Attachment
Revision as of 09:25, 24 September 2013 by Stickman Ingmann (talk | contribs) (Added attachment point list, and their associated bones.)
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This article is about attachments. For LSL related information about attachments, see Category:LSL Attachment. For opensource specs, see Attachment (OS).
An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object. The default location otherwise is the right hand.
Attachments are linked to bones. When a bone is animated, all attachment locations linked to that bone will move identically to the bone they are linked to.
The following is a list of attachments and the bones they are attached to.
- Bone: Head
- Skull
- Nose
- Left Ear
- Right Ear
- Mouth
- Chin
- Bone: EyeLeft
- Left Eyeball
- Bone: EyeRight
- Right Eyeball
- Bone: Neck
- Neck
- Bone: Chest
- Spine
- Chest
- Bone: Torso
- Left Pec*
- Right Pec*
- Bone: Pelvis
- Pelvis
- Stomach
- Bone: CollarLeft
- Left Shoulder
- Bone: ShoulderLeft
- L Upper Arm
- Bone: ElbowLeft
- L Forearm
- Bone: WristLeft
- Left Hand
- Bone: CollarRight
- Right Shoulder
- Bone: ShoulderRight
- R Upper Arm
- Bone: ElbowRight
- R Forearm
- Bone: WristRight
- Right Hand
- Bone: HipLeft
- Left Hip
- L Upper Leg
- Bone: KneeLeft
- L Lower Leg
- Bone: AnkleLeft
- Left Foot
- Bone: HipRight
- Right Hip
- R Upper Leg
- Bone: KneeRight
- R Lower Leg
- Bone: AnkleRight
- Right Foot
*The "pec" attachment slots are unfortunately named, as they attach to the central bone of the avatar's torso, and the pectoral muscles are associated with the upper or chest bone.