[16:37] Smoother running regions received 11 votes
[16:37] More AVs in a region received 2 votes
[16:37] Imaze Rhiano: what you think is causing this? http://jira.secondlife.com/browse/SVC-5913 - I bet that their servers are running out of memory
[16:37] request silently failing
[16:37] xstorm Radek: faster updates = smother run
[16:38] Gooden Uggla: or, liisas, live music performances...
[16:38] Gooden Uggla: *eye roll*
[16:38] reddot99 Republic: bandwidth i bet
[16:38] Kaine Lowenstark: Imaze, does that refer to things like 2.0's web on a prim?
[16:38] Kaine Lowenstark: I have that silently fail all the time
[16:39] Imaze Rhiano: that is LSL scripting related
[16:39] Kaine Lowenstark: Ok reading my own answers now that ffx is up
[16:40] reddot99 Republic: andrew. how much did you look into SVC-5926
[16:40] Havok 7 Bugs - Verklund
[16:40] Sebastean Steamweaver: Human sacrifice, how lovely.
[16:41] xstorm Radek: ok think of this faster updates can make things run better
[16:41] Andrew Linden: reddot99, Falcon looked into that one and I believe he fixed it.
[16:41] xstorm Radek: but it will not help if you walk in to a sim filled with items that rez objects
[16:42] Andrew Linden: What was happening is that the content in that region was creating extreme lag -- caused, I think, by object motion and creation inside a giant VolumeDetect megaprim.
[16:42] Simon Linden: I think that one is also a long list, and I know he and Monty were trying to break it into the parts
[16:42] xstorm Radek: hi Thomas
[16:42] Andrew Linden: Falcon was able to modify how new objects are added to the physics engine so that they have the correct collision group immediately, which reduced the extreme lag
[16:42] Arawn Spitteler: I wonder, what if we had smaller sims, that simply followed people, rather than larger ones that wait?
[16:42] Andrew Linden: the lag in the phys engine was triggering the RCCS (Runtime Collision Control System)
[16:43] reddot99 Republic: which is what?
[16:43] Sebastean Steamweaver: Andrew, I have to leave really soon, so I apologize if this isn't quite on the current topic, or I missed an earlier talk on it. Were you able to find the cause of the PosJump returned teleporters?
[16:43] xstorm Radek: but if the servers was to handle inventory better and trancfer of data to the user faster this will help the user
[16:43] Andrew Linden: which causes some updates to delay for fail as it tries to rescue performance.
[16:43] Thomas Shikami: Greetings
[16:43] Sebastean Steamweaver: Hi there Thomas
[16:44] xstorm Radek: so what one must ask is how to spend the money better ?
[16:44] Andrew Linden: Sebastean, no think that is still broken. Another LL dev looked at it breifly and I think he misunderstood the bug description and incorrectly closed.
[16:44] Andrew Linden: I need to get back to that one.
[16:44] Andrew Linden makes another note.
[16:45] xstorm Radek: if we keep putting good money in to bad systems we will still have problems with bad systems
[16:45] Yuu Nakamichi: I wanted to briefly touch on https://jira.secondlife.com/browse/SVC-5890
[16:45] ability allows group members to change autoreturn time on group-owned land
[16:45] Sebastean Steamweaver: All righty :)
[16:46] reddot99 Republic: xstorm, you'll need to take that up with finance i think
[16:46] xstorm Radek: over all its how fast the data gets to the user and the best way to send that data
[16:46] Thomas Shikami: the logical thinking on that one was, auto-return would just be another way of returning objects owned by others
[16:46] Arawn Spitteler: That sounds an easy fix, Yuu, once decided on.
[16:46] Yuu Nakamichi: there are good use cases for splitting the autoreturn off of the ability to manually reutrn obejcts
[16:46] Yuu Nakamichi: yes
[16:47] Yuu Nakamichi: you would want to give group members the ability to return objects by hand, but not have them swicth autreturn off at the same time
[16:47] xstorm Radek: do not invest any more in the wistles and bell but fix what needs to be fix first
[16:47] Sebastean Steamweaver: Andrew, a while back, you mentioned the idea of creating a new system on a new continent which built off of/learned from the issues in the current system. Do you think Philip would be open to that idea, and would it move toward the goals of improving SL as a whole?
