User:Andrew Linden/Office Hours/2010 07 09
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[15:58] | Kaluura Boa: | OH in 3 minutes... It's way tooo quiet here... |
[15:58] | Ashiri Sands: | =^_^= |
[15:58] | Liisa whispers | nonsenses into Kaluura's ear. |
[15:58] | Ashiri Sands: | the latest beta has made me quieter |
[15:59] | Bronson Blackadder: | lol |
[15:59] | Kaluura Boa: | Chat in V2 is getting worse? |
[15:59] | Liisa Runo: | it been horrible since the beginning |
[15:59] | Ashiri Sands: | chat in the latest 2.1 is broken |
[15:59] | Ashiri Sands: | not a bad thing IMO |
[15:59] | Kaluura Boa: | I wanted to test... I pass... I wait for V3... |
[16:00] | Bronson Blackadder: | cant seem to voice chat with individuals easy |
[16:00] | Ashiri Sands: | hi TBB |
[16:00] | TheBlack Box: | hi :) |
[16:00] | Ashiri Sands: | seems that if I use v2.1 then when I go back to 2.0.1 the chat is still broken |
[16:00] | TheBlack Box: | i can |
[16:01] | Ashiri Sands: | hi Simon |
[16:01] | Ardy Lay: | Hello again Simon |
[16:01] | TheBlack Box: | yes |
[16:01] | Sindra Aquila: | hi simon |
[16:01] | Simon Linden: | hello |
[16:01] | Latif Khalifa: | hey simon |
[16:02] | Simon Linden: | Hmm, I think Andrew is out today |
[16:02] | Liisa Runo: | Simon are you on mainstream viewer or v2? if on the mainstream, click 2 times to set the perms of the meeter ;) |
[16:02] | Simon Linden: | Low turnout too ... seems like a lot of people are going to the beta office hours on Thursday, which is good |
[16:03] | Latif Khalifa: | yeah beta is crowded hehe |
[16:03] | Simon Linden: | I'm on a 2.1 beta |
[16:03] | Simon Linden: | I'll try it |
[16:03] | Liisa Runo: | you said last time that it is not easy with v2, no worries, do it when your on normal client |
[16:04] | Simon Linden: | the double-click does the purchase, right? |
[16:04] | Liisa Runo: | rightclik, take a copy |
[16:04] | Kaluura Boa: | Simple click |
[16:04] | Yuu Nakamichi: | Hi everyone :) |
[16:04] | Kaluura Boa: | Can buy for 0 L$ |
[16:04] | Latif Khalifa: | one click + confirmation |
[16:04] | Latif Khalifa: | (on 1.23) |
[16:05] | Latif Khalifa: | dunno about 2.1 |
[16:05] | Liisa Runo: | i dont want to buy it, i want to poke the scripts, and they are still no-mod |
[16:05] | Kaluura Boa: | hehehe |
[16:06] | Kaluura Boa: | Nothing complicate... |
[16:06] | Latif Khalifa: | that object got some weird permissions lol |
[16:06] | Simon Linden: | yeah, it's something another Linden gave me |
[16:06] | Liisa Runo: | as i said, dont waste the whole OH trying to do it with v2, do it later |
[16:07] | Simon Linden: | I did some of the scripting for this meeting scheduling, and hacked Moon's jira script |
[16:07] | Simon Linden: | I just tweaked the red and green buttons, see if you can grab a copy now |
[16:07] | Simon Linden: | any luck? |
[16:08] | Latif Khalifa: | still got weird permission set |
[16:08] | Liisa Runo: | the script i want to poke is modable now, all i need |
[16:09] | Simon Linden: | ok, point me to any parts that are locked down |
[16:09] | Latif Khalifa: | something is no transfer |
[16:09] | Latif Khalifa: | and no mod |
[16:09] | Simon Linden: | OK, let's see ... nothing has been pushed out this week, but I think they're building a new 1.40.x version for Aditi right now |
[16:09] | Simon Linden: | Trying to get something on there before the weekend |
[16:10] | Liisa Runo: | something exiting? |
[16:10] | Simon Linden: | The attachment / inventory loss should be fixed, and some of the physics work is done |
[16:10] | Kaluura Boa: | My crystal ball whispers: Rolling back... again |
[16:11] | Kaluura Boa: | :P |
[16:11] | Latif Khalifa: | that rez queue/goo fence thing got 500+ votes i guess it needs addressing too |
[16:11] | Simon Linden: | I think the last work is checking to see if reports of slower physics performance are something that needs more work |
[16:12] | Simon Linden: | I wish someone could reproduce that for QA ... did anyone add steps or point to an object? |
