Difference between revisions of "Interpolation/Linear"

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{{LSL Header|[[Interpolation]]}}
{{RightToc|clear:right;}}


== Linear Interpolation ==
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%"
!style="color: #000000; background-color: #aaaaff;" height="20px"|
===Float Linear===
|-
|
Linear interpolation of f0 and f1 with fraction t.
<lsl>
float fLin(float f0,float f1,float t) {
    return f0*(1-t) + f1*t;
}
</lsl>
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%"
|
{|cellspacing="0" cellpadding="6" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #e0e0ff; border-collapse: collapse"
!style="background-color: #d0d0ee" | Input
!style="background-color: #d0d0ee" | Description
|-
| float f0
| Start (t = 0.0)
|-
| float f1
| End (t = 1.0)
|-
| float t
| Fraction of interpolation
|-
!style="background-color: #d0d0ee" | Output
!style="background-color: #d0d0ee" | Description
|-
| return float fLin
| Returns linear interpolation of two floats
|}
| [[Image:Interp_Chart1.png|center]]
|}
<div style="float:right;font-size: 80%;">
Released to Public Domain. By Nexii Malthus</div>
|}
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%"
!style="color: #000000; background-color: #aaaaff;" height="20px"|
===Vector Linear===
|-
|
Linear interpolation of v0 and v1 with fraction t.
<lsl>
vector vLin(vector v0, vector v1,float t){
    return v0*(1-t) + v1*t;
}
</lsl>
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%"
|
{|cellspacing="0" cellpadding="6" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #e0e0ff; border-collapse: collapse"
!style="background-color: #d0d0ee" | Input
!style="background-color: #d0d0ee" | Description
|-
| vector v0
| Start (t = 0.0)
|-
| vector v1
| End (t = 1.0)
|-
| float t
| Fraction of interpolation
|-
!style="background-color: #d0d0ee" | Output
!style="background-color: #d0d0ee" | Description
|-
| return vector vLin
| Returns linear interpolation of two vectors
|}
| Graph goes here, k.
|}
<div style="float:right;font-size: 80%;">
Released to Public Domain. By Nexii Malthus</div>
|}
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%"
!style="color: #000000; background-color: #aaaaff;" height="20px"|
===Rotation Linear===
|-
|
Spherical Linear interpolation of r0 and r1 with fraction t.
Also known as '''SLERP'''
<lsl>
rotation rLin(rotation r0,rotation r1,float t) {
    float ang = llAngleBetween(r0, r1);
    if(ang > PI) ang -= TWO_PI;
    return r0 * llAxisAngle2Rot( llRot2Axis(r1/r0)*r0, ang*t);
}
</lsl>
{|cellspacing="0" cellpadding="3" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #ffffff; border-collapse: collapse" width="80%"
|
{|cellspacing="0" cellpadding="6" border="1" style="border: 1px solid #aaaaaa; margin: 1em 1em 1em 0pt; background-color: #e0e0ff; border-collapse: collapse"
!style="background-color: #d0d0ee" | Input
!style="background-color: #d0d0ee" | Description
|-
| rotation r0
| Start (t = 0.0)
|-
| rotation r1
| End (t = 1.0)
|-
| float t
| Fraction of interpolation
|-
!style="background-color: #d0d0ee" | Output
!style="background-color: #d0d0ee" | Description
|-
| return rotation rLin
| Returns spherical linear interpolation of two rotations
|}
| Graph goes here, k.
|}
<div style="float:right;font-size: 80%;">
Released to Public Domain. By Nexii Malthus</div>
|}

Latest revision as of 03:37, 14 September 2011