[16:47] Latif Khalifa: the logical place to put that would be under Toggle various About Land > Options settings as harleen notes
[16:47] Andrew Linden: ok back... was interrupted IRL
[16:47] Yuu Nakamichi: and that would be consistent with the descirption of the ability anyway
[16:47] Yuu Nakamichi: yes, that is where I assumed ti woudl be
[16:47] xstorm Radek: lol
[16:47] Yuu Nakamichi: but it's not
[16:48] Latif Khalifa: some fscked up ENUM somewhere ;)
[16:48] Liisa Runo: Lindens, if you want to see intresting performance thing: go and visit "Sandbox Goguen" it has had 70K scripts for almost 2 days now. Ontynes still have not read the support ticket about it. And g-team has ignored the AR's about it. Natives have not found the scripts in the sim. And no one been standing there 2 days wearing the scripts. Autoreturn of that sim is set to 2hours.
[16:48] Andrew Linden: Yuu, as to the group roles bug. I'll try to look into it. I've got some time allocated for pure maintenance and will put it on my short list.
[16:48] Yuu Nakamichi: excellent, thanks Andrew
[16:48] Yuu Nakamichi: apparently its coded into the viewer that way?
[16:49] Andrew Linden: Sebastean, I've talked to Philip about that idea. It is a pipe dream, I think -- we're going to try to incrementallyi fix stuff still.
[16:49] Arawn Spitteler: As long as the code is left better than found, for maintainability; don't program the way I do.
[16:50] xstorm Radek: lol
[16:50] Andrew Linden: Yuu, the group roles thing sounds like it is either a design bug, or a server-bug.
[16:50] Yuu Nakamichi: ok
[16:51] Ardy Lay: "Oops. We are out of group role ability booleans. Which one to we tack access to the autoreturn time setting onto?"
[16:51] reddot99 Republic: lol
[16:51] Yuu Nakamichi: heh ardy
[16:52] Ardy Lay: "Uh.. how about the ones that let people return stuff?"
[16:52] Thomas Shikami: how about the proposal bits?
[16:52] Latif Khalifa: it's a 64bit flags enum ;)
[16:53] xstorm Radek: ssshhhh do not say 64 bit any thing the linden lab workers are scared of that word
[16:53] reddot99 Republic: simon, using godmode again?
[16:53] Simon Linden: OK, I'd like to ask everyone's help for a little performance test...
[16:53] Ardy Lay: Latif, ah, that makes it a UI issue and legacy? Imagine how many land groups are out there that changing it will affect. Hmmm...
[16:53] Sebastean Steamweaver: Dun-dun-dun-duuuun.
[16:53] Arawn Spitteler: onigokko?
[16:53] Simon Linden: let me get set up, and then could everyone stand up, walk around this area, do some chat, gestures, etc
[16:53] DogWomble Dollinger: haha arawn
[16:53] Sebastean Steamweaver: I love onigokko.
[16:54] Simon Linden: The sim is running fine now, and I'd liek to slow it down
[16:54] xstorm Radek: lol
[16:54] DogWomble Dollinger: i think i've still got that hidden somewhere, i'm not sure
[16:54] xstorm Radek: roflmao
[16:54] Gooden Uggla: ..::..LETS..::..
[16:54] Thomas Shikami: walking on sunshine
[16:54] Gooden Uggla: ..::..GET..::..
[16:54] Gooden Uggla: ..::..READY..::..
[16:54] Gooden Uggla: ..::..TO..::..
[16:54] Gooden Uggla: ..::..RUUUUUMMMBLEEEEEEE..::..
[16:54] Kaine Lowenstark: ~ Time to Tiny River Dance ~
[16:54] Andrew Linden: Simon, you're going to measure some performance stats ?
[16:54] Ardy Lay: Did he say "Go" already?
[16:54] Imaze Rhiano: these boots are not made for walking
[16:54] Gooden Uggla: ...Welcome Back..."My Friends"...
[16:54] Gooden Uggla: ...to the show that never ends...
[16:54] Gooden Uggla: ...we're so glad you could attend...
[16:54] Gooden Uggla: ...come inside... come inside...
[16:54] Ovaltine Constantine: Are you a generous lover? ...I'd like to think I am.
[16:54] Ovaltine Constantine: Then you are.
[16:54] Ovaltine Constantine: Teehee
[16:54] Imaze Rhiano: wwwwwwwww
[16:54] Imaze Rhiano: wdddw
[16:55] Imaze Rhiano: wddddd
[16:55] Gooden Uggla: ~~ "Yes !! We Are All Different!!"~~
[16:55] Thomas Shikami: hehe
[16:55] Gooden Uggla: ·0.o· "I'm Not."·0.o·
[16:55] Ovaltine Constantine: Teehee
[16:55] Arawn Spitteler: Am I spelling it right? Inventory can't find.
[16:55] Arawn Spitteler: *FART* AAAAAHHH ITS HOT!!!
[16:55] Thomas Shikami force hugs you.