[16:12] | Latif Khalifa: | the goo fence thing? |
[16:12] | Rex Cronon: | hello everybody |
[16:12] | Latif Khalifa: | hey rex |
[16:12] | TheBlack Box: | hoi |
[16:12] | Simon Linden: | yes, the goo thing |
[16:13] | Rex Cronon: | hi latif, tbb |
[16:13] | Ardy Lay: | Rotation script in the sprockets on the side are no mod, no transfer |
[16:14] | Latif Khalifa: | no i don't have a repro unfortunatelly |
[16:15] | Ardy Lay: | Textures in the main body are no transfer |
[16:16] | Simon Linden: | ok, one more time ... discovered the 'permissions' tab and that seemed to be what I should use |
[16:16] | Latif Khalifa: | yeah :) |
[16:16] | Kaluura Boa: | =^_^= |
[16:17] | Sebastean Steamweaver: | My, this OH is quiet. |
[16:18] | Techwolf Lupindo | drops a pin |
[16:18] | Sebastean Steamweaver | leans down and catches it to preserve the quiet. |
[16:18] | Rex Cronon: | i think that simon might be learning to use viewer 2.0:) |
[16:18] | Simon Linden: | ah, sorry, was distracted |
[16:18] | Sebastean Steamweaver: | Falcon! |
[16:18] | Sindra Aquila: | hi falcon |
[16:18] | Simon Linden: | Ah, here's Falcon so we can bug him with physics questions :) |
[16:18] | Ashiri Sands | advises skipping straight to 2.1 =^_^= |
[16:18] | Falcon Linden: | Hey folks |
[16:19] | Ashiri Sands: | hey Falcon |
[16:19] | Moundsa Mayo: | Hiya |
[16:19] | Rex Cronon: | hey flacon. how was rausch:) |
[16:19] | Sebastean Steamweaver: | Flacon sounds too much like Bacon. |
[16:19] | Falcon Linden: | It was nice and devoid of crazy objects :) |
[16:19] | Simon Linden: | Does anyone have questions or issues to bring up? (preferably not viewer 2.x related, nor copybot, since we can't contribute much) |
[16:20] | Sebastean Steamweaver: | Simon, was Andrew able to find out about the PosJump bug, that you know of? |
[16:20] | Rex Cronon: | hmm. hmm. u have to go there undercover, else everybody "behaves" when u r there:) |
[16:20] | Simon Linden: | I haven't heard about Posjump lately |
[16:20] | Falcon Linden: | No, I just need to install an effigy of myself there |
[16:20] | Rex Cronon: | i have a question |
[16:21] | Falcon Linden: | I'm happy to make up an answer! |
[16:21] | Moundsa Mayo: | Sure! Is ther any way to couple the vehicle linear motor to the angular motor so a ball moved with teh linear motor can be set rolling instead of just sliding? |
[16:21] | Liisa Runo: | now when Falcon is here, i would like to hear about ray, any idea if it will hit main grid some day? maybe soon? |
[16:21] | Rex Cronon: | what kind of scripting language can't truncate a 10k string. especially when its free mem is 19k? |
[16:21] | Falcon Linden: | Moundsa: No idea. Maybe you need higher friction on the ball and ground |
[16:21] | Simon Linden: | uh, a quickly built on? |
[16:21] | Rex Cronon: | i get an run time error each time i do this: _data=llDeleteSubString(_data, 0, 36);//where data is 10129 letters |
[16:21] | Rex Cronon: | and the free mem is = 19316 |
[16:22] | Moundsa Mayo: | Hm. Will try. Wood on ground or on wood not doing it. |
[16:22] | Simon Linden: | What's the error? I wonder if there are copies under the hood that make it run out of memory |
[16:22] | Falcon Linden: | Liisa: I certainly hope so. But I still need to speak to Kelly about the ray_impact event. I've been swamped with 1.40.2 stuff |
[16:22] | Liisa Runo: | alright, pictures of the RayCam experiment behind me |
[16:22] | Ardy Lay: | Rex, like pass_by_value in C, makes a copy? |
[16:23] | Rex Cronon: | test 10k str: test 10k str [script:New Script] Script run-time error
test 10k str: Stack-Heap Collision |
[16:23] | TheBlack Box: | yeah rex .. that string just doesnt fit twice |
[16:23] | Falcon Linden: | Liisa: So...bloody...$%*#$...awesome |
[16:23] | Liisa Runo: | Kaluura made the cam, i made the display, so all glory to him |
[16:23] | Sindra Aquila: | about this remark of higher friction, how can higher friction be made? |
[16:24] | Simon Linden: | nice pics |
[16:24] | Falcon Linden: | it can't. But I'm working on that :) |
