Limits

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This page is an easy reference to common queries about Second Life limits — just as the physical world has certain rules & restrictions, Second Life does too. Some of these will almost definitely change over time, so if you spot something incorrect/outdated, please take a moment to update it.

Building

  • Max. prim dimensions (non-megaprim) - 10x10x10 m.
  • Min. prim dimensions - 0.01x0.01x0.01 m.
  • Max. # of prims in a linkset - 255.
  • Max. link distance - See Linkability Rules.
  • Max. # of prims in a physical object - 32.
    • If you try to link more, it'll either say "Can't enable physics for objects with more than 32 primitives" or "Object has too many primitives -- its dynamics have been disabled.".

Avatar

  • Max. # of attachment points - 30 for avatar, 8 for HUD.
    • They can be viewed in Edit menu > Detach Object.
  • Max. unassisted fly height - Stable hover almost 150 m above the ground (terrain mesh).
    • While an improvement over the previous limit of 50 m, Torley thinks this limit is ridiculous because Second Life is 3D. You can easily acquire a flight attachment to fly up to seemingly infinite heights.

Chat range

  • Whisper distance (done via scripting objects) - 5 m.
  • Chat distance - 20 m.
  • Shout distance - 100 m.

Inventory

  • Max. # of inventory items that can be sent in a folder - 42.
    • Folders count as items too. This has more to do with packet size limits than cheeky Douglas Adams references. ;)

Land

  • Max. parcel size - 65,536 m2.
    • Covering a whole region, or square on the World Map.
  • Min. parcel size - 16 m2.

Scripting

For specific scripting limits, see the LSL Portal.