[16:55] Psi Merlin: foo, bar, foo, bar, baz
[16:55] Liisa Runo: THEY'RE COMING TO TAKE ME AWAY! HAHA!
[16:55] Andrew Linden: heheh
[16:55] Gooden Uggla: **Today we have discovered a force more powerful than luck or genius...
[16:55] Gooden Uggla: **STUPIDITY**
[16:55] Ovaltine Constantine thinks this may be for a youtube video rather than a performance test
[16:55] Ovaltine Constantine: Teehee
[16:55] Imaze Rhiano: lalalall
[16:55] Simon Linden: ha
[16:55] Andrew Linden: /flip
[16:55] Ovaltine Constantine: Ha ha ha! I wish!
[16:55] Thomas Shikami: ~*nyu?*~
[16:55] Ovaltine Constantine: Birdman! Where are the legal pads? We're dangerously low...on legal pads!
[16:55] Latif Khalifa Hooo!! Hooo!! Hooo!!
[16:55] Simon Linden: ok, 1 sec...
[16:55] Thomas Shikami: ...*meow*
[16:56] xstorm Radek: Spammer >:(
[16:56] Ovaltine Constantine: Teehee
[16:56] Ovaltine Constantine: Teehee
[16:56] Ovaltine Constantine: Teehee
[16:56]
[16:56] xstorm Radek: パン▒ Come on Baby ▒パン
[16:56] reddot99 Republic: lostest is 39 so far
[16:56] xstorm Radek: パン▒ Don't fear the Reaper ▒パン
[16:56] xstorm Radek: パン▒ Baby take my hand ▒パン
[16:56] Ovaltine Constantine: Teehee
[16:56] xstorm Radek: パン▒ Don't fear the Reaper ▒パン
[16:56] xstorm Radek: ON A HAMSTER!!!
[16:56] xstorm Radek: パン▒ We'll be able to fly ▒パン
[16:56] xstorm Radek: パン▒ Don't fear the Reaper ▒パン
[16:56] xstorm Radek: パン▒ Baby I'm your man ▒パン
[16:56]
[16:56] xstorm Radek: POKEMON! Gotta catch 'em all!!1
[16:56] xstorm Radek: Yeah, yeah I feel hardcore.
[16:56] Arawn Spitteler: onigokko
[16:56] xstorm Radek: Our Lindens, who art in the Labs,
[16:56] Kaluura Boa: =^_^=
[16:56] xstorm Radek: Hallowed be thy prims.
[16:56] xstorm Radek: Yeah, yeah always hardcore
[16:56] xstorm Radek: Thy Grid-dom come, thy will be done,
[16:56] Sebastean Steamweaver: D:
[16:56] xstorm Radek: On sims, as it is in The Preview.
[16:56] xstorm Radek: Give us this day our daily crash,
[16:56] Sebastean Steamweaver: Arawn, could I get a copy of onigokko?
[16:56] xstorm Radek: And forgive us our Spammery.
[16:56] Andrew Linden: Yeah Baby!
[16:56] xstorm Radek: Yeah, ~yeah I feel hardcore~
[16:56] xstorm Radek: Yeah, ~yeah always hardcore~
[16:56] xstorm Radek: As we forgive those, who greif against us
[16:56] xstorm Radek: And lead us not, into private parcels.
[16:56] xstorm Radek: Amen.
[16:56] Liisa Runo: *** Nom Nom Nom Nom Nom Nom Nom ***
[16:56] Andrew Linden: Yeah Baby!
[16:57] Thomas Shikami: =O.o= mrew...
[16:57] DogWomble Dollinger: HoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo!!!!!!!!
[16:57] Ovaltine Constantine: You can run but you can't hide! Unless of course it's in this general area over here...blind spot.
[16:57] Liisa Runo: *meow*
[16:57] Sebastean Steamweaver: onigokko
[16:57] Kaluura Boa: Somebody is wondering in what asylum she just arrived...
[16:57] Simon Linden: OK another few mintues ... this time head south and back into the region, or TP in and out please
[16:59] Andrew Linden: Simon didn't say "stop"
[16:59] Latif Khalifa: teleport in -> teleport out
[16:59] Latif Khalifa: teleport in -> teleport out
[16:59] Simon Linden: says stop
[17:00] Kaluura Boa: =^_^=
[17:00] DogWomble Dollinger: aaah, simon says now :)
[17:00] Arawn Spitteler: onigokko
[17:00] Latif Khalifa: siman says :)
[17:00] Arawn Spitteler: stop
[17:00] Simon Linden: Sebastean I loved that chair animation
[17:00] xstorm Radek: oh crap lag
[17:00] Sebastean Steamweaver: Hehe
[17:00] Sebastean Steamweaver: It's my favorite item in all of second life.
