Difference between revisions of "Damage"

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Line 7: Line 7:
Placeholder. This topic should exist, even if only as a pointer to existing material.
Placeholder. This topic should exist, even if only as a pointer to existing material.


LSL llSetDamage (545 bytes)
LSL [[llSetDamage]] (545 bytes)
       3: |sort=SetDamage
       3: |sort=SetDamage
       4: |func=llSetDamage|p1_type=float|p1_name=damage
       4: |func=llSetDamage|p1_type=float|p1_name=damage

Revision as of 18:24, 22 February 2007

Damage Types

Placeholder. This topic should exist, even if only as a pointer to existing material.

Damage Scripting for Weapons

Placeholder. This topic should exist, even if only as a pointer to existing material.

LSL llSetDamage (545 bytes)

     3: |sort=SetDamage
     4: |func=llSetDamage|p1_type=float|p1_name=damage
     5: |func_footnote=If damage is greater then 100.0, it will kill the agent ...
     6: |func_desc=Sets the amount of damage that will be done when this object hits an agent.
     24:

See Also