Key2RGB
Revision as of 13:38, 9 March 2023 by Gwyneth Llewelyn (talk | contribs) (Replaced <source> with <syntaxhighlight>; added category & LSL Header; probably should become a 'user function' with the appropriate template, if only I could figure out where to place the code...)
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Free to use in any context for any reason. Provided by Pazako Karu
Convert a key to a color vector in RGB. Useful for assigning colors to specific avatars in a single direction.
Each key will generate a unique color specific to that key.
vector key2RGB(key input)
{
integer intColor = llAbs((integer)("0x" + llGetSubString(llMD5String(input,0), 0, 7)));
return llVecNorm(<intColor%16777216, intColor%65536, intColor%256>); // 256^3, 256^2, 256^1
}