Difference between revisions of "Link Messages"

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default  
default  
{
{
     link_message(integer Sender, Integer Number, string Text, key ID)
     link_message(integer Sender, integer Number, string Text, key ID)
     {
     {
         llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) "."); //When this prim receives a message, say to the owner what it received.
         llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + "."); //When this prim receives a message, say to the owner what it received.
     }
     }
}
}
</lsl></pre>
</lsl></pre>

Revision as of 13:24, 12 February 2007

Link Messages

Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them

Script to Send a Message (llSetText)
<lsl>
default 
{
    touch_start(integer touched) 
    {
        llMessageLinked(LINK_SET, 0, "touched", llDetectedKey(0)); //When someone touches this, send the message "touched", the number 0 and the avatar who touched this prim's key to all scripts in this linkset.
    }
}
</lsl>
Script to Receive the Message (llSetText)
<lsl>
default 
{
    link_message(integer Sender, integer Number, string Text, key ID)
    {
        llOwnerSay("Message received from prim number " + (string)Sender + " within this linkset. The Message is the number " + (string)Number + ", the message " + Text + ", and the key of the avatar " + llKey2Name(ID) + "."); //When this prim receives a message, say to the owner what it received.
    }
}
</lsl>