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- * [14:17] [[User:Pixel Gausman|Pixel Gausman]]: openly taking patches from the community, and quickly integrati * [14:20] [[User:Rob Linden|Rob Linden]]: k...going back to something Pixel said ^^^ : "openly taking patches from the community, and quickly integrati38 KB (5,470 words) - 12:42, 26 March 2010
- * Fix for toggling selection beam * Fix: Animating textures (using [[llSetTextureAnim]]) do not update their pixel area22 KB (3,294 words) - 11:58, 28 January 2009
- ...ck: no option to hide the outlines of prims while building; those are just pixel-wide and they get in the way.. | style="white-space:normal;"|Beam me up please Mr Linden83 KB (10,558 words) - 15:22, 19 March 2009
- ...]: Or second, like LSL says - it's possible for others to spoof your hand beam ...e Dinova|Morgaine Dinova]]: Well from sufficiently high up, it's only one pixel per sim, or less :-)39 KB (5,427 words) - 08:57, 8 December 2009
- | Ignore pixel depth settings. ...which all objects outside of view frustum will be unloaded, regardless of pixel threshold164 KB (20,965 words) - 09:48, 28 May 2024
- | Ignore pixel depth settings. | Show selection particle beam when selecting or interacting with objects.88 KB (10,904 words) - 00:16, 12 April 2011
- Beam Pixel90 KB (11,441 words) - 12:59, 21 February 2023