Difference between revisions of "Category:Materials"

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m (Added distinguish from PBR)
(Add Blinn-Phong terminology to page following PBR release.)
 
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{{Distinguish|PBR Materials|text=Physically based rendering (PBR) Materials, introduced in late November 2023}}
{{Distinguish|PBR Materials|text=Physically based rendering (PBR) Materials, introduced in late November 2023}}


This page contains articles about Second Life's specular and normal map features.
This page contains articles about Second Life's [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] specular and normal map features.


With regards to [[LSL]] this has more to do with {{LSLGC|Bump Mapping}} than {{LSLGC|Material|Materials}} which deals with physical properties.
With regards to [[LSL]] this has more to do with {{LSLGC|Bump Mapping}} than {{LSLGC|Material|Materials}} which deals with physical properties.

Latest revision as of 04:34, 1 December 2023

Not to be confused with PBR Materials.

This page contains articles about Second Life's Blinn-Phong specular and normal map features.

With regards to LSL this has more to do with Bump Mapping than Materials which deals with physical properties.