[17:00] Andrew Linden: Alright Simon, so what are you looking at?
[17:00] Ashiri Sands: so... no Griefer
[17:00] Ashiri Sands laughs.
[17:01] Latif Khalifa: Simon, in my experience tests like this don't really slow down region, you need to get hundreds of different avatrs visiting
[17:01] Latif Khalifa: a busy sim with people coming in and out all the time suffers the most
[17:01] xstorm Radek: gummy
[17:01] Ardy Lay: Playing animations do not impact the simulators like simply walking around does.
[17:01] Simon Linden: right, the first time the frame rate really didn't drop that much, which is a good thing :)
[17:02] DogWomble Dollinger: latif, we could always see what als we can bring in and do te sametest P
[17:02] Gooden Uggla: ...WHAT ARE YE LOOKI'N AT?
[17:02] Gooden Uggla: ...BACK TA WORK!
[17:02] Sebastean Steamweaver smooths out the wrinkles in his waistcoat.
[17:02] Simon Linden: But the region crossings and TPs definitely had a lot of lag events, which we know happen in those cases
[17:02] xstorm Radek: wish to see it drop ?/
[17:02] xstorm Radek: i can drop it lol
[17:02] Ardy Lay: Simon, search events. Go to a music event. Live music, not DJs. They are often in the live music catergory.
[17:02] Simon Linden: yeah, I know you can xstorm :)
[17:03] Imaze Rhiano: visit in sex sims
[17:03] xstorm Radek: :-)
[17:03] Ardy Lay: At the live music events you will get to see some real loading.
[17:03] reddot99 Republic: or go to the sim titan for a couple hours
[17:03] Simon Linden: Right Ardy, those are good sims to check
[17:03] Gooden Uggla: or to parrothead cove for the multi game
[17:03] Simon Linden: we have 20 AVs here, that's not really a heavy load, but it was good to try out
[17:03] Sebastean Steamweaver: Or any of the paramilitary sims.
[17:04] Simon Linden: Thanks again, I'm going to see what kind of data I got
[17:04] Andrew Linden: We have some performance metrics functionality that is usually disabled, but can be turned on by changing a config file.
[17:04] Ellla McMahon: try one of Skye Galaxy's Events
[17:04] Sebastean Steamweaver: I need to get going for work folks :)
[17:04] Andrew Linden: Is that what you were enabling Simon?
[17:04] DogWomble Dollinger: no problems simon, and ifyou need any ore of this type of testing, i'm ure we'd all loveto have teh same sort of fun again
[17:04] Simon Linden: Andrew - yes, I ran 2 2 minute tests where it dumped data for every frame
[17:04] Latif Khalifa: Simon, there is a severe resource leak somewhere. All is fine and well the first couple of hours, but things start detiroating rapidly on busy sims... I have to restart mine at day 3 usually.
[17:05] Sebastean Steamweaver: Simon, next time you have us do a performance test you should frap it and post it to YouTube, as someone suggested.
[17:05] Ashiri Sands: lol
[17:05] Arawn Spitteler: With performance data
[17:05] DogWomble Dollinger: heh call it "what happens at an office hour"
[17:05] DogWomble Dollinger: boundto getmore atendees that way :)
[17:05] Andrew Linden: Alright, well I'll bet everyone would be interested in a summary of the data on Tues, if possible.
[17:05] Kaluura Boa: * PUUURRRRZZZZ *
[17:05] Simon Linden: Latif - yeah, that's been around for a while. We need to track that down ... it's been really hard to make happen on our test regions
[17:05] Sebastean Steamweaver: I couldn't quite see who suggested it. They got lost somewhere between the Pokemon and NAruto gestures.
[17:05] Andrew Linden: or your conclusions/insights
[17:06] Simon Linden: Sure, I'll try and pull together a summary for next week
[17:06] Ardy Lay: Simon, host a Cake Walk.
[17:06] Latif Khalifa: Simon, I know, one of those difficult to repro cases in controlled environment
[17:06] xstorm Radek: i love to take you all to Aditi :-) for a test
[17:06] Latif Khalifa: and sims crash less, so problem is more obvious xD
[17:06] Psi Merlin: the lag spikes get longer over time -
[17:06] Andrew Linden: Thanks everyone for coming.
[17:06] Simon Linden: Thanks again, I'm going to see what we recorded.
[17:06] Simon Linden: See you all next time
[17:06] xstorm Radek: a large number of avatars doing a sim crossing
[17:07] Ardy Lay: Hehe... See you later.

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