Difference between revisions of "Mesh/Mesh Debugging"

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==Debugging Capabilities (Caps) issues==
==Debugging Capabilities (Caps) issues==
is some debug value needed?
is some debug value needed?
capture log file and do develop > consoles > capabilities info to debug console.  
capture log file and do develop > consoles > capabilities info to debug console.  


=== PE ===
Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence


==How to find all weights==
Advanced > Show Debug Settings >


===Streaming Weight===
===Streaming Weight===
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Select the object in question, and look at bottom right of screen for "Selected Streaming something"
Select the object in question, and look at bottom right of screen for "Selected Streaming something"


=== PE ===
=== Server Weight ===
 


=== Physics weight ===
=== Physics weight ===
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* Edit an object
* Edit an object
* Physics weight appears in the edit tools just above the tabs.
* Physics weight appears in the edit tools just above the tabs.
===Server weight===






[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 16:42, 13 July 2011

Debugging Capabilities (Caps) issues

is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.

PE

Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence


Streaming Weight

Develop > Show Info > Show Texture Info Select the object in question, and look at bottom right of screen for "Selected Streaming something"

Server Weight

Physics weight

  • Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
  • Edit an object
  • Physics weight appears in the edit tools just above the tabs.