[16:24] | Moundsa Mayo: | material == Rubber |
[16:24] | Rex Cronon: | i just want to truncate |
[16:24] | Falcon Linden: | technically, rubber material is the highest |
[16:24] | Kaluura Boa: | The way CastRay sees the AV is a bit weird IMHO |
[16:25] | Simon Linden: | that's about what you look like to the physics engine |
[16:25] | Liisa Runo: | bullet alike shape when standing, box when sitting |
[16:26] | Falcon Linden: | It's exactly right |
[16:26] | Simon Linden: | yes, there are different shapes for the two states |
[16:26] | Sebastean Steamweaver: | Simon - one question. If CastRay won't see phantom objects, will AVs be hid if the avatar is phantom? |
[16:26] | Falcon Linden: | Not sure |
[16:26] | Falcon Linden: | That depends on some internals of the engine |
[16:26] | Simon Linden: | I don't know either |
[16:26] | Falcon Linden: | but probably, yes, avs will be hidden if they are phantom |
[16:27] | Liisa Runo: | i hope the final version of ray can be gflagged to see/not see phantom stuff |
[16:27] | Liisa Runo: | flag* |
[16:27] | TheBlack Box: | i wonder .. how much of a stream can you get with raytracing and pushy the data out to a web-app ? |
[16:27] | TheBlack Box: | puching |
[16:27] | Falcon Linden: | Liisa: If it supports seeing phantom stuff, then it will also pick up volume detect stuff |
[16:27] | Liisa Runo: | sure, im fine with that |
[16:27] | Simon Linden: | How long does it take to draw those images? |
[16:27] | Liisa Runo: | just want to choose, more options is more content in SL |
[16:27] | Sebastean Steamweaver: | Falcon - I'd prefer to have it optional personally. I don't have an issue with it also detecting volume-detect. |
[16:28] | TheBlack Box: | i made a google wave gadget for controlling a SL-drone ... now i wonder if i should trying giving it a live-cam with llCatRay |
[16:28] | Liisa Runo: | about 2 min, with one script, 70x70pixels image, and antialising |
[16:28] | Sebastean Steamweaver: | I can see a potential issue with it not being able to detect phantom avatars though. |
[16:28] | Sebastean Steamweaver: | Especially in combat systems. |
[16:28] | Simon Linden: | yeah, that's not much of a live-cam :( |
[16:28] | TheBlack Box: | danm :) |
[16:28] | Falcon Linden: | especially after we clamp you to 4 rays per frame :) |
[16:29] | Kaluura Boa: | It can be accelerate with a few scripts... but that's not the purpose of llCastRay... |
[16:29] | Liisa Runo: | we always find the way to get the juice we need :P |
[16:29] | Simon Linden: | What does your goggle wave gadget do with the drone? |
[16:29] | TheBlack Box: | full-sim radar, chat-bridge, chat-log and controling things with chat on custom channels |
[16:30] | TheBlack Box: | https://wave.google.com/wave/ #restored:wave:googlewave.com%252Fw%252BAops0y59C |
[16:30] | Simon Linden: | I've used some python-based bots for testing, but the UI is rough |
[16:31] | Simon Linden: | What's it doing under the hood? I mean, how does it talk into SL? |
[16:31] | TheBlack Box: | i didnt try bots yet .. just started with gadgets since it seems more appropriate than bots for making web-frontends for in-world tools |
[16:31] | TheBlack Box: | the Drone is a LSL-HTTP-Server Script |
[16:31] | Simon Linden: | ah, I see. Nice |
[16:31] | Sebastean Steamweaver: | In order to do true live-camming, you'd have to have the server stream data from a second source and paste it over a prim face like they do media for the client to render, almost like a screen within a screen. |
[16:31] | TheBlack Box: | and on the Wave side i use gadgets.io |
[16:32] | Falcon Linden: | Sebastean: I've thought about that as a use for media on a prim |
[16:32] | Sebastean Steamweaver: | Since the server wouldn't be able to do any of the graphics processing itself. |
[16:32] | Falcon Linden: | But instead of using raycasting, you'd build a custom viewer |
[16:32] | Falcon Linden: | and put the viewer's camera at the right position in world and have the machine running it stream it to a web server where it could be pulled back inworld as media on a prim |
