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When a parcel is set to "Damage"/"Not Safe", Residents can be "harmed" on that parcel.

Residents take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's teleported back to their home destination. Residents cannot permanently die in Second Life.

Damage Scripting for Weapons

llSetDamage(float damage): Sets the amount of damage that will be done when this object hits an agent. If damage is greater than 100.0, it will instantly "kill" the agent.

See Also


Violent sundown
A harmful collision kills
the poor resident
Gwyneth Llewelyn