Difference between revisions of "Mesh/Mesh Debugging"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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==Debugging Capabilities (Caps) issues== | ==Debugging Capabilities (Caps) issues== | ||
is some debug value needed? | is some debug value needed? | ||
capture log file and do develop > consoles > capabilities info to debug console. | capture log file and do develop > consoles > capabilities info to debug console. | ||
=== PE === | |||
Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence | |||
===Streaming Weight=== | ===Streaming Weight=== | ||
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Select the object in question, and look at bottom right of screen for "Selected Streaming something" | Select the object in question, and look at bottom right of screen for "Selected Streaming something" | ||
=== | === Server Weight === | ||
=== Physics weight === | === Physics weight === | ||
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* Edit an object | * Edit an object | ||
* Physics weight appears in the edit tools just above the tabs. | * Physics weight appears in the edit tools just above the tabs. | ||
[[Category:Mesh]] | [[Category:Mesh]] |
Revision as of 16:42, 13 July 2011
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
PE
Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
Develop > Show Info > Show Texture Info Select the object in question, and look at bottom right of screen for "Selected Streaming something"
Server Weight
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.