[16:32] | Kaluura Boa: | That would be less fun... |
[16:33] | Falcon Linden: | But would actually have reasonable performance |
[16:33] | Simon Linden: | I wish someone would wire the viewer graphics pipeline up to be a virtual webcam on my system :) |
[16:33] | TheBlack Box: | Google Wave works on a Media Texture :) |
[16:33] | Sebastean Steamweaver: | Well, I was thinking more something independent of the viewer itself. Say, you could assign a data stream from X location as if there were a camera there. The server would send data to be rendered on the prim face for anyone within viewing distance (I'm throwing security to the wind for sake of example). |
[16:34] | TheBlack Box: | at least for some ... not all html-rendering engines can do html that good yet |
[16:34] | TheBlack Box: | html5 |
[16:34] | Sebastean Steamweaver: | But, that would be extremely heavy on a lot of systems, for obvious reasons. |
[16:34] | Sebastean Steamweaver: | The client would be doing render work for basically two screens, instead of one. |
[16:34] | TheBlack Box: | javascript ... fast as hell :) |
[16:35] | Simon Linden: | We had an interesting brainstorming session a few weeks ago that touched on that ... it would be nice to really break apart the AV in-world, a camera view, and the logged-in account |
[16:35] | Sebastean Steamweaver: | How do you mean Simon? |
[16:35] | Simon Linden: | Precisely to allow things like you describe |
[16:35] | Moundsa Mayo: | Leaving zombie avatars after logout? (Not ghosted) |
[16:35] | TheBlack Box: | all you need is to get the pictures into the shared state of a wave-gadget to get some basic ... a few frames per minute (or minutes per frame)... cam-stream working |
[16:36] | Simon Linden: | This is all server-side internal architecture ... currently your account, AV and camera are all tightly tied together to where you are logged in |
[16:36] | Sebastean Steamweaver: | More like, allowing a person to set up "cameras' like I said, to render on a prim elsewhere. Cameras that don't require an account. |
[16:36] | Simon Linden: | But if they were different bits of data, you might be able to log in and share a view with a bunch of others ... enabling lots of people to see an event, for example |
[16:36] | Kaluura Boa: | I foresee some more "privacy concerns" |
[16:37] | Simon Linden: | totally :) |
[16:37] | Sebastean Steamweaver: | Yeah, like I said, I had been throwing security to the wind. I wouldn't want it implemented without some checks of course :) |
[16:37] | TheBlack Box: | Simon: i think that line of thought is great |
[16:37] | Liisa Runo: | pure LSL camera with reasonable frame rate would be truly awesome. privacy is illusion anyway |
[16:37] | Simon Linden: | Nobody would want an invisible lurker |
[16:37] | Liisa Runo: | we already have those |
[16:37] | Sebastean Steamweaver: | Truth, heh. SL is a true security theater, where your attempts to be secure are everyone else's entertainment. |
[16:37] | Liisa Runo: | . |
[16:38] | Simon Linden: | well, we don't want to make it worse |
[16:38] | Kaluura Boa: | As if we couldn't spy on ppl already... |
[16:38] | TheBlack Box: | more worthy than a browser-based SL-viewer would be a Web-thingy that could be enbedded .. that just has a cam ... no avatar related to it |
[16:38] | Sebastean Steamweaver: | Until LL breaks down and allows instanced parcels, the only true security is locking yourself away on a private island, which most people can't afford. |
[16:38] | Simon Linden: | I did some prototype work on 'parcel privacy' that's interesting ... you can't see someone on the parcel unless you're on it |
[16:38] | Sebastean Steamweaver: | When I can afford myself a full island, I'll be getting myself a new car instead. |
[16:39] | Falcon Linden: | :) |
[16:39] | Kaluura Boa: | Me too... =^_^= |
[16:39] | Sebastean Steamweaver: | Simon: parcel instancing I'm referring to is a little different. |
[16:40] | Sebastean Steamweaver: | Basicaly, a parcel can have two modes, public and private; private mode, if you're in the group, access list or whatnot, you can see the private mode, which is basically what you would be seeing now. |
[16:41] | Sebastean Steamweaver: | In public mode, you would only see what the person set for you to see, even if it's nothing but land. |
[16:41] | Simon Linden: | So would there be another checkbox for all objects about their visibility? |
[16:41] | Ashiri Sands: | so will that look worse than banlines? |
[16:41] | Sebastean Steamweaver: | Something like that. |
[16:41] | Sebastean Steamweaver: | Ashiri, actually, it should look better. |
[16:41] | Bronson Blackadder: | yes less crap to render |
[16:41] | Kaluura Boa: | Banlines are an eyesore... and a trap for vehicles |
[16:41] | Falcon Linden: | except that if you try to walk into it... |
[16:41] | Falcon Linden: | heh |
[16:41] | Ashiri Sands: | oh, I can make banlines look way better in 2.0 =^_~= |
[16:42] | Sebastean Steamweaver: | Things could be publicly viewable by default, and people could switch it to private if they want. |
[16:42] | Falcon Linden: | oh, and llCastRay would see right it :) |
[16:42] | Falcon Linden: | err, would see it* |
[16:42] | Simon Linden: | When I was playing with the code I tried it hiding all objects, and it was really jarring (not to mention a lot of data) when you went on and off the parcel |
[16:42] | Simon Linden: | ah, interesting point, Falcon |
[16:43] | Simon Linden: | I didn't do anything for sensors either |
[16:43] | Falcon Linden: | If people really want that, they can band together and buy a region as a cooperative |
[16:43] | Sebastean Steamweaver: | Of course, there's always the "parcel basement" idea, too. |
[16:43] | Falcon Linden: | then they don't have to worry, because they'll know their neighbors! |
[16:44] | Simon Linden: | but I like the idea of being able to lock down or hide a parcel better ... while the grid seems very empty, the privacy is needed |
[16:44] | Sebastean Steamweaver: | lol, What if they want to have privacy from each other? |
[16:44] | Liisa Runo: | cool new features and content is more important than ppls ability to have crappy polygon sex in peace |
[16:44] | Ashiri Sands | laughs. |
[16:44] | Falcon Linden: | Sebastean: Then they should have chosen better living mates :) |
[16:44] | Sebastean Steamweaver: | Liisa, it isn't always about polygon sex - it isn't for me. |
[16:44] | Falcon Linden: | Liisa: I tend to agree with you |
[16:44] | Simon Linden: | or better polygons |
[16:44] | Sebastean Steamweaver: | For me, I do a lot of content creation in private. |
[16:44] | Rex Cronon: | u need sex boxes. lol |
[16:45] | Falcon Linden: | ah, actually |
[16:45] | Falcon Linden: | that's an interesting idea |
[16:45] | Simon Linden: | which one? |
[16:45] | Kaluura Boa: | An old idea of private sky boxes |
[16:45] | Falcon Linden: | Sex boxes |
[16:45] | Falcon Linden: | A box that would have inverted normals |
[16:45] | Falcon Linden: | so from the outside, it's invisible |
[16:45] | Ashiri Sands: | ah |
[16:45] | Simon Linden: | well, one of the basic fixes we need to make is when sending updates, to include the height difference in the calculations |
[16:46] | Sebastean Steamweaver: | Would that mean from the outside, you could also not swing your camera into it? |
[16:46] | Simon Linden: | so if a skybox is high above, the folks on the ground don't get the updates |
[16:46] | Falcon Linden: | Well, I suppose if you knew exactly where the opening was you could |
[16:46] | Rex Cronon: | u could use a white list:) |
[16:46] | Falcon Linden: | or you could have no opening and teleport in as the owner |
[16:47] | Simon Linden: | or use posjump! |
[16:47] | Sebastean Steamweaver: | I can see all sorts of support requests popping up. "I lost my sex box!" With the only option being returning it lol. "Darnit, I deselected and can't undo." |
[16:48] | Sebastean Steamweaver: | But yeah, I'd like to stress that privacy has a lot more to it than just polygon sex. |
[16:48] | Falcon Linden: | wait, now this is just getting stupid |
[16:48] | Falcon Linden: | And I'm an idiot |
[16:48] | Rex Cronon: | if u make sex parcels, nobody will have to worry about loosing them:) |
[16:48] | Falcon Linden: | Why don't you just build your private stuff in a hollowed box with no windows? :) |
[16:48] | Sebastean Steamweaver: | It's a sad misconception that people want privacy just to cyber, heh. |
[16:48] | Sebastean Steamweaver: | That all* people |
[16:48] | Liisa Runo: | sex or not, the privacy is illusion unless you have locked island |
[16:48] | Falcon Linden: | Liisa: There are degrees of privacy |
[16:48] | Sebastean Steamweaver: | Liisa - that's the problem we're discussing solving; different ways to make it so that isn't the case. |
[16:49] | Techwolf Lupindo: | I know one contect creater that had to rent a full island to create there stuff. |
[16:49] | Simon Linden: | it's actually pretty high on the list (privacy, not sex) for education and business use ... just basicly knowing you can have a conversation without others listening in or watching |
[16:49] | Sebastean Steamweaver: | Although I grant, much of SL seems like a graveyard at the moment. |
[16:49] | xstorm Radek: | odd i have a private sim on Aditi |
[16:49] | Liisa Runo: | sure, discuss, i want my LSL camera by the end of the month :) |
[16:49] | Simon Linden: | it's already the 9th! |
[16:49] | Sebastean Steamweaver: | LSL cameras would almost certainly be tied to land rights. |
[16:49] | Falcon Linden: | ha |
[16:50] | Sebastean Steamweaver: | And any privacy improvements made that apply to avatars lol |
[16:50] | Simon Linden: | I haven't played with it much ... are there any bad problems with the camera controls? i.e. limiting it (assuming you get permission) |
[16:50] | Techwolf Lupindo: | Simon, that is a requirment for some contries to allow busness to use SL or other vitrioul world. There communcations must be protected from third parties. |
[16:50] | Sebastean Steamweaver: | Well, aside from trying to focus on the hollows and cuts of megaprims... |
[16:51] | Simon Linden: | right ... there are also some network protocol issues there too |
[16:52] | Sebastean Steamweaver | drops the pin he caught earlier. |
[16:52] | Moundsa Mayo: | OW! |
[16:53] | Rex Cronon: | u r getting good, sebastean:) |
[16:53] | Sebastean Steamweaver: | When did we lose Falcon? |
[16:53] | Liisa Runo: | hes here |
[16:53] | Simon Linden: | he is in awe of those images |
[16:53] | Ashiri Sands: | truely |
[16:54] | Falcon Linden: | I'm here |
[16:54] | Techwolf Lupindo | grins |
[16:54] | Falcon Linden: | I stopped caring when we started talking about land and privacy settings |
[16:54] | Falcon Linden: | I can think of few less interesting parts of SL (to me)...other than inventory/asset stuff |
[16:54] | Liisa Runo: | alright, lets talk about llGetSimulatorAgentKeyList(SORT_BY_DISTANCE); should be very usefull, and easy to add. when we get it? |
[16:55] | Falcon Linden: | sort by distance makes it more of a performance issue :) |
[16:55] | Falcon Linden: | no, llGetSimulatoryAgentKeyList()...that I do wonder about |
[16:55] | Simon Linden: | For when managers ask : why will this make everyone happy? |
[16:55] | Kaluura Boa: | Ignore the sorting... Just give us the list |
[16:55] | Falcon Linden: | Simon: eh? |
[16:55] | Simon Linden: | sorting by distance shouldn't be too hard |
[16:55] | Falcon Linden: | hard? No |
[16:55] | Falcon Linden: | Expensive? Yes |
[16:56] | Liisa Runo: | we do that sorting already in LSL, after sending moving prims to sense the whole sim |
[16:56] | Falcon Linden: | yes, but it takes you a lot longer :) |
[16:56] | Falcon Linden: | we'd be doing it every frame |
[16:56] | Falcon Linden: | if you take too long, you run out of execution time and have to pick up where you left off next time |
[16:56] | TheBlack Box: | lets not fight about the sorting :) lets agree on the list instead ! |
[16:57] | Simon Linden: | is that a replacement for sensors? |
[16:57] | Ashiri Sands: | wouldn't that be better run as a dataserver return? |
[16:57] | TheBlack Box: | it would be |
[16:57] | Kaluura Boa: | Yep... For HUD radars |
[16:57] | Liisa Runo: | so sending piles of sensors to roam the sim and regionsaying to the HUD is more effective than native function? |
[16:57] | Moundsa Mayo: | For AGENT type only |
[16:57] | Simon Linden: | hmm, that's a good argument for it ... our sensors are costly for performance |
[16:58] | Falcon Linden: | I do support getting the list to you, but I don't know (a) why it doesn't exist yet or (b) what the priority is internally of other lsl features |
[16:58] | Falcon Linden: | I'm focusing on llcastray :) |
[16:58] | Sebastean Steamweaver | looks under the table to find where FAlcon is talking from. |
[16:58] | Moundsa Mayo: | Be worse if allowed regex, I suppose B^( |
[16:58] | Falcon Linden: | Liisa: No, I agree, you should be able to get the list. I'm just thinking that sorting it should be your job |
[16:58] | Sebastean Steamweaver: | Oh! |
[16:58] | Liisa Runo: | alright gimme the list |
[16:58] | Sebastean Steamweaver: | Heh, I don't know why I didn't see you over there. |
[16:59] | Kaluura Boa: | He's there, on my right |
[16:59] | Kaluura Boa: | Camera controls are very bad in V2 so he needs to move to see things |
[16:59] | Kaluura Boa: | :P |
[16:59] | Falcon Linden: | Really? I loive the V2 controls |
[16:59] | Moundsa Mayo: | And won't take HIM any 2 years to get up to speed. |
[16:59] | Moundsa Mayo: | SWW |
[16:59] | TheBlack Box: | a hell lot of conent in SL could be made way less script-intensive with the avUUID-list |
[17:00] | Liisa Runo: | LL is currently working on improving performance and i think that list would be very usefull, very many people use agent sensor HUD, very many |
[17:00] | Latif Khalifa: | Falcon, make data sent in CoarseLocationUpdate basically |
[17:00] | Latif Khalifa: | simon that is |
[17:00] | Latif Khalifa: | a lot of megprim llvolumedetect hacks try to workournd that |
[17:00] | Sebastean Steamweaver: | Simon, it isn't just HUDs, but just scanners in general. |
[17:00] | Falcon Linden: | Liisa: Yes, but on improving performance for the most people at once. There may be other ways we can improve performance that are even more general |
[17:00] | Sebastean Steamweaver: | All sensors have to work by sensor or collision prim, both with blaring weaknesses. |
[17:00] | Falcon Linden: | (e.g., Client Side Prediction) |
[17:00] | Moundsa Mayo: | And ther MUST be some crossover point where regex would reduce the hitcount and save overall. |
[17:01] | Simon Linden: | Right, like that polling object I have here. The sensor code was a pain |
[17:01] | Sebastean Steamweaver: | All sensor displays* |
[17:01] | Ardy Lay: | Oh yes. THis data would remove the need for several scripted scanners in my spaces. |
[17:01] | Falcon Linden: | all right, it's 5:01 and I have to go |
[17:01] | Latif Khalifa: | like llGetCoarseAgentLocations ;) |
[17:01] | Moundsa Mayo: | Thanks, Falcon! |
[17:01] | Falcon Linden: | Thanks folks, and those pictures are awesome. I'm stealing a copy of the prims :) |
[17:01] | Latif Khalifa: | have nice weekend Falcon |
[17:01] | Sebastean Steamweaver: | Thanks Falcon |
[17:01] | Rex Cronon: | tc falcon |
[17:01] | Ashiri Sands: | cya Falcon |
[17:02] | Kaluura Boa: | Liisa, AR that copybot! |
[17:02] | Ardy Lay: | For my needs, I really don't even need to know where in the region they are, just that they are in the region. |
[17:02] | Simon Linden: | Thanks everyone for coming, see you next time |
[17:02] | Sebastean Steamweaver: | It would also make script stalkery a lot easier, but in my opinion, just about every scripter is a stalker. |
[17:02] | Falcon Linden: | Thanks Kaluura, Liisa :) |
[17:02] | Moundsa Mayo: | Thanks, Simon! |
[17:02] | Kaluura Boa: | YW |
[17:02] | Latif Khalifa: | thanks Simon, and have a nice weekend :) |
[17:02] | Rex Cronon: | tc simon |
[17:02] | Simon Linden: | bye |
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